The previous post was mundane and for rest of us. Ideal latencies for this game actually range from 40~80ms (ideally 60ms), where the most balanced performance can be achieved across all archetypes (Fire Support, Medic, Assault, Objective Specialist, RECON). It is interesting to note latencies are affected by cloud traffic between ISPs and intercontinental links. However these are governed, some of us are more fortunate enough that the their bandwidth capacity is not a limitation which we observed early in 2017. That being said, I feel that there is still a practical limit at which Dirty Bomb can be reasonably played and what these limits are is the point of investigation.