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Determine your level of craziness

K1X455K1X455 Posts: 1,892
edited February 13 in General Chat

The previous post was mundane and for rest of us. Ideal latencies for this game actually range from 40~80ms (ideally 60ms), where the most balanced performance can be achieved across all archetypes (Fire Support, Medic, Assault, Objective Specialist, RECON). It is interesting to note latencies are affected by cloud traffic between ISPs and intercontinental links. However these are governed, some of us are more fortunate enough that the their bandwidth capacity is not a limitation which we observed early in 2017. That being said, I feel that there is still a practical limit at which Dirty Bomb can be reasonably played and what these limits are is the point of investigation.

Determine your level of craziness 6 votes

BETWEEN 241ms but BELOW 280ms
-OCB-WildcardGatoCommodoreSteve_Harveyfryszopen 4 votes
BETWEEN 281ms but BELOW 320ms
Xenithos 1 vote
BETWEEN 321ms but BELOW 360ms
K1X455 1 vote
BETWEEN 361ms but BELOW 400ms - You must MOSCOW resident. Possibly up to 180% hit-box increase


  • GatoCommodoreGatoCommodore Posts: 4,388
    BETWEEN 241ms but BELOW 280ms

    please educate me on latencies

    Hammock - Oh the Bliss (Reinterpretation) | Far Cry 5
  • K1X455K1X455 Posts: 1,892
    edited February 13
    BETWEEN 321ms but BELOW 360ms

    What I'll tell you about is that your hit box appears to be in several clients. Their latencies, including yours, determine "frame window" of being hit and receiving damage; the net effect is increasing your hit box size, thus increasing your chances of being hit in several locations on the map. This has something to do with how UE3 implements replication based on this article. As your chances of being hit is increased, the applied aim punch / view kick is also increased in duration for every hit you receive on all other players shooting you.

    So TLDR, higher latencies increase your hitbox proportionately.

    Ideally, you & all players must have an average latencies between 40 and 80ms. The greater the variance, the more disadvantaged the higher latency player will be.

    Post edited by K1X455 on
  • neonlichtsneonlichts Posts: 465

    What's next?
    "How many times do you reload per match?"
    "How many servers are there in your region?"

  • SplicerrrSplicerrr Posts: 179

    I love how you put in all caps "RECON"

  • BETWEEN 241ms but BELOW 280ms

    I used to goof around playing with Dox on the Australia Servers so thats my only frame of reference here. This is less how crazy I am, but rather how much I'm willing to put up with to play with friends. xD

  • XenithosXenithos Posts: 1,761Special Editor
    BETWEEN 281ms but BELOW 320ms

    I've played in Asia to play with friends. Some of those Asians are really bad, kina felt like playing with bots, would be fine with occasional rubber banding in those pings again. Honestly it wasn't really that bad.

    I don't care how much you've played or how good your aim is - If you haven't touched the game at least twice in three months then I see your "opinion" as hot moot.

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