Pretty much everyone knows what a javelin missile is, but I wonder, how it will play in Dirty Bomb?
Will it be one huge rocket with a 30-40 second cooldown?
Since the javelin's purpose in real life is using it against armored targets, it would make sense if it took 70-80% HP of the EV in one shot - or even 100% like Skybro, depending on the CD.
If it will have a "lock on" requirement like the designator of Arty and Kira, you have a proper fire support ability that also works indoor. (no, the molotov doesn't count, it still sucks)
With Turtle on the table, sometimes you really need to clear his shields somehow, and it can be difficult if it is under a roof.
Or Javelin can have more than one rocket, with ~20s CD on each and used like a frag nade to clear rooms? In this case I think it would be too good against players, even if you keep the "lock on" requirement, like Fragger has to cook the nades.
TBH I would prefer the 1st variation, but that could be because I'm obsessed with fire supports (Arty and Kira mainly)