Thanks for letting us know about all your issues with Underground and your suggestions for how we can fix them.
We have collated all your comments and have grouped them into key areas for improvement that we would like to address.
We would now like to share these problem areas with you to get your ideas on how you would like to see them resolved.
When leaving feedback/ideas, please do the following:
Air support is not useful enough throughout the map. Air support can effectively knockout strong defensive positions giving attackers a better chance to push and complete objectives.
Reported by: Pegarex, k3endo, woodchip, PorkyPerson
"Please suggest areas that you would like to see opened up for Air Support. There is a balance that must be maintained but we are happy to explore this further."
There a many invisible walls that prevent free movement around the map.
Reported by: ImSploosh
"We don't like using invisible walls however sometimes they are needed for gameplay purposes.Please let us know about any invisible walls and we will fix them on a case by case basis."
Defenders are easily able to take balcony where they can effectively render the attackers left route out of spawn useless. This combined with a defensive hold from roof can stop attackers pushing the right route out of spawn. The only option left is for attackers to take the lift to balcony pushing through a tight choke at the top (which is also signalled by the lifts bell) straight into the sightlines of the defenders camping above.
Reported by: Pegarex, kopyright, blufflord, Melinder, DrAxOr, Angel_Stimpy, Eox, OwynTyler, auwi, woodchip, LifeupOmega, MegapiemanPHD, Nymain, FishRolls, Snydder_Bitter
"We 100% agree that balcony can cause frustration for attackers. There are so many ways we can improve this area and would like to discuss this point with you in more detail. What do you think is the best solution and how would you implement it."
It can be difficult for attackers to push out of spawn when defenders are set up on roof. Defenders have lots of cover that gives a big advantage.
Reported by: Melinder
"This one directly relates to the balcony issues. We would like to debate how to reduce the cover here to expose defender positions from attackers side."
There is no clear indicator as to why attacker’s spawn shifts from above the escalators to the level below often ontop of where defenders are defending from.
Reported by: kopyright, Dentist-svk, spookify, DrDacreamer
"Spawn changes in Dirty Bomb are normally triggered via player events, in Undergrounds case this isn't true. We would like to hear your suggestions on how we can make this spawn transition more clearer through visuals only."
The secondary gas route is a much weaker position than the generator room and thus gets used far less.
Reported by: Woodchip, MegaplemanPHD, Snydder_Bitter
"We would like to hear your ideas for making the Secondary Gas Route more advantageous for attackers."