"I'm not actually religiously affiliated. I'm only in it for the money."
HP- 120 HP
Profile- A Chernobyl survivor, Deacon was only a child when the city of Pripyat was evacuated. While he had no immediate symptoms, the radiation that entered his body greatly increased his risk of cancer. When he was 35, he was diagnosed with a terminal case of cancer. Determined to survive, he opted for an experimental treatment developed by the CDA that would completely purge his body of the cancer cells. While it was successful, the payment wasn't quite as easy to come across. He agreed to work as a field operative for the agency that saved his life, and only a few months after the Dirty Bomb attacks occurred. Deacon was then sent to London, this time with a next generation radiation suit, to assist in evacuations and fight on the ground. It wasn't long before the Jackals began to tempt him with bigger payments though, and while he's still offically employed with the CDA, he's willing to take any job opportunity he can.
Appearance- Wears a CDA issue radiation suit
. A large crack sealed with clear tape is clearly visible on the visor, as well as multiple smaller cracks and scratches. The rest of the suit looks as if it has been used quite a bit, with dirt and other signs of wear and tear visible. Has dark brown hair and stubble on his chin.
Primary Ability- Decontamination Pylons (Decon Pylon)
CD- 15 seconds
Duration- 25 sec , 3 pylons up at once
Deacon pulls a pylon off of his back and throws it wherever he's looking at. The pylon takes about a second to deploy. After it deploys, it will heal a single target within 7 meters of it for 20 HP/sec. They will prioritize allies with lower health first, then heal others. There is a short 2 second pause between each teammate healed. If 2 pylons are placed close to each other, then they will heal one ally for 30 HP/second. If three are close to each other, then they will create a healing field that will heal all teammates in the area of the three pylons for 35 HP/second. Healing is paused for 2 seconds by taking damage. Pylons from different Deacons will not stack.
Secondary Ability- Detonator
Looking at a pylon and holding "E" for half a second will detonate the pylon, causing it to revive all allies in it's splash radius to 60% health and heal nearby allies by 25 HP instantly, with another 50 HP gained over 3 seconds. The explosion will deal 80 damage to enemies in the middle of the blast, dropping off to 35 at the edge.
Tertiary Ability- Healing Touch
Deacon can help up downed allies at twice the speed of other mercs and revive them with 50% health.
Weapons- Timik, Stark AR, BR-16
"Applying radiation treatment." - One pylon deployed
"Decontamination field active!" -Three pylons deployed
"All three of you needed to be in a body bag anyways." - After a triple kill
Deacon is meant to be a longer ranged medic, proficient in corner peeking and providing long ranged healing by throwing his pylons to his allies like a spear. The pylons, however, only heal one target at a time, making it hard to heal himself in the thick of battle with multiple injured teammates running past him. The appearance came from the Chapel concept art
I had found on the Nexon press section, and I thought that the suit shown would be awesome for a merc to wear. As for the pylons, I thought it would be interesting if I wove the Containment Shield into his backstory, so the pylons are small scale prototypes of the shield.
I hope you liked this idea, and if you have any feedback, just leave it below!