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The maps objectives

nudelsnudels Posts: 76
edited October 2014 in Objective
This post actually is a post both for SW and objective, it regards both game types and are a few thoughts about the different maps objectives.... Why they are not fun or less fun to play in my opinion...

I have played the game for about a month now and i think the low player number is due to bad objectives or nonlogical maps and objective.

If we start with the map were you are going to blow one of two containers and then move on to blow up the big gun wehicle, i really dont get the point why one is enough? and what it has todo with the third and final objective at all. And whats with the truck and the legobox? Overall the map layout its good but the objective has no meaning except the last one to prevent that last AA gun from firering. The first two only makes me thin of CS and I don't wanna do that. With more logical and variation on the maps objective, I think it´s gonna be a great map though. So to little objective variation and a none logical objective scenario makes this the map i Like least of current maps.

The bridge, this is a straight gold rush copy, you escorting the vehicle blow up the entrance and steal two things, the gold is switched to to science containers that's going to be delivered to a container outside the building, this map is great except for the end... I think you should do a goldrush map entirely and escort the science containers to a vehicle and escort it away. I think that would improve the map. Otherwise its a good map and my favorite.

There is another map that lack of logic, and it´s the one were the EV is escorted to an elevator, my question is... WHY? When its arrive nothing happens, and you could clearly continue to drive the EV towards the final objektive(to the right of the elevator) This hole map layout and objective layout is pointless, loose the elevator, put up some barricades and make it a reason why the objective should continue on foot. As it is now, the map lack of pretty much everything that's fun with a map...

The last map, where you blow track switch a block cart and finally take an objective to a location is a good map i think, the only thing i don't get is why the gate magically opens when the track switch is blown, and why an empty cart would be a problem for a train that clearly drive thru tougher barricades than that cart. So, loose the cart and blow the gate instead....

This is my thought of some of the maps in Dirty bombs, what do you guys think? any other or additional suggestions?
Post edited by nudels on

Comments

  • MissMurderMissMurder Posts: 1,429
    Thanks for the feedback Nudels. Which is your favorite and least favorite map?
  • potty1potty1 England, UKPosts: 454
    There is quite a heavy focus on the maps right now. I still think the attacks need to be closer to the objective and defenders need to have a longer spawn (Personal preference)

    I'd have to say that right now my favorite map would be Whitechapel. However, I would like to play dome a few times in a draft game to see how it plays properly.
  • MissMurderMissMurder Posts: 1,429
    Good points @potty‌. Dome definitely needs more testing and i'll get right to work on those map sub forums pronto.
  • nudelsnudels Posts: 76
    All maps are ok maps in general "Whitechapel" and "The Bridge" are favorites. "Terminal" is an ok map to, reminds allot of oasis, capturs spawn, blow a wall, blow two objectives. Dome need textures and alot of work ;)
  • potty1potty1 England, UKPosts: 454
    nudels wrote: »
    All maps are ok maps in general "Whitechapel" and "The Bridge" are favorites. "Terminal" is an ok map to, reminds allot of oasis, capturs spawn, blow a wall, blow two objectives. Dome need textures and alot of work ;)

    Whitechapel has come a long way right now. It is probably the best textured map in game right now but still needs a bit of tweaking to make it a decent map.

    As for dome, layout wise it is FAR better than any of the other maps right now.

    Map aside, I think longer spawn times for defenders would make the maps feel a tonne better.
  • nudelsnudels Posts: 76
    there are also allot of invisible brushes, bridge for example, there is collition brushes on the parking lot, were the container is gonna be later (at the last stand of the map). And the map were you flood the archive, there is an invisible brush behind the obejctive platform, at the far right corner, from the attackers point of view.... there is a few more but its harder to describe... post screens somewhere? If I find them again?
  • NailNail Wpg, CanadaPosts: 3,534
    unfortunately with this forum being open while still under NDA ????
    screenshots are forbidden here, if you have access to the SD Alpha/Beta forums you can post them there, although those have been tagged already
    moop
  • potty1potty1 England, UKPosts: 454
    Nail wrote: »
    unfortunately with this forum being open while still under NDA ????
    screenshots are forbidden here, if you have access to the SD Alpha/Beta forums you can post them there, although those have been tagged already

    It's an odd situation as ALL of the new players probably do not even know about the SD forums let alone have access to it. NDA lift needs to happen sooner rather than later now with everything out in the open.
  • TichonusTichonus Manchester, UKPosts: 66
    potty wrote: »
    Nail wrote: »
    unfortunately with this forum being open while still under NDA ????
    screenshots are forbidden here, if you have access to the SD Alpha/Beta forums you can post them there, although those have been tagged already

    It's an odd situation as ALL of the new players probably do not even know about the SD forums let alone have access to it. NDA lift needs to happen sooner rather than later now with everything out in the open.

    Are there actually SD employes here on the NX forumes monitoring it? As of yet i've only seen the NX guys talking to us.
  • MissMurderMissMurder Posts: 1,429
    Tichonus wrote: »
    Are there actually SD employes here on the NX forumes monitoring it? As of yet i've only seen the NX guys talking to us.

    There are. @Toomic for example :)
  • NailNail Wpg, CanadaPosts: 3,534
    rest assured there are SD people over seeing all conversations about their game
    moop
  • Omg big brother!
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