Developer Insights - Credit Earn Rate

stayfreshshoestayfreshshoe Posts: 517Administrator, Moderator, Developer
edited July 2016 in General Chat
Credit Earn Rate
There's a few things to bear in mind when it comes to Credit earnings, things that we don't (yet) communicate properly in-game:
  • The base credit earn rate is 12/min (it is less if a server has fewer than 10 players)
  • Completing a match and losing (spent the most time on losing team) gives you a +10% bonus to earnings
  • Completing a match and winning (spent the most time on winning team) gives you a +30% bonus
  • Completing a match and having the highest XP on the server gives you a +20% bonus and this linearly scales across the entire server:
    • The player at the bottom gets +0%
    • The player in the middle gets +10% etc...
  • Ranked plays gives a flat 2x multiplier to the base rate
So the 'average' player who wins/loses 50/50 and comes middle of the table will be getting +30% bonus (additive +20% for winning/losing and +10% for getting middling XP) to the base rate on average, bringing the earning rate to 15.6/min. A player who wins and comes top of the server, will be getting 18/min. Translate that to Ranked play and it becomes 31.2/min on average and 36/min at peak.

Credit Booster Breakdown

Ever curious about how many Credit you can earn from Credit Boosters? Here is a brakdown for both Casual and Ranked play.

In Casual play:
  • 3-hour booster will give you 2,808 extra credits on average (3,240 at max)
  • 6-hour booster will give you 5,616 extra credits on average (6,480 at max)
  • 12-hour booster will give you 11,232 extra credits on average (12,960 at max)
  • 18-hour booster will give you 16,848 extra credits on average (19,440 at max)
In Ranked play:
  • 3-hour booster will give you 5,616 extra credits on average (6,480 at max)
  • 6-hour booster will give you 11,232 extra credits on average (12,960 at max)
  • 12-hour booster will give you 22,464 extra credits on average (25,920 at max)
  • 18-hour booster will give you 33,696 extra credits on average (38,880 at max)

Match Size Penalty

This system has been around since the start, it simply hasn't been properly shown in-game yet and that's something we need to fix before we officially release.

The 'Match Size' penalty is intended to prevent players from farming in small groups and kicking players who join in. It's only for less than 10 players, and it works by modifying the base rate for the duration that the server is below that number:
  • 8-9 players = base rate of 10/min (-2)
  • 6-7 players = base rate of 8/min (-4)
  • 4-5 player = base rate of 6/min (-6)
  • 2-3 player = base rate of 4/min (-8)
  • 1 player = base rate of 2/min (-10)
There's also a 'Team Imbalance' to try and get players to swap to the smaller team. The penalty for the larger team there is:
  • A team with +2 players gets 11/min (-1)
  • A team with +3 players gets 10/min (-2)
  • A team with +4 players gets 9/min (-3)
  • A team with +5 players (or more) gets 8/min (-4)
Post edited by stayfreshshoe on

Comments

  • nokiIInokiII Posts: 529
    Read this link: https://www.reddit.com/r/Dirtybomb/comments/4v1wm5/what_are_summer/d5vozul

    If you want to get even more insight on how the credit earn rate works.
    nerf snippers.
  • stayfreshshoestayfreshshoe Posts: 517Administrator, Moderator, Developer
    hypnotoad wrote: »
    Read this link: https://www.reddit.com/r/Dirtybomb/comments/4v1wm5/what_are_summer/d5vozul

    If you want to get even more insight on how the credit earn rate works.

    Taken some of Smooths extra info and added it to the OP :)
  • Tanker_RayTanker_Ray Posts: 979
    NOICE.
  • MisterBadminMisterBadmin Posts: 267
    NUMBERS.



    I love numbers. <3
  • VexedVexed Posts: 135
    There's also a 'Team Imbalance' to try and get players to swap to the smaller team. The penalty for the larger team there is:
    • A team with +2 players gets 11/min (-1)
    • A team with +3 players gets 10/min (-2)
    • A team with +4 players gets 9/min (-3)
    • A team with +5 players (or more) gets 8/min (-4)

    This is the first I've heard of this, and it reminds me of the line in Dr Strangelove about how "the whole point of a doomsday device is lost if you keep it a secret!" Good to know!
  • The_N00BaThe_N00Ba Posts: 810
    That's cool to know. thanks Shoe.
  • perkyCabperkyCab Posts: 20
    There's also a 'Team Imbalance' to try and get players to swap to the smaller team. The penalty for the larger team there is:
    A team with +2 players gets 11/min (-1)
    A team with +3 players gets 10/min (-2)
    A team with +4 players gets 9/min (-3)
    A team with +5 players (or more) gets 8/min (-4)

    Is this calculated on an interval basis or only at the end of the game? It would be unfair if it's the latter if the people on the opposing team rage quit like 1 minute before game ends.
  • DjiesseDjiesse mtl.qc.caPosts: 830Genome Editor
    perkyCab wrote: »
    There's also a 'Team Imbalance' to try and get players to swap to the smaller team. The penalty for the larger team there is:
    A team with +2 players gets 11/min (-1)
    A team with +3 players gets 10/min (-2)
    A team with +4 players gets 9/min (-3)
    A team with +5 players (or more) gets 8/min (-4)

    Is this calculated on an interval basis or only at the end of the game? It would be unfair if it's the latter if the people on the opposing team rage quit like 1 minute before game ends.

    Since it is quoted as a "per min" penalty rather than an overall or percentage one, pretty good odds that it applies only during the period of the imbalance. It's much easier to do "as you go".
  • For anybody curious about the efficiency of boosters (with the new prices) compared to other items in the store, have a look at this one:
    https://www.reddit.com/r/Dirtybomb/comments/4vbyll/db_economics_a_cash_to_credit_conversionrate

    TL;DR: Boosters are great value IN RANKED, but awful value outside of that.
  • bgyoshibgyoshi Posts: 800
    Game win credits as an incentive to balance teams is an awful idea. Why do I care that I'll get 170 credits instead of 250 credits when I'm about to get 1500 - 3000 credits for completing my missions? Missions earn money, not playing.

    Team balance is just a core concept that should be enforced, not something that needs to be incentivized. Auto-balance the lowest scoring player with over 100xp to the other team when ever teams are imbalanced by two (4v6, 5v7, 6v8) in casual only.
  • Game win credits as an incentive to balance teams is an awful idea. Why do I care that I'll get 170 credits instead of 250 credits when I'm about to get 1500 - 3000 credits for completing my missions? Missions earn money, not playing.

    Team balance is just a core concept that should be enforced, not something that needs to be incentivized. Auto-balance the lowest scoring player with over 100xp to the other team when ever teams are imbalanced by two (4v6, 5v7, 6v8) in casual only.

    Yes, autobalance. Yes.

    Vote balance never works. Last time it was 4v8 and the other team just joked about how of course they wouldn't vote for it. They're still going to complete their missions and get 80-90% of the prize, because missions >> match reward.
  • Team balance is just a core concept that should be enforced, not something that needs to be incentivized. Auto-balance the lowest scoring player with over 100xp to the other team when ever teams are imbalanced by two (4v6, 5v7, 6v8) in casual only.

    I'd say the last to join, but pretty much the same thing. If they got an AFK, they could just kick them and it would balance again.

    Another option would be to only respawn up to the number of the other team +1. Anyone above +1 would just stay dead until they switched or someone else died.
  • SirMurderSirMurder Posts: 730
    @stayfreshshoe Hey shoe, it says "brakdown" instead of breakdown, just letting you know man.
  • Oh, okay. Honestly I had no idea this system was in place, just figured everyone earned the same amount of credits throughout the game. Never really felt restricted by it, maybe back at level 1 when I didn't understand the system (but that was back before Nader was even a thing...not counting CBT experience).
  • Bringing it up for someone who asked ingame. *shameless bumpin*
  • K1X455K1X455 Posts: 1,447
    shamless bump... make steeky
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