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Will the next "BUFF" ULTIMATELY make Phantom GUD again?

TheStrangerousTheStrangerous Posts: 2,173
edited February 8 in Mercenary Discussion

After TWO AND A HALF YEARS of Phantom being the "Poopy Tier Lonely Virgin Merc", after receiving nerf hammer pulled outa SD pants. He's finally getting the ambiguous buff called "FULLY INVISIBLE CLOAK", which has a lot of varying meanings.

So, what are your predictions?

I doubt it, with so many "buffs" that were suppose to fix him, something always went wrong. Or maybe I'm unable to get hyped for anything at all, these days. Thanks AAA gaming and your lies!

Will the next "BUFF" ULTIMATELY make Phantom GUD again? 25 votes

Duh, it's FULLY INVISIBLE CLOAK, what more do you want.
8%
sangrexlol98javelin_main 2 votes
Doubt it, something WILL GO WRONG, Murphy's Law, look it up!
40%
Guzioll2cDr_PlantbossTheStrangeroushenki000R3dN3ckelire01XSheepieXSiwaonaDaphnewenReXenderTzAr 10 votes
Ugh... I dunno *shrugs
52%
K1X455-OCB-WildcardLord_CoctusBlackboltLWjooshoyesCordycepsGatoCommodoreMuddyGrenadekirinichiban42FishRollsCraiknMr.CuddlesworthDa_Mummy 13 votes

Dirty Bomb = Lawbreakers 2.0 Electric Boogaloo

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Comments

  • CordycepsCordyceps Posts: 78
    Ugh... I dunno *shrugs

    I think the EMP change will def help with stealth, but I'm not sure how I feel about "uuncloak before action" instead of "uncloak upon action". Yeah, you can get behind enemy lines easier, but then what? It'll be way harder to go for those stealth katana kills.

  • TheStrangerousTheStrangerous Posts: 2,173
    Doubt it, something WILL GO WRONG, Murphy's Law, look it up!

    Well, if you'd remove uncloaking time, then say hello to The Hidden from "The Hidden" mod.

    I was unfortunate to never experience Phantom in his prime release, back when he was a monster. But judging by the old vids...

    Yeah, let's not try to make him a Jedi... USE... GUNS!

    Dirty Bomb = Lawbreakers 2.0 Electric Boogaloo

  • Ugh... I dunno *shrugs

    Yes make him a Jedi able to deflect bullets with his katana.

    Darth Phantom will inspire awe and terror in all.

  • jooshoyesjooshoyes Posts: 347
    edited February 8
    Ugh... I dunno *shrugs

    Well now he should be able to sneak behind enemy lines as designed (even if the noise remains, as it just gives you feedback that he might be about to decloak, rather than see this shadow, shoot it).

    The pulse is also a good idea, and while I didn't think he should have gone this route before , I believe this was actually quite a smart idea by designing him around stealthy gameplay, but ultimately having a utility that can be used by the entire team, without them both nullifying each other like they used to.

    However, no idea if he will be picked, we will have to wait and see.

  • Drac0rionDrac0rion Posts: 462

    It's more than I expected from SD.

    I need to test how easy it will be now to EMP enemy defenses without putting yourself at risk. If that aspect will now hold any value, I might consider the rework a success. If not, then instead of a rework I'd just call it a buff to pubstomping.

    If you can't EMP without putting yourself in immediate danger, then he's still worthless as a comp pick. But if it's too easy to run around invisible and execute 1 player assassinations or risk free EMPs on key deployables then he'll soon get nerfed again.

    I'm now more worried about the invisibility than EMP in his kit, but it all needs testing.
    Glad that he's finally equally valuable as an assassin on offense as much as defense thanks to the invisibility buff.

  • Da_MummyDa_Mummy Posts: 235
    Ugh... I dunno *shrugs

    Since it's exactly like TF2 spy now and he worked for 10 year... maybe. Not sure yet if it fits DB yet.

  • CraiknCraikn Posts: 27
    Ugh... I dunno *shrugs

    DBTF2 Spyantom inc. ! :D

  • CraiknCraikn Posts: 27
    Ugh... I dunno *shrugs

    @Da_Mummy said:
    Since it's exactly like TF2 spy now and he worked for 10 year... maybe. Not sure yet if it fits DB yet.

    but TF2 is slower and the spy can backstab EVERYONE onehit ^^* ...aaand claok as another player...maybe FunTom needs that to :o ?

  • TheStrangerousTheStrangerous Posts: 2,173
    Doubt it, something WILL GO WRONG, Murphy's Law, look it up!

    Pfff... TF2 spies.

    Bothan Spies from BF2 did cloaking, before it was cool.

    Dirty Bomb = Lawbreakers 2.0 Electric Boogaloo

  • GuziolGuziol Posts: 363
    Doubt it, something WILL GO WRONG, Murphy's Law, look it up!

    Still gonna be @$!#.

  • Ugh... I dunno *shrugs

    I feel like the EMP after decloaking, if not used prior, is gonna be ass. Kinda takes away the control, especially if you are trying to be extra sneaky.

  • LifeupOmegaLifeupOmega Posts: 2,071

    Full cloak means easy picks on medics/engineers every spawn wave. Hf with that.

    Reminder that it's always okay to vote kick a sniper, no matter how well they're doing.
  • Doubt it, something WILL GO WRONG, Murphy's Law, look it up!

    @LifeupOmega said:
    Full cloak means easy picks on medics/engineers every spawn wave. Hf with that.

    So you'd rather fight with snipers? :)

    Time to develop Spidey sense, then.

    Dirty Bomb = Lawbreakers 2.0 Electric Boogaloo

  • -OCB-Wildcard-OCB-Wildcard Posts: 295
    edited February 10
    Ugh... I dunno *shrugs

    To be honest I doubt it will change a thing, outside of annoying the players who know how to play him and have used him in this screwed up state for long enough. It won't change how ineffective the idiot newbie Phantoms are for the team; nothing will fix that because it's something that requires gamesense, positioning, good timing, map knowledge and coordination. The fix for him is honestly something as simple as making the EMP a seperate ability from his cloak entirely, and maybe very minutely reducing the noise it makes (Just tweaking it by small amounts til it's just right); it's so loud that it's nearly impossible to miss, at this point, without the Sneaky augment (Something that got phased out in Gen 2 cards but actually makes him playable). But what do any of us know; the majority of players, with any common sense, have been saying this about his Cloak's EMP for a long time but apparently SD thinks they know better.

    I probably sound mildly annoyed here but, in honesty, it's hard not to be when this has been the trend for three years with this game; they make changes to appease the pub players and seemingly weigh input from the comp scene players less heavily (Despite the fact that most pub players these days are the same ones who I've had to explain what an Objective is to...). So, to be fair, "mildly annoyed" is likely putting it lightly.

  • GatoCommodoreGatoCommodore Posts: 4,388
    Ugh... I dunno *shrugs

    @LifeupOmega said:
    Full cloak means easy picks on medics/engineers every spawn wave. Hf with that.

    so youre saying medics and engies needs to stick to the team more instead of sitting alone with their deployable on a corner?

    Hammock - Oh the Bliss (Reinterpretation) | Far Cry 5
                                                                    
  • XenithosXenithos Posts: 1,761Special Editor

    @Mr.Cuddlesworth said:
    Yes make him a Jedi able to deflect bullets with his katana.

    Darth Phantom will inspire awe and terror in all.

    We absolutely don't need a genji.

    I don't care how much you've played or how good your aim is - If you haven't touched the game at least twice in three months then I see your "opinion" as hot moot.

  • XenithosXenithos Posts: 1,761Special Editor

    @TheStrangerous said:
    Pfff... TF2 spies.

    Bothan Spies from BF2 did cloaking, before it was cool.

    Original BF 2 was one of the best shooters ever made. I miss playing hero brawls on most eisley and wampa hoth battles and space point missions.

    I don't care how much you've played or how good your aim is - If you haven't touched the game at least twice in three months then I see your "opinion" as hot moot.

  • XenithosXenithos Posts: 1,761Special Editor

    They're going to likely forget to remove sound or they're going to keep his cloak at the already unbearably short duration it has. But if the delay isn't too long when uncloaking then he may be just fine! :)

    I don't care how much you've played or how good your aim is - If you haven't touched the game at least twice in three months then I see your "opinion" as hot moot.

  • Doubt it, something WILL GO WRONG, Murphy's Law, look it up!

    I like the idea, but It will never be perfect until it's been tweaked.

    Who am I kidding, it will never be perfect.

  • I sure hope it doesn't make him good again. Else it's bye bye from me and my mates again :D

  • Doubt it, something WILL GO WRONG, Murphy's Law, look it up!

    Well...

    The memetic Blade has made his last Phantom before rework montage.

    Kinda felt sentimental. Since it might be over forever, how we joked about him being the meme-tier merc. The feeling is both sad and exciting. Entering the the age and all...

    Since we're getting closer to judgement day, any last words for current Phantom?

    Dirty Bomb = Lawbreakers 2.0 Electric Boogaloo

  • Lord_CoctusLord_Coctus Posts: 2,347
    Ugh... I dunno *shrugs

    Here lies Phantoms forever unable to stab engineers and shoot Proxy mines instantly.

    MakeMachinePistolsGoodAgain

  • elire01elire01 Posts: 2
    Doubt it, something WILL GO WRONG, Murphy's Law, look it up!

    For god's sake phantom is in good point right now..
    So were shotguns...

    Please don't nerf him and shotguns anymore..

    Now but seriusly. NEVER ADD decloak animation. It will make him even worse than he is now.
    ADD THE ARMOR BACK FOR THE LOVE OF GOD, 20 points of damage and no armor? Is this a joke? You know what is 20 points of dmg in dirty bomb? 2 pistol shots "2 PISTOL SHOTS"
    make so it's 40 points of armor. On the other hand don't touch the cloak mechanic, it's good, it's stealth done correctly honestly invisible phantom will be more anoying than balanced and current "slightly visible silvet" makes it perfect also about the emp... the whole point of it is to avoid horrible deaths from proxy mines... honestly i like the idea of being able to enable emp but don't make a cooldown or charge up. Please SD... leave him alone... cry babies already hurt him too much on release. Also Phantom is not a RCON.. he's a fragger and that's how it should be. It's great alternative for ppl that are bored of using m4a1 and throwing nades.

  • OP as @$!# later all. Game ruined. Not even exaggerating.

  • Doubt it, something WILL GO WRONG, Murphy's Law, look it up!

    Odd... We were all right from the start. All poll options are right! :worried:

    Dirty Bomb = Lawbreakers 2.0 Electric Boogaloo

  • Da_MummyDa_Mummy Posts: 235
    Ugh... I dunno *shrugs

    @TheStrangerous
    He IS good but something went wrong... because he is too good.
    And I still don't know :3

  • LifeupOmegaLifeupOmega Posts: 2,071
    edited February 28

    See, told you all he'd be bullshit. Good Phantoms pick out your key players with virtually zero counterplay, doesn't matter if they die cause you can't push with a medic or engi down anyway. See you all next patch where I'll make more accurate predictions.

    Not surprising that recons continue to ruin the game.

    Reminder that it's always okay to vote kick a sniper, no matter how well they're doing.
  • watsyurdealwatsyurdeal Posts: 4,813

    He's not too good, people just aren't used to him yet. Yall jump to conclusions faster than conspiracy theorists.

    So hey, I have a small guide here you may like, go ahead, read it, you know you want to.


    ダーティーボムは非常に良いですが、あなたは非常に悪いです
  • Ugh... I dunno *shrugs

    @watsyurdeal said:
    He's not too good, people just aren't used to him yet. Yall jump to conclusions faster than conspiracy theorists.

    I sorta agree. Phantom is not too good at anything besides 1v1 because of his loadout. Honestly, all I want is a delay between decloaking and attacking which would make fighting against Phantoms more manageable.

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