SD fix Proxy Mines not being able to be exploded by abilities

GatoCommodoreGatoCommodore Posts: 4,317
edited April 5 in General Chat

@stayfreshshoe pls do something about this bugged proxy mine

but dont fix the meme "enemies can kill friendlies with mines"
also add "-X(merc health) xp" for each time your mines kill a friendlies .

pic very related

Post edited by GatoCommodore on
Hope County Choir - Keep Your Rifle By Your Side
                                                                
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Comments

  • -OCB-Wildcard-OCB-Wildcard Posts: 273

    @GatoCommodore said:
    but dont fix the meme "enemies can kill friendlies with mines"
    also add "-X(merc health) xp" for each time your mines kill a friendlies .

    pic unrelated

    It did at one point die to explosives. I forget when that got bugged... also I notice this artwork is one of Boory's >:3 long live this adorable work of art!

  • GatoCommodoreGatoCommodore Posts: 4,317

    @-OCB-Wildcard said:

    @GatoCommodore said:
    but dont fix the meme "enemies can kill friendlies with mines"
    also add "-X(merc health) xp" for each time your mines kill a friendlies .

    pic unrelated

    It did at one point die to explosives. I forget when that got bugged... also I notice this artwork is one of Boory's >:3 long live this adorable work of art!

    its an edit of his art tho
    this is the real one

    Hope County Choir - Keep Your Rifle By Your Side
                                                                    
  • -OCB-Wildcard-OCB-Wildcard Posts: 273
    edited April 5

    @GatoCommodore said:

    @-OCB-Wildcard said:

    @GatoCommodore said:
    but dont fix the meme "enemies can kill friendlies with mines"
    also add "-X(merc health) xp" for each time your mines kill a friendlies .

    pic unrelated

    It did at one point die to explosives. I forget when that got bugged... also I notice this artwork is one of Boory's >:3 long live this adorable work of art!

    its an edit of his art tho
    this is the real one

    Oh I know. But it's still adorable.

    P.S. You did a good job matching the mine to his style of artwork though so if I didn't know what the original was beforehand I woulda thought otherwise.

  • Leave my mines alone

    working as intended

  • B_MontielB_Montiel Posts: 1,084
    edited April 6

    @GatoCommodore said:
    but dont fix the meme "enemies can kill friendlies with mines"

    Then friendlies should have the opportunity to destroy the mines. Which would create a specific case for mines compared to other deployables.

    That's a no-go in my view, you can't just go proper gibberish for every single mechanic in the game. And Dirty Bomb is already going down this slippery slope.

    Stay consistent, no matter what are the differences between abilities.

    One simple answer though : more FF-on. Every one can shot enemy/friendly deployable/explosives there. That is consistency.

  • GatoCommodoreGatoCommodore Posts: 4,317

    @B_Montiel said:

    @GatoCommodore said:
    but dont fix the meme "enemies can kill friendlies with mines"

    Then friendlies should have the opportunity to destroy the mines. Which would create a specific case for mines compared to other deployables.

    That's a no-go in my view, you can't just go proper gibberish for every single mechanic in the game. And Dirty Bomb is already going down this slippery slope.

    Stay consistent, no matter what are the differences between abilities.

    One simple answer though : more FF-on. Every one can shot enemy/friendly deployable/explosives there. That is consistency.

    if the ff mine didnt exist, there is little to no punishing aspect to proxy if she just drop her mines everywhere.

    hell, i used to drop the mine on team health station to prevent someone killing the station
    or drop under teammate who is currently in a losing teamfight and wait for enemies to walk over it.

    if you put bushwhacker sentry in wrong places, it will get destroyed easily, fletcher stickies are very punishing if you missed, Turtle shield can be used by the enemies to lure in people and ambush them when they are tunnel vision

    Hope County Choir - Keep Your Rifle By Your Side
                                                                    
  • B_MontielB_Montiel Posts: 1,084
    edited April 7

    That still makes her the only merc that can also punish your own teamates in the direct form of a death, which is not true with every single other example you can find in a FF-off context. And when you (ab)use of specific mechanics of that sort, which are totally off compared to similar gameplay assets, you're neither balancing things thoroughly nor constructing a good gameplay.

    Exception case in video games generally hurt the readability of the overall action and turn it totally gibberish.

    I don't really care about no punishing aspects or not, current mines setting is not readable and accorded to the way the rest of the game works. And that's a far bigger issue in my view.

  • Darkwolf3802Darkwolf3802 Posts: 119
    edited April 7

    @B_Montiel said:
    That still makes her the only merc that can also punish your own teamates in the direct form of a death, which is not true with every single other example you can find in a FF-off context. And when you (ab)use of specific mechanics of that sort, which are totally off compared to similar gameplay assets, you're neither balancing things thoroughly nor constructing a good gameplay.

    Exception case in video games generally hurt the readability of the overall action and turn it totally gibberish.

    I don't really care about no punishing aspects or not, current mines setting is not readable and accorded to the way the rest of the game works. And that's a far bigger issue in my view.

    Lets not forget mines are one of the most abused items in the game. Just drop and shoot, theres no activation delay unlike other deployables and u cant avoid them in a firefight. Either put a delay on proxy mines like bushwhackers turret or remove delays from all deployables to make it fair.

  • B_MontielB_Montiel Posts: 1,084
    edited April 7

    Yes, they are abused and abusive in a public de-organized situation. But as soon as players are experienced and cooperating, that kind of behaviour turns way less effective.

    And so far, with the current way mines do operate, except some very specific situations where they remain viable in their intended use -defending last obj on castle to name one, as long as explosive can't trigger them-, it definitely leans towards drop and shoot behaviour. Because they're either useless or a significant threat to your own team now.

    This said, I consider the situation with them is not in the best spot. Better get a proper overhaul because drop and shoot should not be the only way to use them effectively in 90% of the game.

  • -OCB-Wildcard-OCB-Wildcard Posts: 273
    edited April 7

    @Eox said:
    How do such a huge bug remain in the game for so long really ? We don't even hear about it in the dev videos.

    @Eox Because they don't look here for questions, apparently, and instead look on Reddit and other mediums where people mostly go to whine and complain about trivial or extremely muted issues. About the only person who looks here is Shoe, for the most part, and I don't know how much influence he has in that department.

    It's pretty much why there was once a joke that went something like this:
    SD's policy is "If it isn't broken it won't make it into our game."

    Starting to understand even more now why people felt that way than before.

  • GatoCommodoreGatoCommodore Posts: 4,317

    @-OCB-Wildcard said:

    @Eox said:
    How do such a huge bug remain in the game for so long really ? We don't even hear about it in the dev videos.

    @Eox Because they don't look here for questions, apparently, and instead look on Reddit and other mediums where people mostly go to whine and complain about trivial or extremely muted issues. About the only person who looks here is Shoe, for the most part, and I don't know how much influence he has in that department.

    It's pretty much why there was once a joke that went something like this:
    SD's policy is "If it isn't broken it won't make it into our game."

    Starting to understand even more now why people felt that way than before.

    i already called shoe in the opening of this discussion
    if its not in the next video im going to spam mines discussion like how people keep spamming phantom discussion because i feel thats the only way SD would notice stuff

    Hope County Choir - Keep Your Rifle By Your Side
                                                                    
  • @Darkwolf3802 said:

    @B_Montiel said:
    That still makes her the only merc that can also punish your own teamates in the direct form of a death, which is not true with every single other example you can find in a FF-off context. And when you (ab)use of specific mechanics of that sort, which are totally off compared to similar gameplay assets, you're neither balancing things thoroughly nor constructing a good gameplay.

    Exception case in video games generally hurt the readability of the overall action and turn it totally gibberish.

    I don't really care about no punishing aspects or not, current mines setting is not readable and accorded to the way the rest of the game works. And that's a far bigger issue in my view.

    Lets not forget mines are one of the most abused items in the game. Just drop and shoot, theres no activation delay unlike other deployables and u cant avoid them in a firefight. Either put a delay on proxy mines like bushwhackers turret or remove delays from all deployables to make it fair.

    It comes in handy when I have to 1v2 a Rhino and Thunder by myself and teammates are not helping with objective.

  • Darkwolf3802Darkwolf3802 Posts: 119

    @Mr.Cuddlesworth said:

    @Darkwolf3802 said:

    @B_Montiel said:
    That still makes her the only merc that can also punish your own teamates in the direct form of a death, which is not true with every single other example you can find in a FF-off context. And when you (ab)use of specific mechanics of that sort, which are totally off compared to similar gameplay assets, you're neither balancing things thoroughly nor constructing a good gameplay.

    Exception case in video games generally hurt the readability of the overall action and turn it totally gibberish.

    I don't really care about no punishing aspects or not, current mines setting is not readable and accorded to the way the rest of the game works. And that's a far bigger issue in my view.

    Lets not forget mines are one of the most abused items in the game. Just drop and shoot, theres no activation delay unlike other deployables and u cant avoid them in a firefight. Either put a delay on proxy mines like bushwhackers turret or remove delays from all deployables to make it fair.

    It comes in handy when I have to 1v2 a Rhino and Thunder by myself and teammates are not helping with objective.

    its still abuse regardless

  • GatoCommodoreGatoCommodore Posts: 4,317

    @Darkwolf3802 said:

    @Mr.Cuddlesworth said:

    @Darkwolf3802 said:

    @B_Montiel said:
    That still makes her the only merc that can also punish your own teamates in the direct form of a death, which is not true with every single other example you can find in a FF-off context. And when you (ab)use of specific mechanics of that sort, which are totally off compared to similar gameplay assets, you're neither balancing things thoroughly nor constructing a good gameplay.

    Exception case in video games generally hurt the readability of the overall action and turn it totally gibberish.

    I don't really care about no punishing aspects or not, current mines setting is not readable and accorded to the way the rest of the game works. And that's a far bigger issue in my view.

    Lets not forget mines are one of the most abused items in the game. Just drop and shoot, theres no activation delay unlike other deployables and u cant avoid them in a firefight. Either put a delay on proxy mines like bushwhackers turret or remove delays from all deployables to make it fair.

    It comes in handy when I have to 1v2 a Rhino and Thunder by myself and teammates are not helping with objective.

    its still abuse regardless

    its not abuse if its a "Feature"

    Hope County Choir - Keep Your Rifle By Your Side
                                                                    
  • Darkwolf3802Darkwolf3802 Posts: 119

    @GatoCommodore said:

    @Darkwolf3802 said:

    @Mr.Cuddlesworth said:

    @Darkwolf3802 said:

    @B_Montiel said:
    That still makes her the only merc that can also punish your own teamates in the direct form of a death, which is not true with every single other example you can find in a FF-off context. And when you (ab)use of specific mechanics of that sort, which are totally off compared to similar gameplay assets, you're neither balancing things thoroughly nor constructing a good gameplay.

    Exception case in video games generally hurt the readability of the overall action and turn it totally gibberish.

    I don't really care about no punishing aspects or not, current mines setting is not readable and accorded to the way the rest of the game works. And that's a far bigger issue in my view.

    Lets not forget mines are one of the most abused items in the game. Just drop and shoot, theres no activation delay unlike other deployables and u cant avoid them in a firefight. Either put a delay on proxy mines like bushwhackers turret or remove delays from all deployables to make it fair.

    It comes in handy when I have to 1v2 a Rhino and Thunder by myself and teammates are not helping with objective.

    its still abuse regardless

    its not abuse if its a "Feature"

    As i said, if there guna keep proxy mines without a delay remove the delay from the rest of the in game deployables as well

  • K1X455K1X455 Posts: 1,885

    If you can't detonate the mine with ability, why won't you detonate the mine with a secondary instead? Not convenient? Not safe?

    Well try detonating it yourself by activating it because you deserve that option.

  • B_MontielB_Montiel Posts: 1,084
    edited April 8

    @Darkwolf3802 said:

    @GatoCommodore said:

    @Darkwolf3802 said:

    @Mr.Cuddlesworth said:

    @Darkwolf3802 said:

    @B_Montiel said:
    That still makes her the only merc that can also punish your own teamates in the direct form of a death, which is not true with every single other example you can find in a FF-off context. And when you (ab)use of specific mechanics of that sort, which are totally off compared to similar gameplay assets, you're neither balancing things thoroughly nor constructing a good gameplay.

    Exception case in video games generally hurt the readability of the overall action and turn it totally gibberish.

    I don't really care about no punishing aspects or not, current mines setting is not readable and accorded to the way the rest of the game works. And that's a far bigger issue in my view.

    Lets not forget mines are one of the most abused items in the game. Just drop and shoot, theres no activation delay unlike other deployables and u cant avoid them in a firefight. Either put a delay on proxy mines like bushwhackers turret or remove delays from all deployables to make it fair.

    It comes in handy when I have to 1v2 a Rhino and Thunder by myself and teammates are not helping with objective.

    its still abuse regardless

    its not abuse if its a "Feature"

    As i said, if there guna keep proxy mines without a delay remove the delay from the rest of the in game deployables as well

    Nah, SD knows plenty enough that's pretty much the only way you can use them efficiently by now.
    I'd love to see some throwback weeks where abilities are reverted to their original state so you guys can see the difference. With 190 damage and bigger explosion radius, mines were very far from the cheap kill grabber it currently is, even while using the drop and shoot technique. You had way more opportunities to use them nicely. A nicely placed mine could turn the tide on many occasions, while it clearly gets way rarer today.

  • EoxEox FrancePosts: 3,194Moderator

    @K1X455 said:
    If you can't detonate the mine with ability, why won't you detonate the mine with a secondary instead? Not convenient? Not safe?

    Well try detonating it yourself by activating it because you deserve that option.

    There's a few areas where disabling the mine with bullets without taking damage is impossible. Also, it's a bug : it must be fixed regardless if you can work around it or not.

  • K1X455K1X455 Posts: 1,885

    @Eox I agree.

    Area denied? There's more than one way.

  • B_MontielB_Montiel Posts: 1,084

    On the original topic of mines not being exploded by abilities :

    • Are sticky bombs detonated by explosives ?
    • How about mines not being disabled by Guardian's shield ?

    Trying to keep the consistency...

  • EoxEox FrancePosts: 3,194Moderator
    edited April 8

    @B_Montiel said:
    On the original topic of mines not being exploded by abilities :

    • Are sticky bombs detonated by explosives ?
    • How about mines not being disabled by Guardian's shield ?

    Trying to keep the consistency...

    I don't remember Stickies being affected by a similar bug, but it's a legit concern. If explosives does not trigger stickies, they definitely should.

    As for mines not being disabled by Guardian's Shield it can be explained by the fact that they're not real projectiles I guess. Was the mine already there when you or your Guardian deployed the shield ?

  • KiraysKirays Posts: 1,480Moderator

    Stickies are affected as well, but because these are detonated shortly after their placement it's barely noticeable and in general not too big of a concern.

  • Mc1412013Mc1412013 Posts: 2,274

    @Eox said:
    How do such a huge bug remain in the game for so long really ? We don't even hear about it in the dev videos.

    If they talked about it in dev vids then when would they have time to repeat information we already know and dont care about

    Hey look i finaly got a sig , and nothing to put here

  • Darkwolf3802Darkwolf3802 Posts: 119

    @B_Montiel said:

    @Darkwolf3802 said:

    @GatoCommodore said:

    @Darkwolf3802 said:

    @Mr.Cuddlesworth said:

    @Darkwolf3802 said:

    @B_Montiel said:
    That still makes her the only merc that can also punish your own teamates in the direct form of a death, which is not true with every single other example you can find in a FF-off context. And when you (ab)use of specific mechanics of that sort, which are totally off compared to similar gameplay assets, you're neither balancing things thoroughly nor constructing a good gameplay.

    Exception case in video games generally hurt the readability of the overall action and turn it totally gibberish.

    I don't really care about no punishing aspects or not, current mines setting is not readable and accorded to the way the rest of the game works. And that's a far bigger issue in my view.

    Lets not forget mines are one of the most abused items in the game. Just drop and shoot, theres no activation delay unlike other deployables and u cant avoid them in a firefight. Either put a delay on proxy mines like bushwhackers turret or remove delays from all deployables to make it fair.

    It comes in handy when I have to 1v2 a Rhino and Thunder by myself and teammates are not helping with objective.

    its still abuse regardless

    its not abuse if its a "Feature"

    As i said, if there guna keep proxy mines without a delay remove the delay from the rest of the in game deployables as well

    Nah, SD knows plenty enough that's pretty much the only way you can use them efficiently by now.
    I'd love to see some throwback weeks where abilities are reverted to their original state so you guys can see the difference. With 190 damage and bigger explosion radius, mines were very far from the cheap kill grabber it currently is, even while using the drop and shoot technique. You had way more opportunities to use them nicely. A nicely placed mine could turn the tide on many occasions, while it clearly gets way rarer today.

    Ive been playing since open access/beta. Im aware

  • SorotiaSorotia Posts: 1,493

    Always amazed me how something that can detect through walls and sometimes kill me through walls could not be triggered by a nade going off right on top of it :D

  • GatoCommodoreGatoCommodore Posts: 4,317

    @Darkwolf3802 said:

    @B_Montiel said:

    @Darkwolf3802 said:

    @GatoCommodore said:

    @Darkwolf3802 said:

    @Mr.Cuddlesworth said:

    @Darkwolf3802 said:

    @B_Montiel said:
    That still makes her the only merc that can also punish your own teamates in the direct form of a death, which is not true with every single other example you can find in a FF-off context. And when you (ab)use of specific mechanics of that sort, which are totally off compared to similar gameplay assets, you're neither balancing things thoroughly nor constructing a good gameplay.

    Exception case in video games generally hurt the readability of the overall action and turn it totally gibberish.

    I don't really care about no punishing aspects or not, current mines setting is not readable and accorded to the way the rest of the game works. And that's a far bigger issue in my view.

    Lets not forget mines are one of the most abused items in the game. Just drop and shoot, theres no activation delay unlike other deployables and u cant avoid them in a firefight. Either put a delay on proxy mines like bushwhackers turret or remove delays from all deployables to make it fair.

    It comes in handy when I have to 1v2 a Rhino and Thunder by myself and teammates are not helping with objective.

    its still abuse regardless

    its not abuse if its a "Feature"

    As i said, if there guna keep proxy mines without a delay remove the delay from the rest of the in game deployables as well

    Nah, SD knows plenty enough that's pretty much the only way you can use them efficiently by now.
    I'd love to see some throwback weeks where abilities are reverted to their original state so you guys can see the difference. With 190 damage and bigger explosion radius, mines were very far from the cheap kill grabber it currently is, even while using the drop and shoot technique. You had way more opportunities to use them nicely. A nicely placed mine could turn the tide on many occasions, while it clearly gets way rarer today.

    Ive been playing since open access/beta. Im aware

    then you must have been aware that proxy do badly against a good player, no need to make her more crappy than she is now.

    shes a meme pub stomping merc now

    Hope County Choir - Keep Your Rifle By Your Side
                                                                    
  • Darkwolf3802Darkwolf3802 Posts: 119

    @GatoCommodore said:

    @Darkwolf3802 said:

    @B_Montiel said:

    @Darkwolf3802 said:

    @GatoCommodore said:

    @Darkwolf3802 said:

    @Mr.Cuddlesworth said:

    @Darkwolf3802 said:

    @B_Montiel said:
    That still makes her the only merc that can also punish your own teamates in the direct form of a death, which is not true with every single other example you can find in a FF-off context. And when you (ab)use of specific mechanics of that sort, which are totally off compared to similar gameplay assets, you're neither balancing things thoroughly nor constructing a good gameplay.

    Exception case in video games generally hurt the readability of the overall action and turn it totally gibberish.

    I don't really care about no punishing aspects or not, current mines setting is not readable and accorded to the way the rest of the game works. And that's a far bigger issue in my view.

    Lets not forget mines are one of the most abused items in the game. Just drop and shoot, theres no activation delay unlike other deployables and u cant avoid them in a firefight. Either put a delay on proxy mines like bushwhackers turret or remove delays from all deployables to make it fair.

    It comes in handy when I have to 1v2 a Rhino and Thunder by myself and teammates are not helping with objective.

    its still abuse regardless

    its not abuse if its a "Feature"

    As i said, if there guna keep proxy mines without a delay remove the delay from the rest of the in game deployables as well

    Nah, SD knows plenty enough that's pretty much the only way you can use them efficiently by now.
    I'd love to see some throwback weeks where abilities are reverted to their original state so you guys can see the difference. With 190 damage and bigger explosion radius, mines were very far from the cheap kill grabber it currently is, even while using the drop and shoot technique. You had way more opportunities to use them nicely. A nicely placed mine could turn the tide on many occasions, while it clearly gets way rarer today.

    Ive been playing since open access/beta. Im aware

    then you must have been aware that proxy do badly against a good player, no need to make her more crappy than she is now.

    shes a meme pub stomping merc now

    Any class can do bad against a good player that knows what their doing.

  • -OCB-Wildcard-OCB-Wildcard Posts: 273
    edited April 9

    @Darkwolf3802 said:

    @GatoCommodore said:

    @Darkwolf3802 said:

    @B_Montiel said:

    @Darkwolf3802 said:

    @GatoCommodore said:

    @Darkwolf3802 said:

    @Mr.Cuddlesworth said:

    @Darkwolf3802 said:

    @B_Montiel said:
    That still makes her the only merc that can also punish your own teamates in the direct form of a death, which is not true with every single other example you can find in a FF-off context. And when you (ab)use of specific mechanics of that sort, which are totally off compared to similar gameplay assets, you're neither balancing things thoroughly nor constructing a good gameplay.

    Exception case in video games generally hurt the readability of the overall action and turn it totally gibberish.

    I don't really care about no punishing aspects or not, current mines setting is not readable and accorded to the way the rest of the game works. And that's a far bigger issue in my view.

    Lets not forget mines are one of the most abused items in the game. Just drop and shoot, theres no activation delay unlike other deployables and u cant avoid them in a firefight. Either put a delay on proxy mines like bushwhackers turret or remove delays from all deployables to make it fair.

    It comes in handy when I have to 1v2 a Rhino and Thunder by myself and teammates are not helping with objective.

    its still abuse regardless

    its not abuse if its a "Feature"

    As i said, if there guna keep proxy mines without a delay remove the delay from the rest of the in game deployables as well

    Nah, SD knows plenty enough that's pretty much the only way you can use them efficiently by now.
    I'd love to see some throwback weeks where abilities are reverted to their original state so you guys can see the difference. With 190 damage and bigger explosion radius, mines were very far from the cheap kill grabber it currently is, even while using the drop and shoot technique. You had way more opportunities to use them nicely. A nicely placed mine could turn the tide on many occasions, while it clearly gets way rarer today.

    Ive been playing since open access/beta. Im aware

    then you must have been aware that proxy do badly against a good player, no need to make her more crappy than she is now.

    shes a meme pub stomping merc now

    Any class can do bad against a good player that knows what their doing.

    That may be true in principle but the extent to how weak they are against a good player is not the same across the board.

    Proxy in general is the weakest Engineer of the four we have, with the exception of a few sections of specific maps; even then this is primarily only the case with her shotgun Loadouts and is situational, at best. Her mines are borderline useless outside of drop and shoot against good players as they are easily destroyed or avoided, save for a few spots where shooting them is impossible without taking damage. Maps like Bridge and Underground both have sections of map where Proxy can find use as there are enough narrow hallways with tight corners she can use to ambush or peek around to fire a quick shotgun blast at near-point blank range. Outside of those few area's every other engineer performs better than her on Attack and Defense, generally speaking, as they all have higher health and still maintain a reasonable movement speed; they additionally all have stronger or more versatile Abilities and/or Guns available to them than Proxy giving them a wider range of viable application. Within high tier play Proxy is easily argued as being the weakest of the Engineers; doing well with her in such play requires you to already out-skill your opponents to begin with, thus you would get better returns with any other Engineer within the same setting.

    Overall this discussion is getting off-track though, this was meant to be a post about a bug with her Mines not being destroyed by explosives any longer; some have brought up how Fletcher's Sticky Bombs suffer the same bug, however its moot point as the repeated reductions to its explosive radius have made it pointless to use them for traps. It was already extremely rare that Sticky Bomb Traps were useful or even marginally effective in high tier play and now they literally are worthless, so if it isn't being detonated it's just to limit your area of movement to use for dodging/strafing.

    There were no mentions of it being an intended change on any medium so it's a bug in the ability, it's pretty clean-cut. All that aside a bug should be fixed regardless, as it's not an intended feature but rather an instance of a mechanic breaking. Not to mention her Mines were originally able to be destroyed with explosives prior to this, as this was never a problem in 2015 when Open Beta began, and yet Splash Damage continues to ignore it; they even managed to miss fixing this during their Summer Squash I, II and III somehow.

    P.S. @stayfreshshoe This needs to be addressed here and now, as such a long-standing bug being left unchecked already calls into question the priorities and general competence of Splash Damage as a developer. Now I love Dirty Bomb, but that doesn't mean such glaring negligence can be ignored; this is an issue that has been left alone far too long and I doubt I'm the only one who feels this way.

  • JigstrawJigstraw Posts: 20
    edited April 16

    it's been 9 months, fix the @$!# mines already. They broke shortly before the release of turtle, and I'm so tired of terrible proxies getting away with things they shouldn't because of a bug that's broken the most reliable way of getting rid of her mines safely.

    Also with the way they are now, if a proxy drops TWO mines in the same spot, you can shoot one of them and try to run through, only for the second one, hidden by the smoke from the first explosion, to kill you anyway. It's such bullshit.

This discussion has been closed.