[Merc] Deacon

Mr-PenguinMr-Penguin Posts: 2,237
"I'm not actually religiously affiliated. I'm only in it for the money."

Class- Medic
HP- 120 HP
SP- 400

Profile- A Chernobyl survivor, Deacon was only a child when the city of Pripyat was evacuated. While he had no immediate symptoms, the radiation that entered his body greatly increased his risk of cancer. When he was 35, he was diagnosed with a terminal case of cancer. Determined to survive, he opted for an experimental treatment developed by the CDA that would completely purge his body of the cancer cells. While it was successful, the payment wasn't quite as easy to come across. He agreed to work as a field operative for the agency that saved his life, and only a few months after the Dirty Bomb attacks occurred. Deacon was then sent to London, this time with a next generation radiation suit, to assist in evacuations and fight on the ground. It wasn't long before the Jackals began to tempt him with bigger payments though, and while he's still offically employed with the CDA, he's willing to take any job opportunity he can.

Appearance- Wears a CDA issue radiation suit. A large crack sealed with clear tape is clearly visible on the visor, as well as multiple smaller cracks and scratches. The rest of the suit looks as if it has been used quite a bit, with dirt and other signs of wear and tear visible. Has dark brown hair and stubble on his chin.

Primary Ability- Decontamination Pylons (Decon Pylon)
CD- 15 seconds
Duration- 25 sec , 3 pylons up at once
Deacon pulls a pylon off of his back and throws it wherever he's looking at. The pylon takes about a second to deploy. After it deploys, it will heal a single target within 7 meters of it for 20 HP/sec. They will prioritize allies with lower health first, then heal others. There is a short 2 second pause between each teammate healed. If 2 pylons are placed close to each other, then they will heal one ally for 30 HP/second. If three are close to each other, then they will create a healing field that will heal all teammates in the area of the three pylons for 35 HP/second. Healing is paused for 2 seconds by taking damage. Pylons from different Deacons will not stack.

Secondary Ability- Detonator
CD- N/A
Duration- Instant
Looking at a pylon and holding "E" for half a second will detonate the pylon, causing it to revive all allies in it's splash radius to 60% health and heal nearby allies by 25 HP instantly, with another 50 HP gained over 3 seconds. The explosion will deal 80 damage to enemies in the middle of the blast, dropping off to 35 at the edge.

Tertiary Ability- Healing Touch
CD- N/A
Duration- Passive
Deacon can help up downed allies at twice the speed of other mercs and revive them with 50% health.

Weapons- Timik, Stark AR, BR-16

Quotes-
"Applying radiation treatment." - One pylon deployed
"Decontamination field active!" -Three pylons deployed
"All three of you needed to be in a body bag anyways." - After a triple kill

Notes-
Deacon is meant to be a longer ranged medic, proficient in corner peeking and providing long ranged healing by throwing his pylons to his allies like a spear. The pylons, however, only heal one target at a time, making it hard to heal himself in the thick of battle with multiple injured teammates running past him. The appearance came from the Chapel concept art I had found on the Nexon press section, and I thought that the suit shown would be awesome for a merc to wear. As for the pylons, I thought it would be interesting if I wove the Containment Shield into his backstory, so the pylons are small scale prototypes of the shield. :wink:

I hope you liked this idea, and if you have any feedback, just leave it below!
Post edited by Mr-Penguin on
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Have an idea for a new merc? Then head on over to my Mercenary Suggestion Form and go post it!

Comments

  • Mr-PenguinMr-Penguin Posts: 2,237
    *Reserved*
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  • how about making him have phoenix stats? he does have ARs and he can use mulitple pylons and once also.
  • wolviewolvie Posts: 300
    edited October 2015
    This seems to be one of the more balanced merc ideas for a medic with ARs :)
  • Mr-PenguinMr-Penguin Posts: 2,237
    wolvie wrote: »
    This seems to be one of the more balanced merc ideas for a medic with ARs :)

    Glad to know that it's fairly balanced! Any possible changes you could suggest?
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  • gg2ezgg2ez Posts: 2,565
    Wow, nice!

    KEK is love, KEK is life.
  • Mr-PenguinMr-Penguin Posts: 2,237
    how about making him have phoenix stats? he does have ARs and he can use mulitple pylons and once also.

    I wanted more variety in the medic class's health and speed. We already have two 80 HP mercs, one 100 HP, and one 110 HP medic, so I figured that a 120 HP medic would be a rounded out addition to the roster.
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  • @derpypenguinz19 it is pretty balanced.....i jsut feel that he should have a2 more pwoerfull statosn isntead of 3
  • gg2ezgg2ez Posts: 2,565
    Question: What does the name "Deacon" symbolise?

    KEK is love, KEK is life.
  • Mr-PenguinMr-Penguin Posts: 2,237
    gg2ez wrote: »
    Question: What does the name "Deacon" symbolise?

    I honestly have no idea. It was supposed to be "Decon", as in decontamination, but I felt that "Deacon" had a better ring to it.
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  • Mr-PenguinMr-Penguin Posts: 2,237
    @derpypenguinz19 it is pretty balanced.....i jsut feel that he should have a2 more pwoerfull statosn isntead of 3

    2 pylons wouldn't be enough. The way it is set up is fine. One pylon heals one person, 2 heals one person faster, and 3 pylons create a healing field similar to Aura's station.
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  • RyePandaRyePanda Posts: 1,150
    What about, to really differentiate this medic, you take away defibs you make it so the pylons will revive anyone in their range (after a period of helping up of maybe 3-4 seconds)?
    #teamStokerForever

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    A ) Montana
    Incorrect.

    B ) Iowa
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    C ) Oregon
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    D ) Maine
    Correct. About 95% of people in Maine are Caucasian.
  • Mr-PenguinMr-Penguin Posts: 2,237
    RyePanda wrote: »
    What about, to really differentiate this medic, you take away defibs you make it so the pylons will revive anyone in their range (after a period of helping up of maybe 3-4 seconds)?

    Interesting idea. I'll have to think about that.

    Also, thanks for commenting here in the Merc and Skin Suggestions section! We need more traffic.
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  • Mr-PenguinMr-Penguin Posts: 2,237
    Changes-
    - Removed Defibs and replaced it with a Detonator. Detonating a Decontamination Pylon will cause it to revive and heal all allies in it's splash radius.
    - To compensate for having a revive every 15 seconds if the player wishes to conserve pylons, I've added a new melee weapon: the Shock Gloves. These deal 30 damage on a light attack and 100 damage on a fully charged heavy attack. These allow Deacon to help up allies at a much faster rate (passive)

    Thoughts? Not sure if the Shock Gloves would fit Deacon's character, so I might just make the help up bonus a passive ability and remove the gloves.
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  • I like it
  • Mr-PenguinMr-Penguin Posts: 2,237
    I like it

    Deacon's playstyle and backstory (which will be added tomorrow) do not fit with the Shock Gloves though, as he's not a a lightning or electricity based merc, but instead has a focus around decontamination. I'd want some more feedback before I make the choice, though.
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  • RyePandaRyePanda Posts: 1,150
    I like it

    Deacon's playstyle and backstory (which will be added tomorrow) do not fit with the Shock Gloves though, as he's not a a lightning or electricity based merc, but instead has a focus around decontamination. I'd want some more feedback before I make the choice, though.

    Why not make him an electronically based medic? I should probably make my own thread.
    #teamStokerForever

    Want to learn some trivia? Updated January 17th

    Feel free to post what topics you want me to cover here: http://forums.dirtybomb.nexon.net/profile/RyePanda

    What state in the USA has the highest percentage of Caucasian people?
    A ) Montana
    Incorrect.

    B ) Iowa
    Incorrect.

    C ) Oregon
    Incorrect.

    D ) Maine
    Correct. About 95% of people in Maine are Caucasian.
  • Mr-PenguinMr-Penguin Posts: 2,237
    RyePanda wrote: »
    I like it

    Deacon's playstyle and backstory (which will be added tomorrow) do not fit with the Shock Gloves though, as he's not a a lightning or electricity based merc, but instead has a focus around decontamination. I'd want some more feedback before I make the choice, though.

    Why not make him an electronically based medic? I should probably make my own thread.

    I had a new idea for an electricity based merc. I'll just make the help up bonus a passive ability.
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    Art courtesy of @Matuno
    IGN/Steam Profile Mr. Penguin
    Have an idea for a new merc? Then head on over to my Mercenary Suggestion Form and go post it!
  • Wow I was literally about to create a merc like this. Throwable health!
  • Mr-PenguinMr-Penguin Posts: 2,237
    Profile added!
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  • Obsidian

    Trekkchem_Light.jpg

    Cobalt and Silver

    Lakeland-Class-As_220.jpg


  • Mr-PenguinMr-Penguin Posts: 2,237
    1AGRESSOR wrote: »
    Obsidian

    Trekkchem_Light.jpg

    Cobalt and Silver

    Lakeland-Class-As_220.jpg


    Well, the appearance would be the suit linked in the appearance section, which is more futuristic and heavily armored than your typical hazmat suit.
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    Art courtesy of @Matuno
    IGN/Steam Profile Mr. Penguin
    Have an idea for a new merc? Then head on over to my Mercenary Suggestion Form and go post it!
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