After playing the game for a good 700+ hours and watching your latest dev update video, I feel like I need to address some things.
First of all, I am not exactly sure about the casual matchmaking. It feels like either stomping or getting stomped, the amount of matches it actually feels like I had a good and close match is scarily small.
Second, in the latest dev update video, shoe addressed the top 3 biggest issues according to feedback. One of which was that people thought this game was pay to win. I admit buying some stuff from the store, but I never felt like I had to buy something just to get an edge or get on a level playing field with other players. I am simply amazed that people still think to this day that P2W is the case here and it saddens me to say, but I think the all merc bundle is/was a colossal @$!# up. You all are giving people the opportunity to buy every.single.merc.current.and.future. I have the feeling this is only going to make people scream more P2W (technically it would be Pay 2 Skip but people don't seem to know that exists).
Another thing were load out cards and that lead and iron cards would be removed. I am not exactly sure if I feel okay with that one. Getting a bronze or above before felt great! You had the feeling RNG'jezus was smiling upon you and you valued the card a lot more, even when it was meh at best. Now, I would figure the base that would drop it Bronze.... Couple that with default cards getting 3 augments from the start, I feel like this is another bad decision. The default cards were the ones you are supposed to learn the merc with until you get better with them and get another card for them. Augmented cards from the beginning can give new players a wrong impression about a merc or mercs with or without a certain set of augments.
Above all of this, crates would drop bronze, silver, gold and cobalt cards.... This isn't a lot and we all know that. Are we going to get other tiers of cards to compensate 2 tiers being straight out of the game?
Last thing related to cards, crafting costs. Not for credits, but for fragments. I can grind 50K for a cobalt in a week or so and with the old system, it was always a fun little thing I did with my friends. Starting with as close to 0 as you could get and trying to get to 50K first in a week time, we had some good times with that. But now? 20K fragments? That is a 1 month worth grind that most likely very few are going to go for, since your still gambling if you are going to get a card that is worth while. I would suggest cut the price between 25%-50% and make recycling yield the same value as the amount of cards you used in the old system to trade in cards. For example (assuming the prices stay the same) 2 cobalt's recycled gives you enough fragments to make another cobalt. This would make the current system a lot les infuriating.
Something else I want to talk about here is spam. We all most likely participated in it and came up against it at least once and it is annoying. Losing cause the enemy team spammed proxy's, nader's, stoker's, etc. is FAR from enjoyable. Is this ever going to be addressed or are we going to have to learn to live with it?
Furthermore, I want to talk Weapon skins. I cant get behind them simply put, some of them look don't look that great and my biggest complaint: You have to pay for keys with real money to open a cosmetic case whilst gambling if you are going to get something worthwhile and in a decent condition. If you really want to add these skins to the game, remove the cases and add the weapons to new card tiers for people to work towards.
Now, I may sound like I am just angry at the game and at the team behind it, but I am simply disappointed with the choices that have been made lately. These things I mentioned above plus frequent performance problem that occur make it really hard to enjoy sometimes. But at the end of the day, I want DB to be the best that it can be. There is a reason that I already have spend some money on minor things and have racked up 700+ hours in this game, that is cause I want this game to succeed in the long run and I am afraid that short term "solutions" that seem to favour the new player are pushing away the long time players by making the game as generic as possible and by making it look like the rest.
I miss the good old days were Dirty Bomb would really stand out of the F2P crowd with being stubborn and taking its own path, but now... I don't know anymore.