If Splash Damage and nexon are the least bit interested in making this game into an esport they have to make the main competitive game mode fun to watch. No one wants to spectate a game where it ends up being a draw. It's a anticlimactic way to end a match.
This is a post from another thread, but it gives a fantastic example as to why the stopwatch rules in Dirty Bomb is a broken one. In any competitive game or sport, the game should continue on or end until a winner is decided.
atomicMackerel wrote: »
Tonight i played a competitive game on underground :
We start on defense and attackers blow the first objective just before the end of the timer and don't manage to blow the second.
We then go on attack and blow the first objective 4 minutes fasters than our opponents. We thought it was a win but it was not. The game goes on and we try to blow the second objective but the game stops at the time our opponents blew the first objective on the other side.
And the result is a draw.
What the @$
!# is wrong with this game ?
We destroyed the first objective 4 minutes faster than our opponents and the game lets us as much time to blow the second objective as it took to the opposite team to blow only the first ....
Should Splash Damage change the win and loss conditions of Stopwatch and remove draws? 28 votes