my comments were to the general population of the forum, not you personally
shooting at targets doesn't always mean you'll hit them
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Excellent! Thanks for post!!
Was stacking occurring with high RPM weapons because the reset time was longer than the time between shots? Damage still dictates the amplitude of view-kick correct?
i thought view kick is the same for any weapon regardless of damage?
If you're capable of playing with Phantom you're never going to lose a Melee fight against Kira (Heavy attack eZ), just for the hypothesis.
if youre good at phantom, you might wanna play kira just because kira doesnt emit sound when shes flanking or when using ability.
also, if you are playing phantom for the katana, you are playing him wrong.
Alright, food for thought:
Randomly saw a Fortnite sniper rifle gameplay, and realized the bullet is actually a projectile, instead of hit scan.
What if Sniper rifle bullets were projectiles, or heck every guns' bullets were projectiles and not hitscan?
It's already frustrating to see bottom score vassili/aimee missing everyshot, staying back and not contributing in any way to the objective. No need to add more difficulty to sniper rifles.
well thats why you could tweak the projectile speed.
it would give faster smaller hitbox mercs to dodge it (80-90 hp is justifiable now)
and bigger normal speed mercs would still be shot like usual.