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  • Re: Could DB's artstyle be improved?

    When i started to play DB the game was looking "dull"...But the recents graphic reworks were awesome.
    In my opinion, the game lacks of "immersion".
    Some little details could be added to the maps like sounds at random times or weather effects.

    Chapel : soft rain and some puddles , church bell ringing
    Dockyard : seagull sounds , ship horn from afar
    Terminal : automatic recorded announcements from speakers
    Bridge : Train / Metro / Ambulance sounds from afar
    Trainyard : mist in the lowests area of the map , crows sounds...

  • Re: Javelin Things

    @GatoCommodore said:

    @TheFpsPro27 said:
    Why do people think that making javelin flinch by taking damage when using rocket launcher would make her useless? Arty and Kira flinch like hell when using their abilities but they are not useless. They also think that adding a laser to the rocket launcher would make it useless. Skyhammer, Arty and Kira have lasers and loud voices indicating the location of their abilities but it does not make them useless. They say that increasing the arming time of rocket would make it useless. Nader's grenades take 2 seconds to explode but they are not useless.

    javelin needs line of sight to aim the rocket while arty, kira, skyhammer dont

    they just need something to laser at.

    Enemy is rarely in a suitable position to use walls for Arty. So, most of the time you aim at the ground , where is the enemy.
    "If the enemy is in range, so are you."
    There is like 3 seconds between the moment you start to mark your arty and the arty dropping...

    You don't use your rocket before knowing where are the enemies ( or you'r using it in the wrong way ) , so you just charge your rocket behind a wall ( without anyone noticing ) and pop out at the right moment.
    No time needed to aim if you pre-aim while charging.
    That's why i rarely need to use guided mode and unguided is stupidly strong...

  • Re: Javelin Things

    • Only guided rocket mode
    • longer charge
    • Reduce rocket speed but make it invincible to bullets
    • 10% dmg increased on EV

    --> Javelin will be "unsafe" for a longer time while controlling her rocket
    --> longer charge should prevent Javelin to use her rocket in 1V1 , or in enemy's sight.
    --> dmg increased on EV : i'm pretty sure Nader is now better at destroying EV and Javelin being better than Nader as Assault lul

  • Re: Sniper-Rifles.. Are they Broken?

    Or just slightly reduce sniper damages at close ranges ( overpenetration phenomenon ).

  • Re: so are burst rifles getting nerfed anytime soon?

    _retired_ wrote:
    It's very easy gun. Tab and shoot. IF you don't understand that it's easier to hit one front damage shot than continuosly track opponent during that same second you are completely out of your depth in the discussion and have no say in this matter.
    This includes you and Amerika now. Both are based into that just stupid since you can somehow think that.

    Especially player from CSgo where first shot matters a lot will love bursts. TTK is crazy short.

    Csgo gameplay is totally different from DirtyBomb ,
    in DB , players are more mobile ( wall jump / rapid strafe ...) making players more difficult to hit ESPECIALLY with Burst rifles because you have to predict opponent's movements at a precise moment ( when you shoot your burst) , while with an automatic rifle you'r constantly trying to correct your "errors of prediction".
    And TTK with burst in DB seems great but the time between each burst AND the delay between each bullet are a real handicap.
    You don't always land the three bullets and sometimes leaves someones with 1-5% of life because you did'nt have the time to land the next burst.

    It's just basic physics and maths...

    Complaining about burst rifles nowadays is like complaing about being oneshot by Fel-ix or MOA in heashot. You just need to be more mobile.
    Btw i loved Dreiss before his nerf/buff , now it's one of the hardest weapon to use , but still highly rewarding.