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Hunter is a really cool recon, yet he's super impractical. Every merc should be truly useful to the team, and hunter doesn't fit this criteria (neither does phantom but I already reviewed him)
Fire supports - give ammo and take out EVs
Medics - Healz and revives
Assaults - Take out enemy team members
Engis - repair and defuse and plant
Recons - Spot enemies and take out important enemies
Hunter - an emp every 16 seconds? not that useful...........
Notice how i left out his ability to snipe and spot. Here's the reason.
He takes a lot of leading which can be unreliable, only time you can even land a headshot is if enemy isnt moving or you are lucky as HELL.
He is extremely vulnerable to enemy snipers as they can deal all that sexy damage instantly and pop behind a wall. Hunter needs longer sight time to land that arrow, meaning he is less effective.
His spot is extremely short, let's be serious, who actually finds use in a teammates hunter spot? It needs at least +1 second of spot in order for it to be useful. Hunter is a tracker, yet his spot doesn't support his playstyle.
Like all snipers, sniper positions are good, but hunter is still left vulnerable because of that need for sight he has.
Thunder is a great counter to him, and I enjoy that. Since hunter relies on sight, something that takes that away leaves him to get REKT. However his abilities just reinforce that effective playstyle he has.
Many maps have corridors, and sections, aka very few spots leave lots of map to see. This makes hunter, as said, less effective because his need for vision.
There should be higher sniper areas for recons like hunter to get that ability to unlock his effectiveness.
Conclusion - Increase spot time, and +10xp for that spot, slightly increase bolt speed, and give him better areas to unlock his effectiveness.