Since the FEL-IX is useless now, can Aimee got a MoA?

frostyvampirefrostyvampire Posts: 1,187
edited November 2017 in Mercenary Discussion

tl;dr: title

The recent update nerfed the FEL-IX into trash tier. And it doesn't look like it's going to get buffed anytime soon (considering how slow balance changes come).
Vassili is a slow merc and supposed to play slow. Aimee is a fast merc that you are supposed to move a lot with. But now, the Grandeur got nerfed again and FEL-IX now fires so slow that you can't play it aggressively anymore, it leaves Aimee with no benefit over Vassili. She is still faster, but her speed is useless with the Chinese FEL-IX and the bad Grandeur.
She has no machine pistols to back her up after missing the first shot and I don't think she needs them either, her gadget is a lot easier to counter than Vassili's, she is squishy so you will die a lot if you push with her now and don't hit the first shot. Before the nerf she was able to fire 2 shots before it being a confirmed death, or fire 1 shot, fall back behind a corner, reload and then fire another before being destroyed, now it's no longer possible because you will die before you reload.

That leaves us with 2 solutions:
1. Buff FEL-IX, make it useful again
2. Give Aimee a MoA so Vassili doesn't overshadow her completely.

The MoA does 138 damage with a headshot which is enough, and if you combine it with SNITCH debuff you can deal 172 damage just like the FEL-IX. And it still fires fast enough to be played aggressively and go for a second shot after killing an enemy before they get revived. Only problem is that Vassili is too slow for it and it's a lot easier to do with Aimee. Also most Vassilis will just pull out their pistol if they miss the first shot

Edit: if she does end up getting a MoA in the end, it should replace the FEL-IX while keeping the same augments and secondary/melee in gen 3 (F82 will turn into MO82, F51 will be MO51 and etc.). And please give us the option to convert our gen 2 into gen 3 so I don't lose my cobalt F82 : 3

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Comments

  • @frostyvampire said:
    tl;dr: title

    The recent update nerfed the FEL-IX into trash tier. And it doesn't look like it's going to get buffed anytime soon (considering how slow balance changes come).
    Vassili is a slow merc and supposed to play slow. Aimee is a fast merc that you are supposed to move a lot with. But now, the Grandeur got nerfed again and FEL-IX now fires so slow that you can't play it aggressively anymore, it leaves Aimee with no benefit over Vassili. She is still faster, but her speed is useless with the Chinese FEL-IX and the bad Grandeur.
    She has no machine pistols to back her up after missing the first shot and I don't think she needs them either, her gadget is a lot easier to counter than Vassili's, she is squishy so you will die a lot if you push with her now and don't hit the first shot. Before the nerf she was able to fire 2 shots before it being a confirmed death, or fire 1 shot, fall back behind a corner, reload and then fire another before being destroyed, now it's no longer possible because you will die before you reload.

    That leaves us with 2 solutions:
    1. Buff FEL-IX, make it useful again
    2. Give Aimee a MoA so Vassili doesn't overshadow her completely.

    The MoA does 138 damage with a headshot which is enough, and if you combine it with SNITCH debuff you can deal 172 damage just like the FEL-IX. And it still fires fast enough to be played aggressively and go for a second shot after killing an enemy before they get revived. Only problem is that Vassili is too slow for it and it's a lot easier to do with Aimee. Also most Vassilis will just pull out their pistol if they miss the first shot

    Edit: if she does end up getting a MoA in the end, it should replace the FEL-IX while keeping the same augments and secondary/melee in gen 3 (F82 will turn into MO82, F51 will be MO51 and etc.). And please give us the option to convert our gen 2 into gen 3 so I don't lose my cobalt F82 : 3

    I've always seen that as the perfect solution, even more now. It would be lovely to at least have some options. If nothing, just fix the bugs then; the game feels even more laggy post update than ever!

  • JJMAJRJJMAJR Posts: 1,115
    edited November 2017

    No.

    I highly dislike recons being the only classes that snipe and have 3 sniper classes out of 4 already.
    Can we just make Aimee use another weapon entirely?

  • @JJMAJR said:
    No.

    I highly dislike recons being the only classes that snipe and have 3 sniper classes out of 4 already.
    Can we just make Aimee use another weapon entirely?

    We only have 2 sniper classes in the game.
    Vassili being a tanky sniper, only having access to sniper rifles (but you have to be dumb to not use MoA on him). You should stay behind with him and maybe sometimes push with your machine pistol when your team decides it's time.

    Aimee is a squishy but fast sniper, she relies a lot on her mobility. But since the FEL-IX is now useless, Aimee is now an F tier sniper. And because Grandeur got nerfed too much too, she can't use it either. Meaning Aimee at her current state is pretty much useless.

    Redeye is not a sniper, he is more of a marksman. He has a lot of health and his weapons are made for mid range combat (I don't count PDP because why would you ever use it, why does he even have it). If you try to play him like a sniper you are doing it wrong, and you don't really use your smokes effectively. If you smoke yourself, that's not their purpose. If you snipe, then you can't throw your smokes in good spots most of the time unless you push forward, throw it and fall back but that's just dumb considering how slow he is.


    The only viable sniper after FEL-IX nerf is Vassili. Aimee should be the 2nd viable sniper (but I do agree we don't need a 3rd sniper to be added unless they make him very unique but I doubt it).
    Having an option to play a tanky but slow sniper and a fast but squishy sniper seems to me like a good thing to have.

    But with the FEL-IX nerf, Aimee is no longer viable. Giving her access to MoA will make her viable again and will give us back the option of a tanky slow sniper vs a fast but squishy sniper.
    I used to main Aimee before the nerf because I prefer playing as a female and the fast speed made her feel really fun to play, but now I just can't play her anymore. Sure I can still get kills and do my job, but I can't play her the way she was designed to be played as because if I miss the first shot, I get no second chance. And I can get twice as many kills with Vassili, he is a bit slow for the fast playstyle but he still works a lot better than Aimee at it because if the faster fire rate

  • GuziolGuziol Posts: 363

    Felix still works but it's a bit clunky to use. PDP aimee is fantastic. It goes very well with the snitch enabling 1hit kills on 120hp mercs. Grandeur is a joke and it's dead to me.

  • @Guziol said:
    Felix still works but it's a bit clunky to use. PDP aimee is fantastic. It goes very well with the snitch enabling 1hit kills on 120hp mercs. Grandeur is a joke and it's dead to me.

    I haven't sunken that low yet to use the PDP. And I hope I never will. That gun needs a full rework or just be removed from the game

    Yes the FEL-IX works, but nowhere near as MoA. If you miss 1 shot, you don't get a second chance unless very long range and the enemy has too much self confidence and decides to fight a sniper long range.
    You also can't kill an enemy and then finish them, if there is a medic nearby, they will get revived before you get the 2nd shot, if you finish them, then you just used 5 seconds to get 1 single kill and you can't kill an enemy that was close to the enemy you just killed

  • GuziolGuziol Posts: 363

    Snipers were easy mode for the longest time. Anything that makes them harder is a good change. Pdp also needs nerfs still imo.

  • @Guziol said:
    Snipers were easy mode for the longest time. Anything that makes them harder is a good change. Pdp also needs nerfs still imo.

    Have you ever tried playing snipers? Or are you just salty because you can't counter them?
    New FEL-IX is pretty much useless while the MoA is still strong.
    Also this post isn't about buffing the FEL-IX (even though I have a post like that), it's about giving Aimee access to MoA SNPR-1

    PDP needs a full rework, it's an auto sniper. It's not supposed to deal so much damage and it's not supposed to have such a slow fire rate with high recoil. But let's not go off topic

  • GatoCommodoreGatoCommodore Posts: 4,326
    edited November 2017

    @frostyvampire said:

    @Guziol said:
    Snipers were easy mode for the longest time. Anything that makes them harder is a good change. Pdp also needs nerfs still imo.

    Have you ever tried playing snipers? Or are you just salty because you can't counter them?
    New FEL-IX is pretty much useless while the MoA is still strong.
    Also this post isn't about buffing the FEL-IX (even though I have a post like that), it's about giving Aimee access to MoA SNPR-1

    PDP needs a full rework, it's an auto sniper. It's not supposed to deal so much damage and it's not supposed to have such a slow fire rate with high recoil. But let's not go off topic

    well, i got that cobalt aimee with good PDP loadout
    i probably only used it like 5 times, the post-shot recoil is so big, its like shooting musket on a sail ship inside a storm

    also the capacity is pretty crap for a semi auto sniper

    Hammock - Oh the Bliss (Reinterpretation) | Far Cry 5
                                                                    
  • jooshoyesjooshoyes Posts: 343
    edited November 2017

    I suggest these changes to snipers:

    -Make headshot damage 3x

    Felix:

    -Reduce bodyshot damage to 57(from 72)*hs damage pretty much the same(171)

    -Increase rate of fire to 40rpm (from 32) *this is just to make the rechamber less clunky and more reasonable at getting multikills compared to the moa (also the audio should be fixed, it is completely out of sync)

    Moa:

    -Reduce bodyshot damage to 46(from 60)*hs damage the same

    PDP:

    -Reduce bodyshot damage to 34(from 50)*hs damage now 102(from 100)

    -Increase mag size to 9(from 8)

    Grandeur:

    -Reduce damage to 27(from 36) *hs damage is now 81(from 72) and can only one headshot , one bodyshot phoenix now, due to the increased reliability. Can once again one shot aura/sparks.

    -Reduce spread increase by 10%

    -Reduce horizontal recoil by 20%

    -Reduce mag size to 10(from 12)*in order to reduce the effectiveness of potential spam

    -Reduce rpm to 164 (from 180)*again, to limit spam

    These would in general make them more skillful and more fair to fight against, as well as making the grandeur even more efficient at being a marksman rifle that can be hipfired, and rewards timed headshots from the hip at medium range.

  • GuziolGuziol Posts: 363
    edited November 2017

    @frostyvampire said:

    @Guziol said:
    Snipers were easy mode for the longest time. Anything that makes them harder is a good change. Pdp also needs nerfs still imo.

    Have you ever tried playing snipers? Or are you just salty because you can't counter them?
    New FEL-IX is pretty much useless while the MoA is still strong.
    Also this post isn't about buffing the FEL-IX (even though I have a post like that), it's about giving Aimee access to MoA SNPR-1

    PDP needs a full rework, it's an auto sniper. It's not supposed to deal so much damage and it's not supposed to have such a slow fire rate with high recoil. But let's not go off topic

    Aimee is my 2nd most played merc with ~60h. Mostly used felix. It was braindead easy.

    Edit: less hours than i thought but still. I play a wide variety of mercs and snipers are pretty much top played.

  • @jooshoyes said:
    I suggest these changes to snipers:

    -Make headshot damage 3x

    Felix:

    -Reduce bodyshot damage to 57(from 72)*hs damage pretty much the same(171)

    -Increase rate of fire to 40rpm (from 32) *this is just to make the rechamber less clunky and more reasonable at getting multikills compared to the moa (also the audio should be fixed, it is completely out of sync)

    Moa:

    -Reduce bodyshot damage to 46(from 60)*hs damage the same

    PDP:

    -Reduce bodyshot damage to 34(from 50)*hs damage now 102(from 100)

    -Increase mag size to 9(from 8)

    Grandeur:

    -Reduce damage to 27(from 36) *hs damage is now 81(from 72) and can only one headshot , one bodyshot phoenix now, due to the increased reliability. Can once again one shot aura/sparks.

    -Reduce spread increase by 10%

    -Reduce horizontal recoil by 20%

    -Reduce mag size to 10(from 12)*in order to reduce the effectiveness of potential spam

    -Reduce rpm to 164 (from 180)*again, to limit spam

    These would in general make them more skillful and more fair to fight against, as well as making the grandeur even more efficient at being a marksman rifle that can be hipfired, and rewards timed headshots from the hip at medium range.

    46 and 57 is a huge damage difference though and it will just make the FEL-IX better. 46 damage can't even 2 shot bodyshot Phoenix while 57 can 2 shot any 110hp merc. That's way too big of a difference.
    MoA should stay like it is now, only the FEL-IX needs a buff to fire rate OR give a fair trade for the super slow fire rate (AKA instagibs on 100hp mercs and 1 shot kill Rhino)

    PDP needs a full rework. It needs new damage values, new fire speed, new magazine size, new recoil pattern, new everything.

    Grandeur could just be reverted to the pre-nerf state with 32 damage bodyshots and 80 headshots

    @GatoCommodore said:

    @frostyvampire said:

    @Guziol said:
    Snipers were easy mode for the longest time. Anything that makes them harder is a good change. Pdp also needs nerfs still imo.

    Have you ever tried playing snipers? Or are you just salty because you can't counter them?
    New FEL-IX is pretty much useless while the MoA is still strong.
    Also this post isn't about buffing the FEL-IX (even though I have a post like that), it's about giving Aimee access to MoA SNPR-1

    PDP needs a full rework, it's an auto sniper. It's not supposed to deal so much damage and it's not supposed to have such a slow fire rate with high recoil. But let's not go off topic

    well, i got that cobalt aimee with good PDP loadout
    i probably only used it like 5 times, the post-shot recoil is so big, its like shooting musket on a sail ship inside a storm

    also the capacity is pretty crap for a semi auto sniper

    PDP needs a rework. It's just a dumb weapon currently. It should deal low damage (for a sniper I mean) but have a high fire rate with a good amount of ammo.
    If we're at it, 36 damage on bodyshots, 72 headshots, 11-13 bullets in a magazine, and somewhere between 120 and 160 RPM, with a recoil that let's you hit the first 2-3 shots pretty easily but after that it will become harder

    @Guziol said:

    @frostyvampire said:

    @Guziol said:
    Snipers were easy mode for the longest time. Anything that makes them harder is a good change. Pdp also needs nerfs still imo.

    Have you ever tried playing snipers? Or are you just salty because you can't counter them?
    New FEL-IX is pretty much useless while the MoA is still strong.
    Also this post isn't about buffing the FEL-IX (even though I have a post like that), it's about giving Aimee access to MoA SNPR-1

    PDP needs a full rework, it's an auto sniper. It's not supposed to deal so much damage and it's not supposed to have such a slow fire rate with high recoil. But let's not go off topic

    Aimee is my 2nd most played merc with ~60h. Mostly used felix. It was braindead easy.

    Edit: less hours than i thought but still. I play a wide variety of mercs and snipers are pretty much top played.

    You were either playing against noobs or you are just good then.
    Snipers were not easy. Yes, bodyshooting was a bit too rewarding but hitting headshots requires a lot of skill. Nerfing the fire rate and making them useless is just dumb, they basically want people to bodyshot with the FEL-IX now.
    If they want to nerf snipers, they can revert to the old snipers but decrease magazine size to 3 for MoA and 4 for FEL-IX, making missing and bodyshots a lot more punishing (since 1 kill will take you an entire magazine if you only bodyshot) (my friend's idea btw) OR decrease bodyshot damage for increased headshot multiplier so headshots still do 150+ damage but bodyshots can only 2 shot squishies

  • watsyurdealwatsyurdeal Posts: 4,806

    In regards to your Grandeur ideas.......no

    Not even remotely good

    The truth is, the only overpowered thing about the Grandeur was the fact it can one shot Aura/Sparks to the head. And so, lower the headshot multiplier to fix that.

    In terms of TTK, compare it to the Timik with bodyshots

    Timik

    Aura: 0.545
    Proxy: 0.654
    Phoneix: 0.763
    Sawbonez: 0.763
    Skyhammer: 0.872
    Fragger: 0.981

    Grandeur (with 37 bodyshot damage)

    Aura: 0.666
    Proxy: 0.666
    Phoneix: 0.666
    Sawbonez: 0.666
    Skyhammer: 0.999
    Fragger: 0.999

    Grandeur (with 32 bodyshot damage)

    Aura: 0.666
    Proxy: 0.666
    Phoneix: 0.999
    Sawbonez: 0.999
    Skyhammer: 0.999
    Fragger: 0.999

    32 bodyshot damage is pretty garbage, as you can see, 37 is way more reasonable, and accomplishes all the goals in terms of balance. No more one shotting, and more equal dps, Timik's is 140, this Grandeur would be 148. And arguably the M4 probably should get the same treatment, 111 rof instead of 112.

    So hey, I have a small guide here you may like, go ahead, read it, you know you want to.


    ダーティーボムは非常に良いですが、あなたは非常に悪いです
  • @Da_Mummy said:
    If we're at it whys not give Redeye the MoA tha would give us 3 viable snipers since the Grandeur got nerfed why not give him a onehit killing maschine.
    And why stop there just give Phantom the MoA all the Recons should have the same rights. It would be a complete balance for all the poor souls that dont get there benefit of instakills.
    Take this comment very cereal.

    Because Redeye is already overpowered, giving him a bolt action will make him a must pick in every game, and a must ban in every real competitive. He already needs a nerf, giving him a bolt action is a huge buff

    Phantom is a close range merc. Snipers won't suit him unless he gets a massive rework, and it could be overpowered if it's not done right. I'm pretty sure he had a FEL-IX once and it was removed for balancing reasons.

    The role is called recon, not sniper.
    The definition of recon is to give intel to the team, Aimee and Vassili have their gadget that spots enemies, Redeye can spot enemies by simply looking at them, Phantom, while he doesn't have a spotting ability he is still a recon if you communicate with the team, he can go invisible and just call where everything is.

    Not every recon needs to be a sniper, Aimee and Vassili are the only 2 snipers and I don't think we need more than 2. Redeye is a marksman, Phantom is an infiltrator.
    My problem is that Aimee having no access to MoA makes her no longer viable since the FEL-IX is a joke compared to it now. It either needs a buff, or Aimee needs to be able to use the MoA too

  • Da_MummyDa_Mummy Posts: 235

    @frostyvampire
    Did you really take that serious that was a joke
    Why would anyone give Phantom or redeye a bolt action. Although it would be a great April fools prank
    You actually took it serious :smiley:

  • @Da_Mummy said:
    @frostyvampire
    Did you really take that serious that was a joke
    Why would anyone give Phantom or redeye a bolt action. Although it would be a great April fools prank
    You actually took it serious :smiley:

    It looked serious to me : 3
    It looks like a negative comment saying that Aimee shouldn't get a MoA. Idk how to explain it

  • JJMAJRJJMAJR Posts: 1,115
    edited December 2017

    Here's how I define a sniper class:
    They have two sniper rifles for primaries (out of 3)

    Aimee, Redeye, and Vassili are sniper classes, period. There are also no other sniper classes in the game.

    Hey, Grandeur sucks now! Can we give it to Arty?

  • @JJMAJR said:
    Here's how I define a sniper class:
    They have two sniper rifles for primaries (out of 3)

    Aimee, Redeye, and Vassili are sniper classes, period. There are also no other sniper classes in the game.

    Hey, Grandeur sucks now! Can we give it to Arty?

    Redeye has no access to bolt actions. Grandeur is more of a marksman rifle than a sniper. PDP is just some trash gun for noobs that needs a massive rework or just be removed from the game. Redeye is made for mid range combat, not for sniping.

    Aimee only has access to the FEL-IX, which is no longer viable compared to the MoA which makes Aimee no longer viable and Vassili is left being the only viable sniper so you have no options when playing sniper. Previously you could choose between a fast but squishy sniper and a slow but tankier sniper. Now you are forced to pick the tankier sniper because his weapon is 10 times better and the FEL-IX is trash.

    Arty doesn't need Grandeur. I won't even bother saying more.

  • JJMAJRJJMAJR Posts: 1,115
    edited December 2017

    You make communication about things like Aimee costly and inefficient for anyone trying to say something different. I'm being a smart-A$$ when I'm talking to you because otherwise it's just plain unbearable.

    I am actually quite frankly sick of seeing you talk about giving Aimee something that she doesn't need to either distinguish herself from Vas or make recons more diverse.

    It is of my opinion that I don't think Aimee would ever need to have another sniper rifle since snipers right now are particularly rare and only are in one merc type. I know that is not your opinion. I am tired of talking about your opinion or mine over this matter.

    However I would like to say that due to the high damage and range of Redeye's rifles (besides Dreiss) relative to EVERY OTHER WEAPON that isn't on the classes I listed in my previous post, those weapons are snipers, period. I won't even bother trying to explain any more since you obviously would not nor could not listen to me.

    Goodbye. If the door hits me on the way out then @$!# the door. Rip it apart.

  • TheStrangerousTheStrangerous Posts: 2,173
    edited December 2017

    All this Sniper balance made me think about merc accessibility...

    Should every merc have a golden middle, so that they please both pub and comp players?
    Or should they have "skill ceiling" exclusivity? Like snipers only reserved for high skilled players, with very good aim, or for those looking for challenge? Thus some mercs only good in pubs?

    Maybe trying to please everyone will please no one? I'm so confused.

    I know certain weapons in TF2 were banned in comp, due to being OP there, despite having different efficiency in pubs.

    Dirty Bomb = Lawbreakers 2.0 Electric Boogaloo

  • Da_MummyDa_Mummy Posts: 235

    @TheStrangerous said:

    I know certain weapons in TF2 were banned in comp, due to being OP there, despite having different efficiency in pubs.

    As a comp-medic from TF2 myself I can safely say that those banned weapons from TF2 and some strong weapons in DB are very different from each other.
    In TF2 PUB´s are a bunch of idiots just Messing around. The objective is sometimes just a Thing on the side and you have a lot of subclasses that are mostly inefficient but really damn fun (Demoknight or the Memespoon aka the Market Gardener). Weapons like the old Vita-Saw were banned because in 6v6 20% Uber was a Gamebreaker but in Pups 12v12 one Medic with more or less uber really isnt that much of a difference.

    DB in General is just a way more competitive game and what gets you a Godlike in PUB´s will still get you like 3 Kills in ranked wich is still considerable against even better Players.

    The Problem you mentioned is thta you cant Balance a Merc around beeing effective in the Clusterfunk that is casual and against a coordinated Team of five (best example Rhino as the ruler of New PLayers, but ... well good luck with him in a serious match)
    After all I don´t think that balancing everything around ranked These days like the ridiculus Grandeur destruction or the unneccesary Fel-ix nerf is the right way

  • @Da_Mummy said:

    @TheStrangerous said:

    I know certain weapons in TF2 were banned in comp, due to being OP there, despite having different efficiency in pubs.

    As a comp-medic from TF2 myself I can safely say that those banned weapons from TF2 and some strong weapons in DB are very different from each other.
    In TF2 PUB´s are a bunch of idiots just Messing around. The objective is sometimes just a Thing on the side and you have a lot of subclasses that are mostly inefficient but really damn fun (Demoknight or the Memespoon aka the Market Gardener). Weapons like the old Vita-Saw were banned because in 6v6 20% Uber was a Gamebreaker but in Pups 12v12 one Medic with more or less uber really isnt that much of a difference.

    DB in General is just a way more competitive game and what gets you a Godlike in PUB´s will still get you like 3 Kills in ranked wich is still considerable against even better Players.

    The Problem you mentioned is thta you cant Balance a Merc around beeing effective in the Clusterfunk that is casual and against a coordinated Team of five (best example Rhino as the ruler of New PLayers, but ... well good luck with him in a serious match)
    After all I don´t think that balancing everything around ranked These days like the ridiculus Grandeur destruction or the unneccesary Fel-ix nerf is the right way

    Yeah, just remembered how in TF2 comp, only 2 scouts, 2 soldiers, 1 demo and 1 medic are the most viable in comp, while the rest are situational, or something like that.
    Guess the same thing applies to DB with mercs. What was it? Fragger, Sawbonez, Arty, Sparks, Fletcher, Turtle and Bushwhacker most viable in comp?

    Dirty Bomb = Lawbreakers 2.0 Electric Boogaloo

  • @TheStrangerous said:
    All this Sniper balance made me think about merc accessibility...

    Should every merc have a golden middle, so that they please both pub and comp players?
    Or should they have "skill ceiling" exclusivity? Like snipers only reserved for high skilled players, with very good aim, or for those looking for challenge? Thus some mercs only good in pubs?

    Maybe trying to please everyone will please no one? I'm so confused.

    I know certain weapons in TF2 were banned in comp, due to being OP there, despite having different efficiency in pubs.

    Casual is made to have fun, mess around and learn new mercs/weapons and etc.
    Ranked is made for more serious gameplay with team coordination and stuff.

    I don't mind some stuff being better in casual and worse in ranked and vise versa. Like Kiratana.

    My problem is that the FEL-IX is not viable in either. It might work in casual since people are not very good there and spread around a lot so it's easier to hit headshots and the medic won't come in time to revive the enemy you killed so you can still gib them. But the MoA on the other hand has a faster fire rate and deals the same amount of damage (172 vs 132 doesn't matter since only Fragger and Thunder are actually affected by it, 75 vs 60 also doesn't matter since only Fragger is affected by it), it also has 1 more bullet in a clip and faster reload speed.

    The MoA is viable in both casual and ranked. The FEL-IX is no longer viable in ranked and is still a worse option in casual. In ranked:

    1. Usually the medic will be closer to the team and will revive enemies you kill before you are able to finish them. And there are often 2 medics too

    2. Enemies move a lot more and know how to counter snipers better, so hitting shots is a lot harder and if you miss with the FEL-IX, that's it. The MoA often gives you at least another shot before it being over

    I agree, maybe the old snipers were both OP. But I find the new MoA balanced but the new FEL-IX is very underpowered and it's a joke if you put them side by side.
    If the FEL-IX doesn't get buffed so it is viable again, at least Aimee should get MoA so she can stay a viable merc. We don't need Phantom 2.0

  • Da_MummyDa_Mummy Posts: 235

    @TheStrangerous
    Yeah I guess
    But in both games you can and SHOULD switch it up sometimes. I hate metas in general and I hope that mercs like Phoenix and Thunder will get their comp relevance back.

  • Alright, food for thought:

    Randomly saw a Fortnite sniper rifle gameplay, and realized the bullet is actually a projectile, instead of hit scan.

    What if Sniper rifle bullets were projectiles, or heck every guns' bullets were projectiles and not hitscan?

    Dirty Bomb = Lawbreakers 2.0 Electric Boogaloo

  • @TheStrangerous said:
    Alright, food for thought:

    Randomly saw a Fortnite sniper rifle gameplay, and realized the bullet is actually a projectile, instead of hit scan.

    What if Sniper rifle bullets were projectiles, or heck every guns' bullets were projectiles and not hitscan?

    Dirty Bomb is not designed for very long range engagements. And hitscan fits the style of the game.
    Also you forget that in Fortnite, sniper rifles are instakill no matter where they hit you, and players lack mobility there. Dirty Bomb is a fast pace game, where mobility is at least 50% of the game.

    If they make bullets projectiles, then they need to buff the bodyshot damage to 120 at least. And that will just make snipers complete bullshit.
    If they keep the same damage, it will make them even more useless than the new FEL-IX.

    They should stay hitscan, Dirty Bomb is not designed for projectile bullets

  • TheStrangerousTheStrangerous Posts: 2,173
    edited December 2017

    @frostyvampire said:

    They should stay hitscan, Dirty Bomb is not designed for projectile bullets

    Painkiller multiplayer was faster than DB, yet the closest weapon to bolt action sniper rifle was Stakegun.

    It's like non-scoped sniper rifle firing projectiles.

    Dirty Bomb = Lawbreakers 2.0 Electric Boogaloo

  • PtilouiPtiloui Posts: 484

    @TheStrangerous said:
    Alright, food for thought:

    Randomly saw a Fortnite sniper rifle gameplay, and realized the bullet is actually a projectile, instead of hit scan.

    What if Sniper rifle bullets were projectiles, or heck every guns' bullets were projectiles and not hitscan?

    It's already frustrating to see bottom score vassili/aimee missing everyshot, staying back and not contributing in any way to the objective. No need to add more difficulty to sniper rifles.

  • @Ptiloui said:

    @TheStrangerous said:
    Alright, food for thought:

    Randomly saw a Fortnite sniper rifle gameplay, and realized the bullet is actually a projectile, instead of hit scan.

    What if Sniper rifle bullets were projectiles, or heck every guns' bullets were projectiles and not hitscan?

    It's already frustrating to see bottom score vassili/aimee missing everyshot, staying back and not contributing in any way to the objective. No need to add more difficulty to sniper rifles.

    well thats why you could tweak the projectile speed.

    it would give faster smaller hitbox mercs to dodge it (80-90 hp is justifiable now)
    and bigger normal speed mercs would still be shot like usual.

    Hammock - Oh the Bliss (Reinterpretation) | Far Cry 5
                                                                    
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