Martyrdom? /Really?/

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Comments

  • ZeepsoZeepso Posts: 23
    edited June 2015
    I have to say, the argument that the ability is fine because it gibs Nader, or she shouldn't be rushing in, isn't valid. In a game based around spawn waves, kamikaze attacks are beneficial since it's often times quicker to re-spawn then restock, with the added benefit of regrouping with your team. So being gibbed isn't always a deterrent, and being able to wreck more havoc after you're down is a big bonus if your goal is to die anyway.
  • Ardez1Ardez1 Posts: 3,288
    Zee wrote: »
    I have to say, the argument that the ability is fine because it gibs Nader, or she shouldn't be rushing in, isn't valid. In a game based around spawn waves, kamikaze attacks are beneficial since it's often times quicker to re-spawn then restock, with the added benefit of regrouping with your team. So being gibbed isn't always a deterrent, and being able to wreck more havoc after you're down is a big bonus if your goal is to die anyway.

    The moment I see that happen in a high level tournament game I will agree with you.
    I am a volunteer moderator on these forums. My opinion is my own and does not represent the opinion of Splash Damage or Nexon.
  • ZeepsoZeepso Posts: 23
    If you ever watched any competitive ET, mass suicide before a spawn wave happens pretty much all the time (To be fair, often times it's just pressing the suicide bind). I have little reason to doubt why this wouldn't be the case in dirty bomb.
  • worthyStewworthyStew Posts: 23
    @Ardez You've missed the entire point.
    @GregHouseMD Ah I get it, a baddie and a troll. Confirmd.
  • GregHouseMDGregHouseMD Posts: 366
    Zee wrote: »
    If you ever watched any competitive ET, mass suicide before a spawn wave happens pretty much all the time (To be fair, often times it's just pressing the suicide bind). I have little reason to doubt why this wouldn't be the case in dirty bomb.

    I haven't played ET in literally ten years or so, so I have no idea what that looks like in ET. I do know this: Martyrdom's trigger is so generous that it really doesn't matter where you are relative to Nader; if you're quick enough, you can get away. Rhino might be an exception, but he can soak it, so it hardly matters.

    I'm currently scoring a lot of kills with Nader, and a lot of Martyrdom kills. I didn't before the open beta; I actually hardly played her. There's two reasons, and two reasons only: Either people don't know about Martyrdom and try to knife-gib me, or they don't GTFO when I die on top of their healing station.

    Of those kills, literally - and I do mean literally - all of them could and would be avoided by better players. I know, because that's how it used to be before the influx of new players. With a few exceptions, people who just consistently forgot about Martyrdom. I also know this because I myself manage quite easily to get away from it. It's as simple as this: Nader dies, you turn around, and you leg it. Into bullets if necessary. Better than blowing up.
  • ZenityZenity Posts: 438
    Martyrdom is area denial, just like her grenades. One of the essential skills when playing Nader is to NOT activate it instantly, because most of the time it is completely wasted against halfway decent opponents and you only rob yourself the chance of being revived. Not to mention how embarrassing it is to be revived just in time for your grenade to blow yourself up again. With friendly fire in competitive play you'd even blow your medic up.

    In suicide attacks right before respawn Martyrdom is useful yes (at least it doesn't hurt), but most of the time also has no effect because it's much too predictable. The one exception is when you are in the middle of a clustered group of enemies who have no easy escape route, and dealing with that kind of situation is EXACTLY the purpose of Nader.

    Rhino in particular has no right to complain about Nader. Rhino is extremely hard to take out for most mercs, to the point that teams can feel completely helpless if they don't have a means of dealing with him. Nader is one of those means to deal with him. If you don't want to rely on your teammates to take care of nuisances like Nader for you, then don't play Rhino. He is NOT supposed to be a one man army anymore than any other merc is.
  • B_MontielB_Montiel Posts: 1,010
    At first, I've been very against martyrdom. It recalls too much of bf/cod noob-friendly perks. But further down the way, I feel like it adds variety to gibbing and forces players to think during action that ends to be instinctive after quite some time. For that particular reason, that's something that needs to be in the game. This breaks the routine. And in some way, this needs to be punishing. Otherwise players won't consider they've done a mistake.

    But to be honest, I see too much Nader going instadom even if there's 2 medics around her. That's an appalling big fat finger to the rest of the team and generally badly thought action. So, even though this would add more randomness to something already messy in essence, I think adding a cooldown to martyrdom will also force naders to think before exploding themselves.
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