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Can DB impliment this?

I know this is a fast pace game and I like it, frustrating at times but also very challenging. Can DB add in something like when someone gets shot it maims them for a sec? Wouldn't it put a damper on those who fly right in, headshot then zoooom away? Shouldn't there be some sort of penalty for getting hit? I remember one other game that did this and it changed a lot of things. Just an idea? What do you all think it would if DB added something like this to the game?

Comments

  • Major_SlapnutsMajor_Slapnuts Posts: 97
    edited March 7

    I see what you are saying. It's asinine that someone with a knife can run at you, while you shoot him 7 times, even head shots and that person still kills you.

    Post edited by Major_Slapnuts on
  • @STARRYSOCK said:

    If you can't kill someone who's trying to melee you, you really outta find a new game.

    Maybe your mom should find a new game.

    why so negative all of the time?

  • STARRYSOCKSTARRYSOCK Posts: 1,746
    edited March 7

    @Major_Slapnuts said:

    @STARRYSOCK said:

    If you can't kill someone who's trying to melee you, you really outta find a new game.

    Maybe your mom should find a new game.

    why so negative all of the time?

    I find it weird when people complain about something that is one of the major reasons people play DB. Not something like "nerf proxy" or whatever, but stuff like "DB is too fast, slow it down", or "there should be a fair play compensater".

    I get it, not everything in DB is for everyone, and that's fine. But please don't ask for the entire fabric of the game to be changed just because it's not your preference, because well, most of us are playing the game because we like it the way it is. And if you really hate something so deeply ingrained in the game, you should think about finding one that better suits your preferences. I don't mean it as an attack on you or OP, I'm not just trying to say "git gud", I just don't understand why some people stick to DB when they hate such a major gameplay mechanic that everyone else here loves.

    Please keep things on track though.

  • I don't think the OP was complaining. He certainly didn't say he hated the game.
    it was just a suggestion, to no one in particular.

    I like this game, because it's not that often that someone really good plays it. I am usually above average and sometimes the best one in the game. That doesn't happen to me in other games. I don't find the game all the unique though. It seems to me they took a little bit from many other FPS. It has a Run and Gun that reminds me of the Halo.

  • WatchAsILeadWatchAsILead Posts: 66

    @STARRYSOCK said:

    @Major_Slapnuts said:

    @STARRYSOCK said:

    If you can't kill someone who's trying to melee you, you really outta find a new game.

    Maybe your mom should find a new game.

    why so negative all of the time?

    I find it weird when people complain about something that is one of the major reasons people play DB. Not something like "nerf proxy" or whatever, but stuff like "DB is too fast, slow it down", or "there should be a fair play compensater".

    I get it, not everything in DB is for everyone, and that's fine. But please don't ask for the entire fabric of the game to be changed just because it's not your preference, because well, most of us are playing the game because we like it the way it is. And if you really hate something so deeply ingrained in the game, you should think about finding one that better suits your preferences. I don't mean it as an attack on you or OP, I'm not just trying to say "git gud", I just don't understand why some people stick to DB when they hate such a major gameplay mechanic that everyone else here loves.

    Please keep things on track though.

    There is a lot of "we" and all I see is you. No need to bully the poor guy for just voicing his opinion. He just wants to have fun same as you.

  • henki000henki000 Posts: 458

    Dirty Bomb needs to evolve, if it wants to increase playerbase and transform to more profitable game. All this talk about who represent community and who bullies, is completely irrelevant and does not advance Dirty Bombs life expectancy. We all represent ourself and we are part of same community. It's just a rhetorical way to express ourselves, when using "we", "us" or "SD". Saying someone that he should go away and play other game, after suggesting innocent improvement idea. It's not polite. There are no games like Dirty Bomb and it's nearly impossible to convert Dirty Bomb to exactly same like those other games. All games are more or less similar with different areas. All games are games. So whats the point of saying "gtfo, you cod peasant" "you dont belong here"?

    I think OP's idea is developable. There is too much undying bullet sponge groove going on. It would make Dirty Bomb even more fast paced, if people would die and not run away. More tactical, if you just dont rush with your nearly immortal assault/medic combo. DB's gameplay is about metagaming that combo and it's been same from beginning. If we take Stokes1 idea to maim opponent, it would balance mercs more to same line. Weak/fast mercs have better chance to use this maim ability against heavy mercs. And heavy mercs can maim larger groups alone, if they have required experience over others.

  • Stokes1Stokes1 Posts: 29

    All I wanted to do was ask a simple question. Not whether I suck at this game or not. I've seen this in other games. When CS first came out there was so much bunny hopping and they fixed it where you really couldn't bunny hop and it changed how you played some. I also played Soldier of Fortune that kind of had that feature of maiming someone for a millisecond and it had to make you think for a second on what you were doing. I'll still continue playing DB because I like it, I was just throwing my two cents in and trying to contribute, sorry I asked. Good luck and have fun playing!

  • zykerothzykeroth Posts: 31

    @Stokes1 you kinda touched a sensitive spot for the community there. There is already punishment for getting shot in the head: you flinch and your aim gets thrown off, aka aimpunch.

    Most of the community is here because the lack of such elements that you mention; get shot first, you die because you can't fight back. People here UTTERLY HATE that. It's already heavily argued that the mere presence of aimpunch is completely agaist the spirit of the game.

  • Stokes1Stokes1 Posts: 29

    @zykeroth said:
    @Stokes1 you kinda touched a sensitive spot for the community there. There is already punishment for getting shot in the head: you flinch and your aim gets thrown off, aka aimpunch.

    Most of the community is here because the lack of such elements that you mention; get shot first, you die because you can't fight back. People here UTTERLY HATE that. It's already heavily argued that the mere presence of aimpunch is completely agaist the spirit of the game.

    Sorry I mentioned it, I'll keep my mouth shut. So much for ideas.

  • 55cps55cps Posts: 29

    @Stokes1 said:
    I know this is a fast pace game and I like it, frustrating at times but also very challenging. Can DB add in something like when someone gets shot it maims them for a sec? Wouldn't it put a damper on those who fly right in, headshot then zoooom away? Shouldn't there be some sort of penalty for getting hit? I remember one other game that did this and it changed a lot of things. Just an idea? What do you all think it would if DB added something like this to the game?

    i feel the main issue is that the blood on the screen looks the same when ur almost full health and just got shot, and also when ur at like 1 hp

  • zykerothzykeroth Posts: 31

    Aren't you taking this too hard?

  • STARRYSOCKSTARRYSOCK Posts: 1,746

    @55cps said:
    i feel the main issue is that the blood on the screen looks the same when ur almost full health and just got shot, and also when ur at like 1 hp

    The blood patters could use some improvements, but they're really not that bad. You'll get used to it pretty quickly.

    Besides, almost every experienced player plays with it off anyways, since they consider it distracting. I still play with it on, I kinda forget to look at my healthbar sometimes. It's one of the main reason's I don't like snipers actually, because you don't have the blood splatters while you're scoped.

    Still not really what OP was talking about though. They're talking about punishing players for taking damage, not just showing them they've taken damage.

  • XenithosXenithos Posts: 1,755Special Editor

    @Stokes1 said:
    I know this is a fast pace game and I like it, frustrating at times but also very challenging. Can DB add in something like when someone gets shot it maims them for a sec? Wouldn't it put a damper on those who fly right in, headshot then zoooom away? Shouldn't there be some sort of penalty for getting hit? I remember one other game that did this and it changed a lot of things. Just an idea? What do you all think it would if DB added something like this to the game?

    HE'S TRYING TO NERF AIMEE AGAIN! GET HIM!

    I don't care how much you've played or how good your aim is - If you haven't touched the game at least twice in three months then I see your "opinion" as hot moot.

  • XenithosXenithos Posts: 1,755Special Editor

    @Major_Slapnuts said:
    I see what you are saying. It's asinine that someone with a knife can run at you, while you shoot him 7 times, even head shots and that person still kills you.

    If you shot anyone in the game 7 times with a weapon with HEADSHOTS and didn't kill him then either you were using a pistol, or you should have swapped to the melee and won.

    I don't care how much you've played or how good your aim is - If you haven't touched the game at least twice in three months then I see your "opinion" as hot moot.

  • XenithosXenithos Posts: 1,755Special Editor

    @STARRYSOCK said:
    The entire point of a game like DB is that there isn't anything like this. To implement it would completely change the game, and remove a lot of people's reasons for playing it over other games. People play DB specifically because you can shoot and run.

    People shouldn't be punished for quick hits, because that's pretty much the entire draw of the game. Fast mercs would become next to useless in combat as they can no longer use speed to their advantage, and overall the game would become considerably slower. I'm not sure why you'd suggest this at all since you said you liked the fast paced, but oh well.

    @Major_Slapnuts said:
    I see what you are saying. It's asinine that someone with a knife can run at you, while you shoot him 7 times, even heat shots and that person still kills you.

    If you can't kill someone who's trying to melee you, you really outta find a new game. Melee is extremely hard to get reliably good at beyond killing the occasional noob. And unless you're facing a melee pro who deserves the kill anyways, either run away and shoot or melee back, lol. Don't get within melee distance and be surprised when someone beats you with a bat instead of continuing to shoot you, it's part of the game, and it's why I play it.

    A freaking MEN

    I don't care how much you've played or how good your aim is - If you haven't touched the game at least twice in three months then I see your "opinion" as hot moot.

  • XenithosXenithos Posts: 1,755Special Editor

    @WatchAsILead said:

    @STARRYSOCK said:

    @Major_Slapnuts said:

    @STARRYSOCK said:

    If you can't kill someone who's trying to melee you, you really outta find a new game.

    Maybe your mom should find a new game.

    why so negative all of the time?

    I find it weird when people complain about something that is one of the major reasons people play DB. Not something like "nerf proxy" or whatever, but stuff like "DB is too fast, slow it down", or "there should be a fair play compensater".

    I get it, not everything in DB is for everyone, and that's fine. But please don't ask for the entire fabric of the game to be changed just because it's not your preference, because well, most of us are playing the game because we like it the way it is. And if you really hate something so deeply ingrained in the game, you should think about finding one that better suits your preferences. I don't mean it as an attack on you or OP, I'm not just trying to say "git gud", I just don't understand why some people stick to DB when they hate such a major gameplay mechanic that everyone else here loves.

    Please keep things on track though.

    There is a lot of "we" and all I see is you. No need to bully the poor guy for just voicing his opinion. He just wants to have fun same as you.

    Her certainly spoke for me. :/

    I don't care how much you've played or how good your aim is - If you haven't touched the game at least twice in three months then I see your "opinion" as hot moot.

  • XenithosXenithos Posts: 1,755Special Editor

    @Stokes1 said:

    @zykeroth said:
    @Stokes1 you kinda touched a sensitive spot for the community there. There is already punishment for getting shot in the head: you flinch and your aim gets thrown off, aka aimpunch.

    Most of the community is here because the lack of such elements that you mention; get shot first, you die because you can't fight back. People here UTTERLY HATE that. It's already heavily argued that the mere presence of aimpunch is completely agaist the spirit of the game.

    Sorry I mentioned it, I'll keep my mouth shut. So much for ideas.

    Hey really dude, keep ideas coming! It's just that what you asked for directly changes the flow of DB. The reason I might choose Kira over Arty would strictly be for speed and ability to maneuver around players better. Getting a crap ton of disagrees doesn't mean you should never mention it again and that people hate you, it just means that what you said people flat out disagree with. If a moderator popped in here and saw 22 likes and no disagrees, they might think hey, this is a community sought after idea. In your case, this goes completely against not only what the community wants, but how DB was designed. Just... if you name any more ideas, don't let them punish skill or playstyle unless that skill or playstyle is absolutely against DB mechanics, like glitching turrets in a skybox. We shouldn't be having that.

    I don't care how much you've played or how good your aim is - If you haven't touched the game at least twice in three months then I see your "opinion" as hot moot.

  • STARRYSOCKSTARRYSOCK Posts: 1,746

    We should probably let this thread die tbh. I don't think anything good is gonna come out of it, lol

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