I've been wanting this forever. I "designed" a merc a while ago which was practically that. A 90hp kira-like merc with an ability closer to Fragger. A glass cannon front liner with the same weapons as Fragger and a ball bearing grenade that was only capable of damaging people (50hp max damage) but not killing them. The whole idea behind it was to not be OP, but provide some kind of variance and to have an actual fast second DPS flanking style character.
Small hitbox like Proxy?
Replace his Anhuld with Blishlok
Does that mean DPC/ISR stacking will be looked upon anytime soon?
First match impressions:
Ok so it's fast pace action shooter that has in-game drops and stuff. What else?
Why it stuck to me:
1. ub-jek-tivs : Why the F U C K aren't you doing it?
2. merc synergies and teamplay cohesion... We were doing it more often than before it was canon.
3. Being a flex player for the TEAM.... the T E A M
4. Elisabeth Wells