I'm permanently used to sprinting to cancel in every game I've played, and I'll be the first to tell you that it's not ideal. If you can break the habit, DO SO NOW. It is a terrible habit.
Edit: If it's of any relevance, though, I play ESDF and have sprint bound to W.
It was the best mode in the world between ranked seasons... Best time killer.
That's his pose in the game, they just edited his sticky out of his hand. No sledge for us...
Agree about the Aura changes being a tad bit too much. As for the rest, I personally don't feel that adding heavies significantly changes the pace of DB. Yeah, I'll confess that I generally prefer the tanky types in most games I play, but even a team full of Thunders and Fraggers still feels fast-paced to me compared to a lot of shooters I've played. I think the game is fine in that regard. But with that said, I think everything you've described should really just be chalked up to poor balancing and abilities that are becoming ridiculous. Proxy and Kira definitely don't need to be any more viable. Aura was slightly overnerfed. Guardian is, uh, Guardian. Idk how I feel, to be honest. They've missed the mark on these past two merc releases and the game hasn't felt the same since. I do like them, but at the same time I won't pretend we wouldn't be better off without them or completely different ones. I know a lot of people hate Turtle, but I think they hit a home run with his release. It didn't disrupt the feel of the game at all.
Excuse the rant. In bed and about to pass out.
Please make this happen. I play this game far less now than when Exe was still around.
@stayfreshshoe, some thoughts aloud for discussion here:
Execution may not have been central to their vision of the game (which is fine), but why would it need to be in order to remain in the game? Many other games have fun and quirky deathmatch modes or customs while their primary draw is/was still the competitive and casual core. I think customs and rentable servers are definitely a step in the right direction for the longevity of this game and as I've suggested before, I think at the very least it'd be nice to be able to set the game mode to Execution when we're able to rent our own servers. The revenue generated from people purchasing these servers would help with any additional costs or complications that could arise from having to test future patches for these maps/modes as well as the general SW/OBJ regulars, would it not? As for tweaking it to be presumably more along the lines of an objective-based competitive mode, I'm drawing blanks here. I don't think anyone ever wanted it to be that. It had a close-knit community, it was leisurely and fun, those that wanted to hop around and play unconventionally could do so in this mode, it gave us a deathmatch 'fix' when we got burnt out of objectives and teammates, and it was the one mode where I felt we could truly showcase our loadouts and skins with the spectating and MVP prompts at the end of every round.
Make it a fun mode on the side. New taunts and animations at the end of rounds, weapon restrictions or one merc selection per death, give us custom trinkets and skins that could be earned/purchased in this game mode, more achievements for participating, a destructible environment on some maps with similar one-life rules, etc. Anything. I feel like there are so many routes y'all could go with it that would make it exciting and active. I do not believe trying to align it with the rest of DB's gameplay and modes - especially in a ranked environment - would be the way to go with Execution.
All I want for Christmas is Execution back. It can be a very late Christmas present, too! No rush!