Dirty Bomb is awesome but after playing it for over 150 hours, I'm getting a bit tired of the same maps with the same objectives so I thought of a way to fix that: adding map variations.
For example, in Bridge you repair then escort the EV and finally you pick up and deliver 2 drug samples. What if you added a variation of Bridge where you started by repairing the EV but then escorted it to a new part of the map with a different objective?
I feel like that would add longetivity to maps and it would take significantly less time to develop than creating a new map from the ground up like Dockyard.
I also tried to come up with new objective ideas but I did not have that much success at doing so. Feel free to write some if you have them.
Anyways, this is just a suggestion so please write below what you think of it!