Planned Forum Maintenance - 24th May 2018

We will be doing maintenance on 24th May 2018. The forums will be read-only until the maintenance is finished.

New Dev Video: Phantom Improvements

stayfreshshoestayfreshshoe Posts: 674Administrator, Moderator, Developer

Hey all,

Phantom's getting some more tweaks! Want to know what? Check out the video..

Official Dirty Bomb Forums: http://forums.dirtybomb.com/
Official Dirty Bomb Reddit: https://www.reddit.com/r/Dirtybomb/
Official Dirty Bomb Twitch:
Community Spotlight: 'Skillset of a good DB player P2: Gamesense' by Kompot:

Subscribe to us on YouTube: https://www.youtube.com/user/dirtybombgame/videos
Like us on Facebook: https://www.facebook.com/DirtyBombGame/
Follow us on Twitter: https://www.twitter.com/DirtyBomb

Enjoy!
shoe.

Comments

  • watsyurdealwatsyurdeal Posts: 4,813

    I am so confused, what are yall trying to do with Phantom? Fully invis but unable to attack until he decloaks or partial invis and able to attack from cloak?

    Cause the second one is bs, and was nerfed eventually into the ground for the reason, yet we have yet to see you do the first one properly. Yet I keep hearing it's what is supposed to be in the game, yet it's not, and not in the merc roll call. This is where I last heard of it:

    What gives?????

    So hey, I have a small guide here you may like, go ahead, read it, you know you want to.


    ダーティーボムは非常に良いですが、あなたは非常に悪いです
  • I'd rather leave him the way he is, just take away his primaries.

  • neonlichtsneonlichts Posts: 465

    I liked the old cloak visual better
    You could make it more transparent I'm sure

  • PorkchopiyaPorkchopiya Posts: 41

    @stayfreshshoe is there any chance to get Obsidian Phantom in Steam Store DLC and Hunter Special Ed.?

  • LolfacedLolfaced Posts: 4

    i do understand that phantom for so many people is too op, and i do feel it the same way.The only way u can notice a phantom is when ur teamm8/u r getting kills or he missing him first slash which is kinda unfair. Please make him more louder when hes in his armor and pls make his guns less damaging( give him Smg's ).

  • hey DB team, i am a player of dirty bomb and i was playing phantom constantly from the update. according to me these changes are not needed as:
    1) it would change the core mechanics of phantom and how he was intended to work
    2) after these tweaks he would be same as old phantom which is not what is intended
    3) people are complaining about invis cause they dont realize the way his stealth works and they dont know that he is pretty visible on high brightness

    Instead of these i would recommend these changes:
    1) when phantom attacks instead of getting of of invis immediately it would decloak in pattern making a weird sound to indicate others that he is decloaked( dont make it too high or it will ruin his flank always)
    2) make him charge upto 3 emp charges in his stealth which can be used outside his cloak too(if he uses his 1 emp charge out of cloak the decloaking sound will increase a bit)and the min value he can store in stealth is 1 (as per how current emp works)

    except these rest of his mechanics are working as intended and i think he is easy to spot if you are aware of your surroundings. nerfing him will revert the new changes made so we suggest that he is balanced at this position.
    thank you,

  • NexDroidNexDroid Posts: 78

    I think that he needs a short period after decloak before he can attack by any kind. Also it would be nice if he could get his hp decreased so he can be killed before running at you. Now a skilled pahntom can chain his melee kills and wipe a half of a team. I think he should be more focused on hit and run tactic.

  • ThePigVomitThePigVomit Posts: 383

    I think the attack from cloak is fine, from a practical gameplay standpoint.

    However if the player chooses to attack from cloak, there should be an enhanced cloak cool down. Avoid the extreme cool down by manually decloaking and not attacking till visible. The theory is when firing/slicing when the cloak is active it 'shorts' it out. Additionally if attacking from cloak there should be a damage penalty to the attacker from the 'short'... say 10% of health.

    Just random musings.

  • hey DB team, i am a player of dirty bomb and i was playing phantom constantly from the update. according to me these changes are not needed as:
    1) it would change the core mechanics of phantom and how he was intended to work
    2) after these tweaks he would be same as old phantom which is not what is intended
    3) people are complaining about invis cause they dont realize the way his stealth works and they dont know that he is pretty visible on high brightness

    Instead of these i would recommend these changes:
    1) when phantom attacks instead of getting of of invisibile immediately it would decloak in pattern making a weird sound to indicate others that he is decloaked ( don't make it too high or it will ruin his flank always)
    2) make him charge upto 3 emp charges in his stealth which can be used outside his cloak too(if he uses his 1 emp charge out of cloak the decloaking sound will increase a bit)and the min value he can store in stealth is 1 (as per how current emp works)

    except these rest of his mechanics are working as intended and i think he is easy to spot if you are aware of your surroundings. nerfing him will revert the new changes made so we suggest that he is balanced at this position.
    thank you,
    SAD627> @TheRealSAD627 said:

    hey DB team, i am a player of dirty bomb and i was playing phantom constantly from the update. according to me these changes are not needed as:
    1) it would change the core mechanics of phantom and how he was intended to work
    2) after these tweaks he would be same as old phantom which is not what is intended
    3) people are complaining about invis cause they dont realize the way his stealth works and they dont know that he is pretty visible on high brightness

    Instead of these i would recommend these changes:
    1) when phantom attacks instead of getting of of invis immediately it would decloak in pattern making a weird sound to indicate others that he is decloaked( dont make it too high or it will ruin his flank always)
    2) make him charge upto 3 emp charges in his stealth which can be used outside his cloak too(if he uses his 1 emp charge out of cloak the decloaking sound will increase a bit)and the min value he can store in stealth is 1 (as per how current emp works)

    except these rest of his mechanics are working as intended and i think he is easy to spot if you are aware of your surroundings. nerfing him will revert the new changes made so we suggest that he is balanced at this position.
    thank you,

    Also in addition it would be nice that if he attacks the decloak works as i mentioned above and once he attacks he decloaks and ehen he stops firing he will go in stealth the same manner he decloaks. doesnt nerf/buff hin completely.

Sign In or Register to comment.