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Nader XP

RodolfosaurioRodolfosaurio Posts: 35
edited April 4 in Mercenary Discussion

Why does she get "GRENADE LAUNCHER" XP every time she uses it? What's the point on that? Just like Rhino spamming his minigun gets XP for shooting walls

Comments

  • kopyrightkopyright Posts: 600

    Most (all?) abilities grant XP, as does placing deployables.

  • GatoCommodoreGatoCommodore Posts: 4,388

    @Rodolfosaurio said:
    Why does she get "GRENADE LAUNCHER" XP every time she uses it? What's the point on that? Just like Rhino spamming his minigun gets XP for shooting walls

    area denial is a thing, and its not always have to hurt people

    Hammock - Oh the Bliss (Reinterpretation) | Far Cry 5
                                                                    
  • RodolfosaurioRodolfosaurio Posts: 35
    edited April 6

    Sticky bombs don't grant XP for throwing them at walls

  • RodolfosaurioRodolfosaurio Posts: 35
    edited April 6

    I believe it shouldn't grant XP for spamming abilities into walls but whatever

  • GatoCommodoreGatoCommodore Posts: 4,388

    @Rodolfosaurio said:
    Sticky bombs don't grant XP for throwing them at walls

    well because sticky bombs are useful if you can detonate it and if it was shot by enemy, its not area denial anymore right?

    meanwhile, you cant destroy nader's nade.

    Hammock - Oh the Bliss (Reinterpretation) | Far Cry 5
                                                                    
  • henki000henki000 Posts: 458

    Area denial is a thing, good point. But I would remove this xp generator. Everything that can be easily exploited for free xp should not exist in first place.

  • such ninnies in this thread

  • GatoCommodoreGatoCommodore Posts: 4,388

    @henki000 said:
    Area denial is a thing, good point. But I would remove this xp generator. Everything that can be easily exploited for free xp should not exist in first place.

    well, i would like to cut some xp generator too, but then kiddies will scream because for some reason if they are playing assault mercs and they are not killing anything, they arent contributing to the team.

    Hammock - Oh the Bliss (Reinterpretation) | Far Cry 5
                                                                    
  • WulieWulie Posts: 35

    Uhm- thrown health packs and ammo packs also give xP

  • henki000henki000 Posts: 458

    @GatoCommodore

    Kids can grow up.

    @Wulie

    Yes, and those should not generate XP if not used "correctly". It's sketchy to see these Skyhammers drop all their ammo packs in spawn wave, and then forget it when someone actually need ammo. It's even worse if someone does this with medic packs.

  • GatoCommodoreGatoCommodore Posts: 4,388
    edited April 7

    @henki000 said:
    @GatoCommodore

    Kids can grow up.

    looking at current situation in overwatch....
    kiddies and squeakers will still be kiddies and squeakers.

    im also very triggered if i see skyhammer drops ammo or even his marker at the spawn
    like dude....why?

    Hammock - Oh the Bliss (Reinterpretation) | Far Cry 5
                                                                    
  • Lord_CoctusLord_Coctus Posts: 2,345

    @henki000 said:
    @GatoCommodore

    Kids can grow up.

    @Wulie

    Yes, and those should not generate XP if not used "correctly". It's sketchy to see these Skyhammers drop all their ammo packs in spawn wave, and then forget it when someone actually need ammo. It's even worse if someone does this with medic packs.

    How about when the pack thrower tries to give ammo/health but the target dodges it and doesn't pick it up.

    MakeMachinePistolsGoodAgain

  • henki000henki000 Posts: 458
    edited April 7

    @Lord_Coctus

    Then pack thrower dont get free xp, unless target turns and picks it up. Abilities should be more valuable. Mines and turrets are other good example. Dont just toss them and reclaim them without any utility.

  • -OCB-Wildcard-OCB-Wildcard Posts: 295

    @Lord_Coctus said:

    @henki000 said:
    @GatoCommodore

    Kids can grow up.

    @Wulie

    Yes, and those should not generate XP if not used "correctly". It's sketchy to see these Skyhammers drop all their ammo packs in spawn wave, and then forget it when someone actually need ammo. It's even worse if someone does this with medic packs.

    How about when the pack thrower tries to give ammo/health but the target dodges it and doesn't pick it up.

    I think this here is a seperate but somewhat related issue as people seem to have some sort of mental deficiency sometimes and ignore health or ammo packs directly in front of their face.

    P.S. Just kidding about the mental deficiency but people do seem to somehow miss things right in front of their face in this game way too often to not be questionable.

  • HadronZodiacHadronZodiac Posts: 326

    @Rodolfosaurio said:
    Why does she get "GRENADE LAUNCHER" XP every time she uses it? What's the point on that? Just like Rhino spamming his minigun gets XP for shooting walls

    Its because firing it (as long as an enemy can see it) it scares them. Since she area control, even if the nade doesnt hit anyone, it still warns them and moves them. So you get rewarded.

  • Then I should get rewarded for shooting my gun too, even if I don't hit anyone, it can be considered supressive fire.
    I guess those rewards are there just to promote abilities usage

  • bgyoshibgyoshi Posts: 1,209

    @GatoCommodore said:
    im also very triggered if i see skyhammer drops ammo or even his marker at the spawn
    like dude....why?

    As a Skyhammer than always dumps all ammo in spawn every respawn I'll tell you why

    I don't think I've ever been in a situation where I've reached the front line after a respawn and 4 people are empty on ammo. So I drop all my ammo in respawn so that the players behind me can pick it up and arrive at the front lines full.

    Secondly, by the time I reach the front lines, I'll already have an ammo pack regenerated and half the cooldown of a second one gone. And by the time anyone at the front line NEEDS ammo, I'll have 3 or all 4 packs waiting.

    But the marker...lmao

  • GatoCommodoreGatoCommodore Posts: 4,388
    edited April 19

    @bgyoshi said:

    @GatoCommodore said:
    im also very triggered if i see skyhammer drops ammo or even his marker at the spawn
    like dude....why?

    As a Skyhammer than always dumps all ammo in spawn every respawn I'll tell you why

    I don't think I've ever been in a situation where I've reached the front line after a respawn and 4 people are empty on ammo. So I drop all my ammo in respawn so that the players behind me can pick it up and arrive at the front lines full.

    Secondly, by the time I reach the front lines, I'll already have an ammo pack regenerated and half the cooldown of a second one gone. And by the time anyone at the front line NEEDS ammo, I'll have 3 or all 4 packs waiting.

    But the marker...lmao

    nonono, there are newbies who just throw all the ammo in the spawn, not while walking out of the spawn, making sure there is nobody will get the ammo unless you look back to search for one.

    same thing about there is aura who drops her station in the spawn

    Hammock - Oh the Bliss (Reinterpretation) | Far Cry 5
                                                                    
  • HadronZodiacHadronZodiac Posts: 326

    @Rodolfosaurio said:
    Then I should get rewarded for shooting my gun too, even if I don't hit anyone, it can be considered supressive fire.
    I guess those rewards are there just to promote abilities usage

    Incorrect. A bullet only hurts a small point. A nade can hurt an area, so it ensures enemies move, plus they would know a nade is near them, instead of a bullet.

  • So Rhino minigun doesn't count as bullets?

  • WulieWulie Posts: 35

    @Rodolfosaurio said:
    So Rhino minigun doesn't count as bullets?

    Nope. Doesn't even use bullets but Cooldown

  • SplicerrrSplicerrr Posts: 179

    @Rodolfosaurio said:
    So Rhino minigun doesn't count as bullets?

    He recently got added "suppression" xp for firing his minigun at enemies.

  • -OCB-Wildcard-OCB-Wildcard Posts: 295
    edited April 24

    @Splicerrr said:

    @Rodolfosaurio said:
    So Rhino minigun doesn't count as bullets?

    He recently got added "suppression" xp for firing his minigun at enemies.

    That isn't new... that's been a thing for a while now. It's been around for a good while, if I recall correctly; it has definitely been around long enough to be considered "old news" compared to other changes, at the very least. Rhino's Minigun does technically shoot bullets as there was, at one point, a statistic in everyone's In-game Profile where it could affect your Profile's Average Overall Accuracy that was ultimately never properly implemented and was thus removed; you will still see the effects of Minigun usage on your Overall Accuracy via the end-screens of matches in Ranked and C.M.M. games; even if it is the only weapon you used it will have an effect.

    This essentially means it shoots bullets, as the way your Profile determines your Accuracy with a given gun is done via a ratio of Shots (Bullets) Fired to Shots Landed; this functions similarly with Melee weapons but is based on the Swings Landed to the amount of Swings Missed, as there are no bullets involved in this scenario. The catch is that due to its nature as an Ability-based weapon it has no ammo limitations and is instead governed by an associated Cooldown Mechanic. It should also be noted that, due to its nature as a weapon, it is affected by Augments such as Quick Draw in the same manner as every other weapon in the game; similar instances of this can be seen with Spark's Revivr Rifle, Fletcher's Sticky Bombs, Proxy's Proximity Mines, Javelin's Rocket Launcher, Nader's Grenade Launcher, and so on.

    Post edited by -OCB-Wildcard on
  • Still my point is Rhino shouldn't get rewarded for shooting those cooldown based bullets at the wall. Same as Nader shouldn't get rewarded for spamming grenades into the sky and so on.

  • kopyrightkopyright Posts: 600
    edited April 25

    @Rodolfosaurio said:
    Still my point is Rhino shouldn't get rewarded for shooting those cooldown based bullets at the wall. Same as Nader shouldn't get rewarded for spamming grenades into the sky and so on.

    Then you would have to take away everything but ammo/health XP.

  • -OCB-Wildcard-OCB-Wildcard Posts: 295
    edited April 25

    @Rodolfosaurio said:
    Still my point is Rhino shouldn't get rewarded for shooting those cooldown based bullets at the wall. Same as Nader shouldn't get rewarded for spamming grenades into the sky and so on.

    As far as I know only Nader and Fire Supports get that for just firing it off. Rhino has to be actually hitting players to get Suppressing Fire XP, or in the case of Generators and the E.V. it's Destroy XP. Overall my point is that Rhino has to be actually doing something by firing his Minigun to get any returns of that form, so I both understand and agree with your sentiment; especially considering how it is an inconsistency compared to the Mercs who don't have that existing requisite for such XP gains within similar contexts.

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