idea for Katana rework

to put it bluntly
stab:
give a charge option to the katana stab. the more you rightclick and hold the more powerful the damage becomes
a quick stab by just pressing the rightclick will deal 70 damage,
holding the rightclick for 1 second deals 85 damage,
holding the rightclick 2 seconds will deal 100 damage,
holding the rightclick 2.5-3 seconds will deal 110-115 damage
(i'd recommend that, time and damage should change depending on weapon performance)
stab can be charged while sprinting, and when being used by phantom, starting the charge will de-cloak him if he is invisible.

slash:
change the slash damage to 50-55 (and increase the range or attack speed if under powered)

give phantom a slight speed buff to balance the merc , hopefully this will make phantom more maneuverable to make up for the lack of damage, and will give a higher TTK time to the katana, allowing more reaction time to the opponent,
this will hopefully also discourage players from camping and spamming stab to get quick kills on low health mercs, all the while still being a deadly weapon in the hands of a experienced player

Comments

  • GireGire Posts: 73

    So nerf the Katana so it cant 1 shot low hps, but then ill just use the cricket bat to do exactly the same job, nerf cricket bat too and then ill use knifes with chopper to also do the same job.

    tl:dr all melee weapons can 1 shot low hps mercs and 2 - 3 shot skyhammers...etc

  • @Gire said:
    So nerf the Katana so it cant 1 shot low hps, but then ill just use the cricket bat to do exactly the same job, nerf cricket bat too and then ill use knifes with chopper to also do the same job.

    tl:dr all melee weapons can 1 shot low hps mercs and 2 - 3 shot skyhammers...etc

    you have a good point, and i agree with it.
    that being said, i am not asking for a nerf, i am asking for a rework, to change how the weapon functions, to give the weapon a more dedicated role when being played by a specific merc (Phnatom)

    will my idea nerf the stab damage when simply spamming ? yes
    but when using wisely it could even be capable of one stabbing medium health mercs

  • henki000henki000 Posts: 425

    First, there could be block if you press mouse 1/2 same time.

    Second, special moves when pressing mouse 3 and moving mouse like in Mount & Blade: Warband.

  • i do want to clarify one thing, this rework is a horrible idea for phantom at the current state he is in, he would require a speed buff with the rework to make him more maneuverable to compensate for the higher TTK

  • KiraysKirays Posts: 1,480Moderator

    I'm strongly against emphasizing the whole melee aspect of Phantom. In my opinion granting him the katana was a mistake in the first place, the consequence of which we see in the gameplay today. It's ridiculously cheap how its capable of one shotting or severely damaging you with minimal effort and aim, quite comparable to shotguns.

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