stayfreshshoe

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stayfreshshoe
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  • Re: Community Market

    Steam Community Market has been discussed, it's not just as simple as turning it on however. There's a huge amount of items which need to be taken into consideration before taking that step. We know that market/trading functionality is a desired feature within the community, but currently there are so many other features/bugs/content which need to be done before we can start to actively work on it.

    Thanks for the post! It's always nice to see well thought out ideas.

  • Re: Raise the MIN LVL for Ranked

    We understand your frustrations and that it can be annoying playing with people you deem to be too inexperienced for the mode, but if we were to raise the level requirement for Ranked, or add in another requirement this will severely impact the time it takes to get matches and match balance.

    Hopefully once players complete their placement matches and you all start to venture up and down the ranks, making this become less of an issue. There will always be times where a player with a few hours in the game will carry over a lot of FPS skill, meaning they appear to be a "scrub", but will surprise you. The inverse is also true. If the latter is the case, why not try and help nurture and grow their talent at the game by offering assistance and feedback? It's clear they want to play the mode competitively and being given a nudge in the right direction will certainly help that. Telling them to 'git gud' will just drive them away which has a large impact. I just finished a game and [TAW] @Corpse was being super helpful to less experienced players which helped us to win.

    From the screenshot you posted, I'm not too sure what your point is. Granted, a team of unranked shouldn't come up against a team of Golds UNLESS their MMR is of a similar level. In which case, the match up makes sense. It also looks like the enemy team completed the map in just over 10 minutes. That's a pretty good time and for us isn't an undoubted sign of the match being unbalanced. Again, I just had another recent match where we didn't even complete the attackers side but we still managed to win. The match came down to the wire, yet two players on the other team started to say how BS and unbalanced it was.

    As much as we need to improve and adjust things, players need to realise that you can lose with it still have being a balanced match. The whole point of games like Dirty Bomb is that there is a winner and a loser. If everything was 'perfectly balanced', every match would end up as a draw and everyone would have the same K/D and XP. Is that exciting? No. Does that seem right? No. So please. Try and look at this objectively.

    (This does ramble and some of it is off topic, but I feel it's important none the less)

  • Re: Custom and Community Servers:

    As rentable servers are quite a way off, no information is confirmed about features they will or will not have. I strongly believe however that Execution would not be an option on these servers purely because of the impact this would have on the dev team.

    As you know, Execution was removed for a number of reasons, including:

    • Less than 5% of players time was spent in Execution
    • It didn't fit in with the core focus of the game (OBJ/SW)

    By removing Execution, not only are we able to focus our efforts on gamemodes we're actively supporting, but we also drastically reduce the impact every update has on our QA team. For each release prior to Execution being removed our QA team would need to test for 100's of hours to make sure everything worked in Execution correctly. By removing it, we remove this strain which allows us a shorter testing cycle, getting updates out faster.

    Adding in support for Execution with rentable servers would remove this advantage we have and cause our testing processes to take longer for a gamemode which (at that point) even less than 5% of players time would be spent in.

    We know that many of you enjoyed and miss Execution, but it's not something which will be a regular gamemode again in general or rentable servers for the foreseeable future.

  • Re: Incompetence is ruining this game

    Replying directly to OP ( @mpod89 ) :

    Issues like what you've described (not being able to reconnect to a Ranked match) are situations where we can always use extra information. A really helpful thing for us would be for you to post this in our bug megathreads. That way it's really easy for us to see and ask you for further information such as reproduction steps or to acquire logs from you so we can fix it. Writing a thread called "Incompetence is ruining this game" is not the best way to report a bug which could be affecting a ton of people, let alone assist us in fixing it. Help us to help you :)

    As for the Mercs not being included in Ranked Season 4, it's no secret that we've been re-implementing our telemetry system which we use to look at all of the hard data of weapon etc. usage. In fact, a couple weeks back our Associate Creative Director Exedore posted this which hits the nail on the head for what you're https://www.reddit.com/r/Dirtybomb/comments/75fpnv/guardian_javelin_balance/

  • Re: Some weaknesses of ranked and DB as a whole

    Thanks for the thread. Don''t take my lack of commenting as a sign of not caring. Both the OP and comments are very relevant and interesting. Rest assured I have passed this on to all of the appropriate devs to check out.