Ability Passive Concept: Shields

This is a suggestion for a passive ability.

Armor Specialist
Mercs with this have a barrier that adds an additional 20% to a character's maximum HP that regenerates instantly when the character wasn't shot for at least 1.5 seconds.

The idea behind the ability is to give a powerful defensive passive to characters that have primarily offensive abilities.


  • Da_MummyDa_Mummy Posts: 235

    Even though it sounds good at first, but giving any merc a health extention would just generally make weapon balance pointless.
    Keep in mind that every tiny tweak to a weapons damage is considered with every mercs health in mind.
    I would love to see an idea like this in game but I don't think that it's going to work

  • I agree to @Da_Mummy, it seems to be a good idea, but think about the style of game Dirty Bomb is and how it's balanced right now. A fast-pasted game like Dirty Bomb needs simple and structured gameplay with clear health values. Health values are also important for balancing out weapons and abillitys (e.g. Snipers with one-hit capeabilitys or Semi-Autos with two shots). If something exactly like this would exist in the game it would be confusing at best.
    Overall: good idea, needs tweaking though.

  • Hello Clone Commander, from OG BF2 game!
    Sure, I'd love him to make a return, as reincarnation in DB.

    Dirty Bomb = Lawbreakers 2.0 Electric Boogaloo

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