We will be doing maintenance on 24th May 2018. The forums will be read-only until the maintenance is finished.
If anybody has any feedback or ideas on what I should add to this list, then feel free to post below!
[b](Merc Name)[/b] Class- (Recon, Engineer, Assault, Fire Support, or Medic. Depending on the merc's abilities, this should be fairly straightforward.) HP- (Anywhere from 80 to 200. Normally they all end in a zero (100, 150, etc.), but I've seen a few merc ideas where the HP ends in a five (105, 155).) Speed- (This depends on the merc's HP. Higher HP mercs are slower, low HP mercs are faster. Refer to the Dirty Bomb wiki (http://dirtybomb.gamepedia.com/Mercs) for proper Speed numbers based on HP. If you don't know, leave this blank. [i]Profile-[/i] (Backstory of the merc goes here if you want, but keep it short, no more than a paragraph. You can leave this blank. Alternatively, you can briefly summarize the merc's abilities and their role on the battlefield here. Or do both.) [i](Ability #1)[/i] Cooldown- (Make it appropriate for the ability.) Duration- (Self-explanatory, can be left blank if a duration is inapplicable.) (Describe what the ability does down here.) (Repeat the above for secondary and tertiary abilities. Make sure to leave a space between each one.) [i]Weapons-[/i] Primary- (You get the idea. List of all weapons here: http://dirtybomb.gamepedia.com/Weapons ) If you're brave enough, you can create your own weapon, being sure to give us an idea of its stats. Secondary- Melee- Notes (Add any clarifying material or whatevs here. This entire section can be removed if necessary.) [i]Made with @Mr-Penguin 's [url=http://forums.dirtybomb.nexon.net/discussion/31580/meta-mercenary-suggestion-form] Mercenary Suggestion Form[/url]