Cloaks. Pubs hate them. Competitive laughs at them. Competitive cries with the saddening but anticipated disappointment when a cloaked character just can't perform compared to an explosive, combat-oriented monster known as Fragger, Thunder, Soldier, Demoman...
The list goes on.
So what's the big deal? Why do we have to have a cloaking character be built exclusively around going invisible?
Taking a look at these voice lines, Phantom's character being closely tied to his cloak is an understatement.
Phantom's primary problem in competitive play is that he is given a very incohesive, highly coupled role. His identity is reliant on his cloak in the extreme and this makes balancing his character difficult if not impossible.
Because of this Phantom gets utility that makes his cloak incohesive and a jumbled mess that is less of a cloak and more of a lawn sprinkler. Sitting in the arctic tundra, shooting human urine over a runway.
I think that Phantom needs to be refactored and cleaned up so that the abilities he has works together in a more useful way. Countering deployables is great and all, but I think that Phantom should not have one ability do two things that are counterproductive to each other and have that ability's effects be coupled to a certain style of play (which was Phantom's existing problem).
Decoupling Phantom from the style of play currently encouraged for him ("sneaky" moron with close range equipment) which was proven to simply not work is the best way to get Phantom off his ass and employed for once by serious interests. (Competitive.)
This is my main opinion on this matter and I might add more to it as I go.
Here's how I define a sniper class:
They have two sniper rifles for primaries (out of 3)
Aimee, Redeye, and Vassili are sniper classes, period. There are also no other sniper classes in the game.
Hey, Grandeur sucks now! Can we give it to Arty?
I highly dislike recons being the only classes that snipe and have 3 sniper classes out of 4 already.
Can we just make Aimee use another weapon entirely?
I came back to DB only to find sniper rifles nerfed in regards to bodyshot damage, while headshot damage is unchanged.
Is this necessary? Why use then when Javelin exists?
Personally I wish snipers were returned back to what they were before, since burst rifles already outmatch them most of the time except at extreme ranges.
Decreasing Vassili's HP to 100 would make a FEL-IX buff really difficult to execute. Increased mobility with the thing won't even help it any more because that Vassili just won't survive well enough to make it work.
Increasing the MOA's aimpunch/sway and scope-in speed might be a better way to go about changing Vas.
Also, any argument like "this is for the noobs" or "this is because Vas is skill-based" are null.
He still moves like he has 100 hp.