New Augment Ideas (maybe gen III cards can exist? ;o)

HadronZodiacHadronZodiac Posts: 132

Some simple new augment ideas

Formula = Name / Merc/Class (if the augment is specific) / Effect

Precision / Hunter / Reduces arrow fall and increases arrow speed by 15%

Determined Packs / Sawbonez / Pack still heals for 1 second after healed merc is damaged

Ongoing / N/A / Deployable ability lasts for 25% longer than usual

Hard-Headed / N/A / Reduces HS multiplier by .2

Neural Decimator / Aimee / Increases debilitation by 5%

Dropper / Arty & Skyhammer / 10% increase to speed in which bombs come to designator

Desperate / Medics / 10% increase to health received

Sharp Bullets / N/A / Non-piercing bullets have a 40% chance of piercing through 1 enemy

High-Velocity / Projectile Mercs / 15% increase to projectile velocity

These augment names are probs cringy ik ik XD

Post edited by HadronZodiac on

Comments

  • sharp bullets are a no i think this augment is unbalanced. Also desperate already exists and sawbonez and other medics have it. its called potent packs.

  • HadronZodiacHadronZodiac Posts: 132
    edited April 16

    @Demonic_Muff1n said:
    sharp bullets are a no i think this augment is unbalanced. Also desperate already exists and sawbonez and other medics have it. its called potent packs.

    Nop, cuz if you give a potent pack sawbonez pack, itll still stop, meaning you can still almost prevent its heals all together, DP basically at least insures it a second

    Also, i made it so its only a 40% chance to pierce.

Sign In or Register to comment.