Last known good version:
First affected version:
20180123 Lead and Iron introduced this change:
- Other Changes and Fixes
- Fixed a bug with Fel-ix cocking sound not playing
I don't remember how the FEL-IX behaved prior to Lead and Iron, so I don't know whether it improved this behavior or not.
GatoCommodore: Sniper bolt-action rechambering sounds can be heard across the map (third-person sound)
If you fire the FEL-IX while zoomed in, and you zoom out before the next shot is ready, you will hear the chambering noise only when you zoom out.
You can play the chambering noise repeatedly, on top of each other, if you rapidly zoom in and out while preparing the next shot.
If you fire the FEL-IX while zoomed in the entire time, you will not hear any chambering noise at all (or, very rarely, just the first layered click, or just the first click and the last brass drop).
Steps to reproduce:
Prior to Dockyard, if you fired and immediately switched weapons, the FEL-IX's chambering noise would play anyway. When you switched back, no sound would be played.
The FEL-IX also didn't play extra chambering noises upon zooming out. (The MOA SNPR-1 was already doing this for some time by then.) It's unclear whether Dockyard introduced it or not.
In Dockyard and later, it was very easy to replicate this behavior locally/offline: The FEL-IX's chambering noise would be silent usually immediately (on the very first shot no-scoped, if not after few repeated ones), for any shot regardless of zoom, and it would stay that way across several SwitchLevels.
The MOA SNPR-1 occasionally plays a partial chambering noise (the latter portion?) if you cancel, and then switch back while holding zoom.