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new merc : Kali

mercenary name : Kali
mercenary class : engineer
hit points : 80
advised speed : 450

mercenary background :

Kali is a self-taught indian computer and robotics engineer who hacked the CDA headquarters for fun whan he was just 18. To avoid prison for many years, he has been offered a bargain : to work for the CDA, hacking what was ordered and handling back the information he found. He accepted, however he always had bad relations with his superiors, which he thought were too dumb to understand his work. So after 5 years, he broke the contract, threatening to broadcast all his knowledge to the highest bidder. He is now short on cash, needing a large sum of money for a "personal project" he always keeps quiet about.

ability 1

hack deployable : allows Kali to convert any enemy deployable to his team's allegiance. Up to two deployables can be converted at a time. Any destroyable deployable can be converted.
Ability range : 20 meter
ability cooldown : 20 seconds
ability activation time : 4 seconds

ability 2 :
passive ability.
self-made interferometer : allows Kali to detect any deployable in a 15 meter range around. The device must stay in Kali's detection radius for 3 seconds before he can detect it.

ability 3 : objective specialist (same as any engineer merc)

primary weapon : hochfir

secondary weapon : DE.50

melee weapon : Stilnotto Stilletto

note : My idea came from the impressive amount of deployables being available in this game. I have spent several games destroying 50 + deployables, so i thought it could be tactical to capture deployables, without being OP either. Capturing a turret, a mine or a health station can change the outcome of a battle. Considering it is still a situational ability, i thought of improving it by allowing 2 devices to be captured at the same time. I'm not 100% sure about the weapons, i focused more in the hack deployable ability. I still see a low-mid range primary weapon, matching with Kali's ability range which are 15 and 20 meter. So i view him as a close combat engineer. I hope you liked this.

Cheers,

Gegezz

Comments

  • gegezzgegezz Posts: 8

    p.s. if the deployable is being detected, hacking it can be done through walls in my intent.

  • gegezzgegezz Posts: 8

    Also, against a mirror opponent, a device can only be captured every 20 seconds. The deployable is protected meanwhile.

  • JJMAJRJJMAJR Posts: 1,117

    The problem with an anti-deployable class is that it becomes very bad when people don't use deployables, and with dirty bomb's limited loadout system it usually is a bad idea to introduce hard counters among mercs.

  • CordycepsCordyceps Posts: 78

    You know what's a good way to deal with deployables? Phantom.

  • gegezzgegezz Posts: 8

    phantom uses a very different mechanic. It's AOE, mine is targetted. It only disables, mine captures. Phantom's skill is temporary, mine is long lasting. Also my merc can detect deployables where phantom doesn't. On the contrary, phantom can become invisible, where kali can't. Everything is pretty different to me between them.

  • Da_MummyDa_Mummy Posts: 235

    I really really like this concept since it's actually really different from the normal boring EMP stuff and the Indian aspect has been requested by the community as well so you might even get all checks out.
    However this concept has already been made so expect some people getting pissed because of it.

    @gegezz said:
    phantom uses a very different mechanic. It's AOE, mine is targetted. It only disables, mine captures. Phantom's skill is temporary, mine is long lasting. Also my merc can detect deployables where phantom doesn't. On the contrary, phantom can become invisible, where kali can't. Everything is pretty different to me between them.

    And Phantom just destroys them instead of making them useful for his team.
    Overall a neat idea.

  • gegezzgegezz Posts: 8
    edited March 4

    I must say i didn't check the lengthy amount of suggestions everyone made before posting as of now, so maybe someone had an idea partly similar, but i'm rather glad someone shares my point of view. I'll happily share it with anyone who posted something looking like this before i yet don't know about. I'll try to check this.

  • HadronZodiacHadronZodiac Posts: 336

    @gegezz said:
    phantom uses a very different mechanic. It's AOE, mine is targetted. It only disables, mine captures. Phantom's skill is temporary, mine is long lasting. Also my merc can detect deployables where phantom doesn't. On the contrary, phantom can become invisible, where kali can't. Everything is pretty different to me between them.

    Is it possible to destroy a deployable that you capture?

    I think it would be better if it has double the hp when hacked, and can only be hacked for a limited time.

  • MaddMann3MaddMann3 Posts: 20
    edited March 28

    I can see you probably, unintentionally made it a bit like Sombra from Overwatch, although the idea itself is pretty neat, just sayin'. i'm not asking for any changes made, okay bye now.

  • HadronZodiacHadronZodiac Posts: 336

    @Cordyceps said:
    You know what's a good way to deal with deployables? Phantom.

    And surprisingly hunter

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