[Merc] Golem

SpinnerzNQSpinnerzNQ Posts: 386
"Hold that pose!"
Now hiring Golem, a Brazillian sculptor with a dual identity as a living statue.
  • Health: 120
  • Speed: 400
  • Class: I don't really know yet, haha
  • Stone Ray: Golem's experimental Stone Ray can freeze a foe in their tracks, with nanite powered cement. While damage is slightly reduced for them, they can't move an inch and can't even talk (including quickchats). The longer the ray is charged, the longer the freeze.
Secondary Ability
  • Golem Form: Golem's nano tech armor can him one with the Earth. Activating Golem's Golem Form slows him down, but makes him highly resistant to damage, and even increases his melee damage.

    Primary Weapons:
    • Stark AR
    • BR-16
    • Dreiss AR
    This is kind of a weird merc. I don't even know if this is a good idea XD.
Post edited by SpinnerzNQ on


  • gg2ezgg2ez Posts: 2,565
    Golem form would be cool if it didn't make him invuln to damage.

    KEK is love, KEK is life.
  • Mr-PenguinMr-Penguin Posts: 2,249
    Perhaps you could make the abilities more based around technology? Perhaps the Golem Form could be some kinda nano-armor thing?

    But anyways, if Golem Form didn't give you invulnerability but instead damage resistance, then I'd be sold.
    Art courtesy of @Matuno
    IGN/Steam Profile Mr. Penguin
    Have an idea for a new merc? Then head on over to my Mercenary Suggestion Form and go post it!
  • I'd give a moving tank a shotgun or something, not ARs. Maybe even melee fists when in golem mode if his defense is drastically raised.
  • Golem Form be melee only. And is there a way to break free of being petrified?
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