Better delete the Grandeur than let it like that

It was aleardy pretty bad but now...

PDP better long range, assault riffle better mid range, what the spot of this weapon?

Now it require 1 HS and 2 body shot for killing a 110hp+ merc, the TTK for doing this even with perfect aim is too long, a skilled player with automatic weapon kill you faster.
The dispersion is still huge despite the buff.

What Grandeur's main users think of this patch?

Comments

  • woodchipwoodchip Posts: 128
    edited November 2017

    I am amazed they actually nerfed the Grandeur again. But at least it also came with hefty nerfs to the Dreiss so there's a (small) chance the Grandeur might have some role. With the 30% spread reduction it might be ok.

  • @parmenion59 said:
    It was aleardy pretty bad but now...

    PDP better long range, assault riffle better mid range, what the spot of this weapon?

    Better than PDP mid range, better than assault rifles long range, that is the spot...

    On the other hand, I agree with you on the shots-to-kill against 110HP mercs. 1 more damage wouldn't break the balance.

  • GuziolGuziol Posts: 324

    I really don't understand those changes to grandeur. The maximum spread decrease was the only positive change and the spread is still gigantic so you never want to fire that quickly to reach it. Everything else got worse and the weapon was already shite.

  • Da_MummyDa_Mummy Posts: 111

    Just change the Bodyshot Damage Back to 40 and HS to 80 and you should be golden right now. I don't see the problem since the ROF that everybody keeps complaining about is pointless because of that humongous kick of the weapon and it gets pretty outclassed by Rifles and SMGs in CQC and even mid range sometimes.
    Sorry I get pissy when you take my crutches away SD

  • bgyoshibgyoshi Posts: 923

    It was pretty bad before too

    But remember they're balancing this stuff for pro 5v5 so they're assuming the majority of shots are headshots anyway

  • I try hard to play this @$!#, sometimes it work well and then i switch on an other merc / weapon and I tell myself "why the @$!# i keep trying the grandeur, this weapon is much more effective in every situation!"

  • The 1st Grandeur was fine, a lot of dispersion and low RoF but the damage 40 /80 was really good. I hope they balance it this way, instead of lowered damage and buff accuracy

  • watsyurdealwatsyurdeal Posts: 4,752

    Honestly, they just need to decide what they want to do with it.

    Personally I'd be fine with in it's current state, if the gun's accuracy was more consistent.

    Like.....just go play CS GO, use an AK, fire each shot pinpoint accurate, or the Ambassador in TF2. Just make the gun reward patience and good aim, not punish it.

    So hey, I have a small guide here you may like, go ahead, read it, you know you want to.


    ダーティーボムは非常に良いですが、あなたは非常に悪いです
  • woodchipwoodchip Posts: 128

    It's still not very good. But it's not outrageously bad either and with the rest of the snipers + Dreiss heavily nerfed it might be ok.

  • GuziolGuziol Posts: 324

    I find it allright on aimee now. Her snitch debuff makes or brakes the gun. Still not feeling like playing redeye grandeur anymore.

  • JJMAJRJJMAJR Posts: 1,104

    @ThunderZsolt said:

    @parmenion59 said:
    It was aleardy pretty bad but now...

    PDP better long range, assault riffle better mid range, what the spot of this weapon?

    Better than PDP mid range, better than assault rifles long range, that is the spot...

    On the other hand, I agree with you on the shots-to-kill against 110HP mercs. 1 more damage wouldn't break the balance.

    imo assault rifles are better at long range than the grandeur

  • spectre_ncspectre_nc Posts: 7
    edited January 8

    I've used Grandeur on Aimee (I don't really enjoy Redeye) in pubs. I actually think the gun is not very far from being balanced. Headshot damage is still its strong point but IMO not enough to justify the bloom and obstructive sights, and 4 bodyshots or 2+1 for a 110 mercs is... Meh. I mean it can work at mid range, and can do some work at long range and can maybe scuff some gunfights at close range but it's honestly not enough. I personally think a +1 damage would do it, considering a single leg shot means one additional shot is required.

    The thing is that the Grandeur is similar to burst rifles balance-wise: it's a difficult gun to use, but before the nerfs a mildly competent user could 1 ping Auras and Sparks left and right and 1+1 120 hp mercs, just like burst rifles could melt anything close, mid and long range.

    It's a tricky spot to balance, and I can understand the way SD operated: hilariously huge nerf first, then slowly buff until it becomes reasonably balanced. They did a similar thing with shotguns, and I personally like how they are right now.

  • c4Tec4Te Posts: 15Developer

    We will tweak the Grandeur in the next update and up the damage slightly

  • watsyurdealwatsyurdeal Posts: 4,752

    @c4Te said:
    We will tweak the Grandeur in the next update and up the damage slightly

    37 damage is all it needs

    So hey, I have a small guide here you may like, go ahead, read it, you know you want to.


    ダーティーボムは非常に良いですが、あなたは非常に悪いです
  • NexDroidNexDroid Posts: 71

    Please, please, please add a scope to Grandeur - well that kind that blishlok has. Current iron sights are terrible, it blocks too much of a vision.

  • @c4Te said:
    We will tweak the Grandeur in the next update and up the damage slightly

    Would rather the damage stay the same, but increase accuracy and rpm a bit.

  • XenithosXenithos Posts: 1,291Special Editor

    @Mr.Cuddlesworth said:

    @c4Te said:
    We will tweak the Grandeur in the next update and up the damage slightly

    Would rather the damage stay the same, but increase accuracy and rpm a bit.

    Personally I'm with you on this one. But your changes would also make it a little bit more like the dreiss instead of a mid range rifle like it's meant to be and most players prefer it as.

    I don't care how much you've played or how good your aim is - If you haven't touched the game at least twice in three months then I see your "opinion" as hot moot.

  • Yeah well I'm better with the Dreiss(pre nerf, haven't really messed with it since then), so I want it perform like a Dreiss with better range, but not quite as high rpm :P

  • LifeupOmegaLifeupOmega Posts: 2,028
    edited January 11

    @Mr.Cuddlesworth said:

    @c4Te said:
    We will tweak the Grandeur in the next update and up the damage slightly

    Would rather the damage stay the same, but increase accuracy and rpm a bit.

    Definitely doesn't need to go back to one shotting lights, so yeah.

    Reminder that it's always okay to vote kick a sniper, no matter how well they're doing.
  • Da_MummyDa_Mummy Posts: 111

    So
    Looks like we get 2 more damage... yay I guess?

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