Dear Splash Damage

After playing the game for a good 700+ hours and watching your latest dev update video, I feel like I need to address some things.

First of all, I am not exactly sure about the casual matchmaking. It feels like either stomping or getting stomped, the amount of matches it actually feels like I had a good and close match is scarily small.

Second, in the latest dev update video, shoe addressed the top 3 biggest issues according to feedback. One of which was that people thought this game was pay to win. I admit buying some stuff from the store, but I never felt like I had to buy something just to get an edge or get on a level playing field with other players. I am simply amazed that people still think to this day that P2W is the case here and it saddens me to say, but I think the all merc bundle is/was a colossal @$!# up. You all are giving people the opportunity to buy every.single.merc.current.and.future. I have the feeling this is only going to make people scream more P2W (technically it would be Pay 2 Skip but people don't seem to know that exists).

Another thing were load out cards and that lead and iron cards would be removed. I am not exactly sure if I feel okay with that one. Getting a bronze or above before felt great! You had the feeling RNG'jezus was smiling upon you and you valued the card a lot more, even when it was meh at best. Now, I would figure the base that would drop it Bronze.... Couple that with default cards getting 3 augments from the start, I feel like this is another bad decision. The default cards were the ones you are supposed to learn the merc with until you get better with them and get another card for them. Augmented cards from the beginning can give new players a wrong impression about a merc or mercs with or without a certain set of augments.

Above all of this, crates would drop bronze, silver, gold and cobalt cards.... This isn't a lot and we all know that. Are we going to get other tiers of cards to compensate 2 tiers being straight out of the game?

Last thing related to cards, crafting costs. Not for credits, but for fragments. I can grind 50K for a cobalt in a week or so and with the old system, it was always a fun little thing I did with my friends. Starting with as close to 0 as you could get and trying to get to 50K first in a week time, we had some good times with that. But now? 20K fragments? That is a 1 month worth grind that most likely very few are going to go for, since your still gambling if you are going to get a card that is worth while. I would suggest cut the price between 25%-50% and make recycling yield the same value as the amount of cards you used in the old system to trade in cards. For example (assuming the prices stay the same) 2 cobalt's recycled gives you enough fragments to make another cobalt. This would make the current system a lot les infuriating.

Something else I want to talk about here is spam. We all most likely participated in it and came up against it at least once and it is annoying. Losing cause the enemy team spammed proxy's, nader's, stoker's, etc. is FAR from enjoyable. Is this ever going to be addressed or are we going to have to learn to live with it?

Furthermore, I want to talk Weapon skins. I cant get behind them simply put, some of them look don't look that great and my biggest complaint: You have to pay for keys with real money to open a cosmetic case whilst gambling if you are going to get something worthwhile and in a decent condition. If you really want to add these skins to the game, remove the cases and add the weapons to new card tiers for people to work towards.

Now, I may sound like I am just angry at the game and at the team behind it, but I am simply disappointed with the choices that have been made lately. These things I mentioned above plus frequent performance problem that occur make it really hard to enjoy sometimes. But at the end of the day, I want DB to be the best that it can be. There is a reason that I already have spend some money on minor things and have racked up 700+ hours in this game, that is cause I want this game to succeed in the long run and I am afraid that short term "solutions" that seem to favour the new player are pushing away the long time players by making the game as generic as possible and by making it look like the rest.

I miss the good old days were Dirty Bomb would really stand out of the F2P crowd with being stubborn and taking its own path, but now... I don't know anymore.

MakeDirtyBombUniqueAgain

Comments

  • MeerkatsMeerkats Posts: 109
    edited January 12

    Agree.

    I'd also like to add that Dirty Bomb really doesn't need any new mercs. Like really, really, really. Unless it can be objectively proven the new merc fulfills a needed role that is currently open, that merc should not be added. This includes Hunter.

    This isn't Overwatch or League of Legends. I would much rather see a focus on quality, not quantity. If you're going to insist on adding a bunch of unnecessary bullshit, let us know now so we can move on.

    Post edited by Meerkats on
  • arharr3arharr3 Posts: 37

    As someone who plays both DB and warframe alot I will drop something here: https://www.reddit.com/r/Warframe/comments/7p0qkh/the_secret_to_warframes_success_is_allowing/
    In warframe you dont pay real money for the RNG , you pay it to skip the RNG and get the stuff you want right away.
    In DB you pay real money for a tiny, tiny little chance to get a very good looking skin for the gun you want, only to end up with something very, very ugly for a gun you never use.
    Best way to demotivate players when it comes to buying keys or unlocked crates , especially after they have experienced how unreal the dropchance for the best item in the box actually is. This is coming from someone who got in ~600 ingame hours three cobalts.
    From what Ive seen this makes me a really lucky person , especially since two of them were pretty good and not just Fragment fodder.

  • NailNail Wpg, CanadaPosts: 3,453

    don't spend any actual money, it can't buy you better anything. Cobalts are useless, Golds are useless, Silvers are useless, being able to pick an Bronze with augments you like is somewhat useful but still easy in game

    moop
  • @Nail said:
    don't spend any actual money, it can't buy you better anything. Cobalts are useless, Golds are useless, Silvers are useless, being able to pick an Bronze with augments you like is somewhat useful but still easy in game

    True, but with the time I have put in game it is time to work towards some higher tier cards. I cant stand looking at woodland all day...

  • teflonloveteflonlove Posts: 463

    @ARandomLugia said:
    I think the all merc bundle is/was a colossal @$!# up. You all are giving people the opportunity to buy every.single.merc.current.and.future. I have the feeling this is only going to make people scream more P2W (technically it would be Pay 2 Skip but people don't seem to know that exists).

    Is this really going to be a thing? Occasional balancing @$!# ups notwithstanding, in reasonably skilled hands every merc in DB is viable. You regularly see people well past level 100 playing the default mercs Aura and Skyhammer.

    I'd hope even a level 5 player would realize what's possible once he sees an experienced Skyhammer annihilating large parts of a team with a well timed air strike. Or an Aura holding a choke point with a well placed health station and collecting miracle worker badges by frantically reviving team mates.

    Paladins also has an "all and future champions" pack and I don't recall having seen any major complaints about that.

  • frostyvampirefrostyvampire Posts: 1,145

    @Meerkats said:
    I'd also like to add that Dirty Bomb really doesn't need any new mercs. Like really, really, really. Unless it can be objectively proven the new merc fulfills a needed role that is currently open, that merc should not be added. This includes Hunter.

    This isn't Overwatch or League of Legends. I would much rather see a focus on quality, not quantity. If you're going to insist on adding a bunch of unnecessary bullshit, let us know now so we can move on.

    I actually disagree with that statement. I'd much rather have multiple choices when I have to fulfill a specific role.

    Like having the choice between Aimee and Vassili for sniping. Vassili for more passive sniping and offensive machine pistol vs Aimee for offensive sniping.
    Or Nader vs Fragger. Both have grenades that excel at taking out campers and destroying health stations, but 1 has more health and better guns with a stronger grenade that relies more on skill, while the other has weaker weapons and grenades that require close to no skill (and in my opinion overpowered but let's leave that topic for now). Sure they are different, but they still fulfill the same role. And there's also Thunder and Javelin that are both pretty similar to Fragger but with a slightly different kit.

    If we didn't have options, we would end up with only 10 mercs or so: Vassili, Fragger, Arty, Aura, Sparks, Kira, Fletcher, Bushwhacker, Turtle and Rhino

  • Da_MummyDa_Mummy Posts: 111

    Well that about summarises my whole experience from the last week.
    Remembering old times when Javelin or Turtle didn't exist and you're got 500 Credits for playing Casual or the Competetive feeling of Execution or the first ranked seasons.
    I really enjoyed those days and DB really has changed in the direction of Overwatch or CS since then, if that's a good thing... well you can form your own opinions on that.
    The addition of weapon skins, the creation of more and more mercs. I might sound like a notorious hipster that doesn't like changes but I hope that this game sticks with its roots and doesn't change just for the sake of attracting more players from other games.

  • GatoCommodoreGatoCommodore Posts: 3,838

    @ARandomLugia said:

    @Nail said:
    don't spend any actual money, it can't buy you better anything. Cobalts are useless, Golds are useless, Silvers are useless, being able to pick an Bronze with augments you like is somewhat useful but still easy in game

    True, but with the time I have put in game it is time to work towards some higher tier cards. I cant stand looking at woodland all day...

    dont worry about skins, you will get them faster if you are able to minimum 3rd place in every match

    just work on your skill first.

    believe me, you dont want to be that boy who wears so much bling but cant even shoot straight.

    (So many of these kids running around with all cobalt or all gold in asia server but cant shoot a guy standing doing nothing)

    the idea of getting cobalt is your appearance reflects your experience and how long have you been in the game.

    核P-MODEL-白く巨大で
                                                                    
  • Da_MummyDa_Mummy Posts: 111

    @GatoCommodore
    Tell that the Free2Play Skyhammer who just happens to get a Cobalt Fragger out of his first case

  • GatoCommodoreGatoCommodore Posts: 3,838

    @Da_Mummy said:
    @GatoCommodore
    Tell that the Free2Play Skyhammer who just happens to get a Cobalt Fragger out of his first case

    yeah that too

    核P-MODEL-白く巨大で
                                                                    
  • StIwYStIwY Posts: 38
    edited January 15

    I remember, when i got Aura cobalt card after less than 50 hours of gameplay, when i was a complete noob. Rarely used, i don't like medic as role, just saying...

    Last days i got Javelin cobalt...NEVER used her, since she is banned on ranked., and i only play ranked. There is definitely something to tweak...

  • I got 3 cobalts, all except 1 aI never use.... first gen aura, second gen sparks and second gen nader. I am currently working towards my new main (Guardian)

  • @GatoCommodore said:

    @ARandomLugia said:

    @Nail said:
    don't spend any actual money, it can't buy you better anything. Cobalts are useless, Golds are useless, Silvers are useless, being able to pick an Bronze with augments you like is somewhat useful but still easy in game

    True, but with the time I have put in game it is time to work towards some higher tier cards. I cant stand looking at woodland all day...

    dont worry about skins, you will get them faster if you are able to minimum 3rd place in every match

    just work on your skill first.

    believe me, you dont want to be that boy who wears so much bling but cant even shoot straight.

    (So many of these kids running around with all cobalt or all gold in asia server but cant shoot a guy standing doing nothing)

    the idea of getting cobalt is your appearance reflects your experience and how long have you been in the game.

    would explain some people going full default and pretending they are noobs. But currently I am hitting first place in most consistently if I devote my full attention to the game.

    Guardian might be the best thing that has happend to me in a long time :blush:

  • NailNail Wpg, CanadaPosts: 3,453
    edited January 15

    @ARandomLugia said:

    would explain some people going full default and pretending they are noobs.

    I know people who play full default to show you don't need stupid skins to win. I wager there's a bunch of people that could stomp anyone with just old defaults (no augments)

    moop
  • MeerkatsMeerkats Posts: 109
    edited January 15

    @frostyvampire said:

    @Meerkats said:
    I'd also like to add that Dirty Bomb really doesn't need any new mercs. Like really, really, really. Unless it can be objectively proven the new merc fulfills a needed role that is currently open, that merc should not be added. This includes Hunter.

    This isn't Overwatch or League of Legends. I would much rather see a focus on quality, not quantity. If you're going to insist on adding a bunch of unnecessary bullshit, let us know now so we can move on.

    I actually disagree with that statement. I'd much rather have multiple choices when I have to fulfill a specific role.

    If we didn't have options, we would end up with only 10 mercs or so: Vassili, Fragger, Arty, Aura, Sparks, Kira, Fletcher, Bushwhacker, Turtle and Rhino

    I know a lot more people who have stated they are no longer interested in playing Dirty Bomb specifically in response to introduction of certain mercs than people who decide to start playing Dirty Bomb because of new mercs.

    Phantom, Javelin and Thunder being the biggest offenders for obvious reasons. Delete those mercs, and who knows, that might do more good in bringing peeps back than adding some @$!# ass, dogfucking Hanzo memetard. You can go, "well, those mercs have been fixed," or whatev dumb crap, and I'm here to tell you it doesn't matter. There are a million other games peeps can play. Why should they stick around if the game looks like it's going down the @$!#? Too bad, so sad.

    Kudochop? At one time, Dirty Bomb's biggest streamer? Maybe 200 viewers a night? The guy that got me into Dirty Bomb? Phantom. The entire AC clan? Well, I asked Soupy a while back. Phantom. Latro? Various things ( including Phantom ), but he did pick up Dirty Bomb briefly again. Javelin. Aluco? Phantom, Javelin and Sparks. Iirc, Henkdepenk has listed Turtle as one of the reasons he significantly enjoys the game less now as well.

    Cause fact of the matter is, if peeps didn't give a @$!# about Dirty Bomb before, introducing Javelin or Guardian or Turtle or Hunter isn't going to get them to give a @$!# now. And then those peeps hear about how bullshit Phantom was. Lol, goodbye. That door is closed. Bringing Execution back isn't going to fix any of those things. The marginal, < 5% player base increase isn't going to offset further subdividing the playerbase into an additional playlist.

    Oh, and I would love if Dirty Bomb's merc list was trimmed down to what it was around 2016 again. I don't need extra bullshit like more mercs and weapon skins to enjoy the game, I need a good game to enjoy. Bonus: Fragger and Nader don't share the same role.

    Post edited by Meerkats on
  • Mc1412013Mc1412013 Posts: 1,958
    edited January 15

    @Nail said:

    @ARandomLugia said:

    would explain some people going full default and pretending they are noobs.

    I know people who play full default to show you don't need stupid skins to win. I wager there's a bunch of people that could stomp anyone with just old defaults (no augments)

    I dont think i pay atention to the augments or notice a diference anyway. I only caRe about the primary(except with phantom/kira they need katana) anyways. I just like using the obsidians as they stand out from the traditional skin changes

    Hey look i finaly got a sig , and nothing to put here

  • FalC_16FalC_16 Posts: 859

    @Mc1412013 said:

    @Nail said:

    @ARandomLugia said:

    would explain some people going full default and pretending they are noobs.

    I know people who play full default to show you don't need stupid skins to win. I wager there's a bunch of people that could stomp anyone with just old defaults (no augments)

    I dont think i pay atention to the augments or notice a diference anyway. I only caRe about the primary(except with phantom/kira they need katana) anyways. I just like using the obsidians as they stand out from the traditional skin changes

    Agree, however drilled is imo the only one that significantly enhances your fire fight capabilities

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