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I love the new quickjoin

SorotiaSorotia Posts: 1,538

It's so great it puts me on a dog @$!# team that can't even complete the first objective every time!

3 snipers on underground and only one of them was decent.

4 engineers on chapel and none of them push the objective!

Good times

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Comments

  • Stokes1Stokes1 Posts: 29

    Yeah, I'm seeing the same thing but worse. Still getting stomped hard a hell. The filter they speak of doesn't exist.

  • STARRYSOCKSTARRYSOCK Posts: 1,744

    The same thing happened before CMM was a thing too, and it really wasn't that bad, so idk what everyone is so surprised about lol. After CMM was implemented most of the new players played CMM, while stopwatch servers were mostly filled with level 50-150 players. It's not surprising matches are filled with such a variety of skill levels now that they've been mixed together.

    I haven't run into a single full stomp though, so I'm not sure if I'm just lucky lol. From my experience matches have actually been pretty balanced overall, considering both sides usually have the same amount of clueless players.

    I'd imagine FF on servers would be filled with generally more skillful players too, but we'll see when I try them

  • Mc1412013Mc1412013 Posts: 2,413

    Honestly i liked cmm compaired to this crap. Im always geting put in mTches ending in less than 2 minutes or before i can spawn, and i just had a stomp match where most of the high levels were thrown on one team

    Hey look i finaly got a sig , and nothing to put here

  • STARRYSOCKSTARRYSOCK Posts: 1,744

    @Mc1412013 said:
    Honestly i liked cmm compaired to this crap. Im always geting put in mTches ending in less than 2 minutes or before i can spawn, and i just had a stomp match where most of the high levels were thrown on one team

    CMM did that all the time though, lol. Backfill was a nightmare for that, and stacks were pretty regular too, especially with premade teams.

  • Mc1412013Mc1412013 Posts: 2,413

    @STARRYSOCK said:

    @Mc1412013 said:
    Honestly i liked cmm compaired to this crap. Im always geting put in mTches ending in less than 2 minutes or before i can spawn, and i just had a stomp match where most of the high levels were thrown on one team

    CMM did that all the time though, lol. Backfill was a nightmare for that, and stacks were pretty regular too, especially with premade teams.

    I would have to say only 5-10 % of matches in cmm were already in progress. West coast servers were the farthest i played and i loked the part where you could see every ones csrds and the end of match stats were cool as well

    Hey look i finaly got a sig , and nothing to put here

  • STARRYSOCKSTARRYSOCK Posts: 1,744

    @Mc1412013 said:

    @STARRYSOCK said:

    @Mc1412013 said:
    Honestly i liked cmm compaired to this crap. Im always geting put in mTches ending in less than 2 minutes or before i can spawn, and i just had a stomp match where most of the high levels were thrown on one team

    CMM did that all the time though, lol. Backfill was a nightmare for that, and stacks were pretty regular too, especially with premade teams.

    I would have to say only 5-10 % of matches in cmm were already in progress. West coast servers were the farthest i played and i loked the part where you could see every ones csrds and the end of match stats were cool as well

    Well, either way, at least you can stay in the server after the match ends instead of requeuing like in CMM. I don't really mind joining right at the last minute if it means I get a tasty fresh match once it ends.

    Basically think of it as waiting for CMM's queue times, only you get to play while you're at it lol

  • GatoCommodoreGatoCommodore Posts: 4,386

    Ranked monsters now play with plebian
    and its horribly one sided if one team doesnt have any level 100 (which is not that rare nowadays)

    still, i love the addition of 6v6 into the game again
    less explosive spam and more crisp gunfights.

    Hammock - Oh the Bliss (Reinterpretation) | Far Cry 5
                                                                    
  • SorotiaSorotia Posts: 1,538
    edited May 12

    @STARRYSOCK said:

    @Mc1412013 said:
    Honestly i liked cmm compaired to this crap. Im always geting put in mTches ending in less than 2 minutes or before i can spawn, and i just had a stomp match where most of the high levels were thrown on one team

    CMM did that all the time though, lol. Backfill was a nightmare for that, and stacks were pretty regular too, especially with premade teams.

    Except in CMM still got some decent games...and didn't have to be worried about being plopped on a server half way across the world because it doesn't have a option to select any kind of region.

    And I was able to actually play with friends...which IMO lessened the blow of one of those stacked losses because you could enjoy it with friends.

  • teflonloveteflonlove Posts: 671

    @Mc1412013 said:
    i loked the part where you could see every ones csrds and the end of match stats were cool as well

    I can't think of a single technical reason why SW does not have this, so probably the haven't prioritized it yet. Would be cool to have this in SW too.

    There is no ELO acronym, the Elo rating is named after the guy who invented it.

  • teflonloveteflonlove Posts: 671

    @Sorotia said:
    Except in CMM still got some decent games...and didn't have to be worried about being plopped on a server half way across the world because it doesn't have a option to select any kind of region.

    In SD's defense they already acknowledge the "all around the world" match making is a bug that should be fixed with the next update.

    There is no ELO acronym, the Elo rating is named after the guy who invented it.

  • bgyoshibgyoshi Posts: 1,208
    edited May 15

    It's almost like Quick Join was removed for a reason or something
    It's almost like Quick Join isn't about balanced matchmaking, and isn't called "matchmaking" for a reason or something
    It's almost like Quick Join is just automated server browsing or something
    It's almost like whining about match balance is pointless and doesn't do anything but distract SD from focusing on improving the game features and instead makes them focus on completing the impossible task of perfectly balancing 1,000 players from a huge range of skill levels across the entire world or something
    It's almost like we've seen this problem before and invented a remedy to it called CMM that was it's own matchmaking mode but should've been a party version of Quick Join that tried to match you onto your own team with your friends or something.

  • imLegalimLegal Posts: 63

    @bgyoshi said:
    It's almost like whining about match balance is pointless and doesn't do anything but distract SD from focusing on improving the game features

    This on so many levels! It has nothing to do with the obvious pattern of poor planning and development - it's the damn players and their goofy ideas of wanting to play desirable matches instead of clusterfucks!

    Fxcking whiners m8 they're the direct causation to the playerbase dying.

  • bgyoshibgyoshi Posts: 1,208
    edited May 15

    @imLegal said:
    This on so many levels! It has nothing to do with the obvious pattern of poor planning and development - it's the damn players and their goofy ideas of wanting to play desirable matches instead of clusterfucks!

    Please give an example of any 5+player team-based game with solo queuing whose highest complaint is not match balance, as an example of a game that has solved the problem and always gives 100% perfect match pairings no matter what skill level the players are at

    Oh right, it doesn't exist, because it's impossible to accomplish

  • LoafOfBreadLoafOfBread Posts: 521

    @imLegal said:
    I love the fact that the previous state of quick join we had before matchmaking was better than the quick join we now have as a replacement now that "the future of DB" has been scrapped off.

    Splash Damage, the royal kings of taking steps backwards - Michael Jackson would be proud.

    Hee-Hee

  • imLegalimLegal Posts: 63

    @bgyoshi said:
    Please give an example of any 5+player team-based game with solo queuing whose highest complaint is not match balance

    Wanting to play desirable matches =/= Figuring out the solution to perfect equity and balancing every single match there is or will ever be.

    Matchmaking alleviated several problems we now have to deal with once again. I'm not saying it was flawless nor implying it was a fix since it indirectly caused issues of its own, but simply having it completely removed and replaced by previous inferior methods of hosting matches isn't really what you would call "improving game features" nor was it a waste of development time directly caused by players who simply wanted better matches and not just be thrown into a random server - this was a failure on SD's part.

  • bgyoshibgyoshi Posts: 1,208
    edited May 15

    @imLegal said:
    Matchmaking alleviated several problems we now have to deal with once again.

    The top complaint I always heard about CMM and Ranked were "matchmaking balance is garbage and terribad I'm going back to server browser where I don't care." SD finally gave up ("CMM and Ranked aren't giving players the experience we wanted") and removed them both and brought back quick join so players didn't have to search open servers manually if they didn't want to.

    having it completely removed and replaced by previous inferior methods of hosting matches isn't really what you would call "improving game features"

    Neither would I, in fact I specifically pointed out that it wasn't improving game features

    nor was it a waste of development time directly caused by players who simply wanted better matches

    Yes it was; SD spent ages trying to fix and improve their matchmaking algorithms in a panicked attempt to increase interest in Ranked. Leavers and matchmaking balance were by far the largest complaints about Ranked and that was what they spent the most time focused on improving in the modes. Aside from the usual new mercs/maps and a weapons patch or two, majority of the updates to actual game features (not the be confused with content) from last year were "improved matchmaking algorithm" without question.

    If players want better matches they need suggest ways to make the game better and improve player retainage; match balance is hardly the main reason why this game loses players, but it's all they complain about because critical thought is pretty hard for most people. All they know is "I want better match balance" without giving any deeper thought into why matches are imbalanced in the first place.

    this was a failure on SD's part.

    On this we agree

  • imLegalimLegal Posts: 63
    edited May 15

    @bgyoshi said:

    @imLegal said:
    Matchmaking alleviated several problems we now have to deal with once again.

    The top complaint I always heard about CMM and Ranked were "matchmaking balance is garbage and terribad I'm going back to server browser where I don't care." SD finally gave up ("CMM and Ranked aren't giving players the experience we wanted") and removed them both and brought back quick join so players didn't have to search open servers manually if they didn't want to.

    Anecdotal evidence and subjective experiences. Fact is there were complaints just as much as there was praise. We could go through all the pros and cons, but there's really no point when the basis of your argument is that this was a complete waste of time for game improvements when THIS was supposed to be a feature of the game. Again: the system wasn't perfect nor was ever meant to be, but atleast its function was working compared to where now we have zero match making implementations so it's all about hopping into random servers and hoping you don't join a clusterfuck of a game which odds are you probably will. Weird move for SD to justify scrapping it entirely but not surprising considering that once again poor planning and development is not unfamiliar.

    Neither would I, in fact I specifically pointed out that it wasn't improving game features

    You pointed out the development and resources invested into Matchmaking was a distraction to improving game features when Matchmaking in itself was a game feature that needed proper developing and improvements. It's become a waste now that SD has had to scrap the entire thing out of lack of proper planning/development, but initially the time & resources focused into matchmaking was invested into improving game features (which was considered at the time the "future of DB").

    Yes it was; SD spent ages trying to fix and improve their matchmaking algorithms in a panicked attempt to increase interest in Ranked. Leavers and matchmaking balance were by far the largest complaints about Ranked and that was what they spent the most time focused on improving in the modes. Aside from the usual new mercs/maps and a weapons patch or two, majority of the updates to actual game features (not the be confused with content) from last year were "improved matchmaking algorithm" without question.

    Ranked is a seperate topic to address. The match balances in Ranked we're already considered poor prior to CMM being introduced and in fact these complaints already existed.
    You keep associating matchmaking with match balancing as if they're completely synonymous to each other. I'm not making a case about exclusively match balancing, i'm stating that the function of having a matchmaking feature is superior to simply having a button randomly server hopping for you and if this feature failed it's not because it's the player's fault for wanting desirable matches, it's the devs fault.

    If players want better matches they need suggest ways to make the game better and improve player retainage; match balance is hardly the main reason why this game loses players, but it's all they complain about because critical thought is pretty hard for most people. All they know is "I want better match balance" without giving any deeper thought into why matches are imbalanced in the first place.

    There's already been countless suggestions established, one of which was CMM, and it still hasn't stopped the game from backpedaling and declining. This game's match balancing and success does not solely revolve around player suggestions, it's SD's responsibility to be competent with how they go about it. There's no "main" reason why this game loses players
    it's all due to several factors that contributes to this game's decline. Simplifying the argument of people's complaints about match balancing to "its all they complain about because critical thought is pretty hard for most people" is in itself a fallacy of critical thinking. You're not critically analyzing by simply projecting.

  • teflonloveteflonlove Posts: 671

    @imLegal said:
    Matchmaking alleviated several problems we now have to deal with once again.

    Honestly I don't see much difference between CMM and QJ, in general I'd say games are equally awful.

    I still believe that back then when the game had 3000+ average players a somewhat decent match making could have been implemented would SD not have it based on a single Elo rating independent of the merc and role.

    But now, with only a few hundred players on average left (of which about 70% seem be be below level 10) there is nothing that can be done anymore than just lump a bunch of people together and hope they try to balance it out themselves by switching teams.

    There is no ELO acronym, the Elo rating is named after the guy who invented it.

  • bgyoshibgyoshi Posts: 1,208
    edited May 16

    @imLegal

    Something tells me you've deluded yourself into thinking I'm against CMM in some capacity. Don't confuse CMM with Matchmaking, they aren't the same. When I say matchmaking, I mean the back-end processes that determine what players are paired together to play a game. I don't mean the actual CMM feature.

    I would've rather they actually improved CMM itself and added more functionality and gameplay updates to it, instead of what players complained at them to do. Which was @$!# with the algorithm and the actual matching process. That was a pointless waste of time that would've been better spent improving CMM itself.

    It's like your arguing my point for me but somehow under the impression that we're going on about opposite things lol

  • imLegalimLegal Posts: 63

    @teflonlove said:
    But now, with only a few hundred players on average left there is nothing that can be done anymore than just lump a bunch of people together and hope they try to balance it out themselves by switching teams.

    @bgyoshi said:
    @imLegal

    Don't confuse Casual Matchmaking with Matchmaking, they aren't the same.

    Don't confuse CMM with Matchbalancing* is what you meant, there's a difference. Casual Matchmaking is still Matchmaking lmfao.

    Let's get this straight: the implementation of the functional feature CMM offered included match balancing. Matchmaking wasn't a stand alone feature which is why people were just as critical to match balancing as they were to CMM. Once again, we can argue the pros and cons of match balancing and both of us would have valid statements because let's face it people had both good and bad experiences. You however simplified people's legitimate concerns about match balancing as "whining" and "pointless" and called it a distraction from focusing on improving game features when in fact that's what they were doing to begin with - and if they failed to do so it's not because it's the player's fault for wanting to play desirable matches, it's the devs fault. Yes, a lot of time was invested into match balancing and yes you can argue that now that they've scrapped it completely it was a waste of time in which you would be right (we both agree on this) but to pin it on player accountability when at the end of the day it's SD's fault is ridiculous.

    The idea that you also want to hold players accountable for better matches is ludicrously stupid when:

    1) You specifically mention players NEED to suggest ways to make the game better and improve player retainage while simultaneously simplifying valid concerns, feedback, and suggestions as pointless whining to distract the devs from improving the game and once again not to mention

    2) there's already been countless suggestions proposed. Some of which were implemented along with CMM (match balancing included). You made the assertion that if players want better matches they need to suggest ways to make the game better and improve player retainage and yet so far despite doing already that the game isn't getting better and the playerbase keeps declining.

    TL;DR for the critical thinkers: Holding accountability for SD's failures onto players for wanting match balance (whether they're pragmatic about it or not) and asserting the quality of their matches boils down to their suggestions is illogical.

  • bgyoshibgyoshi Posts: 1,208
    edited May 16

    @imLegal said:

    Let's get this straight: the implementation of the functional feature CMM offered included match balancing. Matchmaking wasn't a stand alone blah blah blah blah blah banter about justifications and nitpickiness about definitions blah blah blah blah

    Yes people were complaining about the match balancing (ooooo your terms!) algorithm. For the duration of my speaking I will refer to the long phrase MATCHMAKING MATCH BALANCING PAIRING ALGORITHM with the simple phrase matchmaking. I will also refer to the game feature known as Casual Matchmaking as CMM and specifically inform you that CMM is a game feature that needed improvement and matchmaking is a back-end process that put players queuing in CMM into games.

    I'll further clarify that we are both lamenting our disappointment in SD's lack of improving THE GAME FEATURE CMM and I am specifically calling out their constant attention on THE BACK-END PROCESS MATCHMAKING as being the reason why they did not improve THE GAME FEATURE, and that it was because THE PLAYERS were constantly GRIPING ABOUT THE BACK-END PROCESS MATCHMAKING

    Are we on the same page yet?

    The idea that you also want to hold players accountable for better matches is ludicrously stupid when:

    1) You specifically mention players NEED to suggest ways to make the game better and improve player retainage while

    Full stop. I never said players NEED to do anything but that. You have implied the rest through your own flawed thought processes. But I will indeed add that

    simplifying valid concerns, feedback, and suggestions

    ..is a skill that most people don't have but need so that the devs can

    [improve] the game

    And not focus on back-end processes that are best left to solve when the game features are in a better state.

    2) there's already been countless suggestions proposed. Some of which were implemented along with CMM (match balancing included). You made the assertion that if players want better matches they need to suggest ways to make the game better and improve player retainage and yet so far despite doing already that the game isn't getting better and the playerbase keeps declining.

    Fine I'll further clarify that these suggestions should make up the largest portion of the players' feedback and concerns and not the dubbed "pointless whining" that is, in fact, the largest feedback.

    TL;DR for the critical thinkers: Holding accountability for SD's failures onto players for wanting match balance (whether they're pragmatic about it or not) and asserting the quality of their matches boils down to their suggestions is illogical.

    Not really, but okay. Players and devs are both responsible for the quality of the game. If devs are making changes based on community feedback and community feedback is mostly "games are imbalanced i hate u" then the community is equally as responsible for the lack of features as the devs are for listening to the community whining.

  • imLegalimLegal Posts: 63
    edited May 16

    Perhaps the problem isn't me indicating the technicalities but rather you whose clearly ignoring them. You're the one who brought up the issue of critical thinking and people not diving with deeper thoughts into things and then getting mad when I am. Lmfao. Simply refuting my original statement by modifying it with angry spam, false implications, and fallacies doesn't make my original statement anyless true then it was before besides misrepresenting what I said. If you misrepresent matchbalancing with matchmaking, that's an error on your part. Once again: Matchbalancing and matchmaking are not completely synonymous to each other. That's a fact, you can choose to delude yourself from reality and disagree. That's fine, it still doesn't invalidate what I originally stated.

    You're not clarifying anything by selectively decompiling matchmaking (CMM.) with matchbalancing when it's already been established that they've been part of the same functional feature this whole time. Since the beginning there were improvements made to the algorithm which in itself were improvements for CMM in general. There were improvements made for CMM aswell that weren't direct improvements to the team balancing algorithm aswell like improving the system's UI. There were criticism and praise for CMM's matchbalancing algorithms just as there were criticisms and praise unrelated to matchbalancing. Maybe not to the same degree but nonetheless still there. Yes, we've already established SD has invested a lot of time into the team balancing algorithm. Nobody is denying that. The problem is accountability: you keep pinning the idea that it's ultimately the players fault when it simply isn't. SD ultimately CHOSE to go through and invest a large amount of time into match balancing algorithms, even prior to CMM's release and their private testing phases which is why in that period of time we saw barely any development. Players AKA possible customers pointing out feedback/criticism or spamming hyperbolic nonsense for x reason (in this case match balancing), pragmatically or not, is not the equivalent to devs who have to plan, create, execute, and manage. Nobody is denying the possibility that players had influence into their decisions but the sheer fact that players are playing the game in the first place in itself makes players conditionally influenceable by possibility.

    Full stop. I never said players NEED to do anything but that. You have implied the rest

    Sorry to be the ice breaker but you did in fact made these implications. Given I wasn't as vague as you were initially, you still simplified the problem of match balancing concerns as "whining", "pointless", and doing nothing but "distract SD from focusing on improving game features" (all quotes by you). The validity of people's concerns and suggestions is not relative to how you feel about them. Even if you think match balancing, or the concept of, is a waste of time (which you've implied it is but you seem confused of your own implications so i'll let it up to you), it doesn't inherently make a person's concern/complaint/feedback/suggestion/or even hyperbolic non-sense hold less validity by default. If you can't even see through the load of bs you're typing on your own how do you have such high expectations of others to critically analyze?

    I'm not even going to address again the illogical assessment you made of holding player suggestions accountable for the deciding outcome of their match qualities.

  • teflonloveteflonlove Posts: 671

    Do not feed the troll. :trollface:

    There is no ELO acronym, the Elo rating is named after the guy who invented it.

  • kopyrightkopyright Posts: 598

    @teflonlove said:
    Do not feed the troll. :trollface:

    I am losing track lately.

  • STARRYSOCKSTARRYSOCK Posts: 1,744

    I haven't clicked on this thread in a while, and I'm kinda glad I hadn't lol

  • bgyoshibgyoshi Posts: 1,208
    edited May 17

    @teflonlove I can't help it lmao

    Apparently critical analysis means "This is how I interpreted what you said and you clearly meant exactly what I interpreted because I'm flawless"

    My god I swear I could compare you and this image side by side and think you were staring into a mirror

    @imLegal said:
    Perhaps the problem isn't me indicating the technicalities but rather you whose clearly ignoring them.

    lmfao

    You're the one who brought up the issue of critical thinking and people not diving with deeper thoughts into things and then getting mad when I am.

    lmfao

    Lmfao.

    Simply refuting my original statement by modifying it with angry spam, false implications, and fallacies doesn't make my original statement anyless true then it was before besides misrepresenting what I said.

    "Simply refuting my misunderstanding of your side by reiterating yourself in simpler words pointing out the things I implied doesn't make me any less correct!"

    If you misrepresent matchbalancing with matchmaking,

    I didn't

    Once again: Matchbalancing and matchmaking are not completely synonymous to each other. That's a fact, you can choose to delude yourself from reality and disagree.

    @bgyoshi said:
    Don't confuse CMM with Matchmaking, they aren't the same.

    Such disagreement.

    Since the beginning there were improvements made to the algorithm which in itself were improvements for CMM in general.

    Yeah I guess painting my car a different color is an improvement to it's performance in general.

    (that's called a joke, implying that the algorithm is just fluff for the mode and not a key component)

    There were improvements made for CMM aswell that weren't direct improvements to the team balancing algorithm aswell like improving the system's UI.

    Oh right I forgot, a global improvement to everything in DB -is- a direct upgrade to CMM and should be treated as such! Next time I get a house, I'm going to say I upgraded my bed :D

    Sorry to be the ice breaker but you did in fact made these implications.

    Oh really? I can't find them.. explain

    Given I wasn't as vague as you were initially,

    @bgyoshi said:
    Please give an example of any 5+player team-based game with solo queuing whose highest complaint is not match balance, as an example of a game that has solved the problem and always gives 100% perfect match pairings no matter what skill level the players are at

    That looks pretty direct to me, we're talking about match balance and pairings, aka matchmaking, the back end process.

    you still simplified the problem of match balancing concerns as "whining", "pointless", and doing nothing but "distract SD from focusing on improving game features"

    And yet apparently it's all their fault for listening. Wait a minute...

    The problem is accountability: you keep pinning the idea that it's ultimately the players fault when it simply isn't. SD ultimately CHOSE to go through and invest a large amount of time into match balancing algorithms

    Huh I wonder why they would do that

    Players AKA possible customers pointing out feedback/criticism

    Oh thanks, it's almost like they want to please their possible customers and make money or something. Ergo there must also be blame on the players for griping about an unsolvable issue, as a company, wanting to please it's customers, will work on the problems most-griped about. Stunning.

    Even if you think match balancing, or the concept of, is a waste of time (which you've implied it is but you seem confused of your own implications so i'll let it up to you),

    @bgyoshi said:
    It's almost like whining about match balance is pointless and doesn't do anything but distract SD from focusing on improving the game features and instead makes them focus on completing the impossible task of perfectly balancing 1,000 players from a huge range of skill levels across the entire world or something

    I'm not quite sure you understand what "implied" means. I directly said it first post

    it doesn't inherently make a person's concern/complaint/feedback/suggestion/or even hyperbolic non-sense hold less validity by default.

    No it doesn't. What makes it hold less validity by default the impossibility of completing the task. For example, "I hate this game because I can't fly into the sun and live to talk about it." would not be an inherently invalid concern just because I don't think it's useful feedback. What makes it inherently invalid is that it's impossible to do.

    I'm not even going to address again the illogical assessment you made of holding player suggestions accountable for the deciding outcome of their match qualities.

    Minus this entire post, right?

    Okay I'm done

    Say whatever shill you want you're not here to discuss anything you're just trying to backpedal, avoid the point, nitpick about definitions, justify your misunderstandings, claim that you know what I mean to say more than I do, and somehow convince me that you've had it right all along.

    It's easier to just say "Oh sorry, I was confused. You're right, we are talking about the same thing." and move on.

    The point stands: Match balancing is pointless to try and perfect

    They should've ignored the cries to keep fixing it and instead focused on fixing the larger problem; people aren't playing the game.

    Literally anything else you're bringing up is not part of my original post and just @$!# you collected by rolling everything down hill and plucked from the pile, pretending it was the intent all along

    Rofl

    inb4threadclosed

  • imLegalimLegal Posts: 63

    You've been exposed @bgyoshi:

  • OxayotlOxayotl Posts: 11

    So do we all agree that removing CMM was a bad thing when it meant no more party system?
    I think we all agree.

  • teflonloveteflonlove Posts: 671

    @imLegal said:
    You've been exposed @bgyoshi:

    I mostly meant that @bgyoshi should stop feeding the trolling @imLegal but it seems that I also have struck a nerve with him. Which probably now makes me a troll too. /epic_fail.

    There is no ELO acronym, the Elo rating is named after the guy who invented it.

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