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Can someone explain to me, in a game where fast paced combat and smart usage of unique skills are emphasized to the point where it becomes funny, a character like Proxy can exist at all? She rewards dumbed down gameplay where you literally throw down a mine, run away, and have fun with that free kill xp that you get every 30 seconds. Oh and that mine that just blew up on someone? No worries, you can just throw down another one in a spot thats just as close and have ANOTHER free kill. Isn't it great that a character that is all about skillful aiming and manually setting off your own traps (Fletcher) does less damage most of the time than a zero risk-100% reward character like Proxy?
In my opinion, Proxy's mines should slowly charge up to their maximum damage point, making her a class that rewards pre-planning and thinking about where to place your mines and minimizing the amount of kamikaze Proxy's that casual and ranked alike.