New Dev Video: Sniper and Shotgun Changes

stayfreshshoestayfreshshoe Posts: 534Administrator, Moderator, Developer

Hey all!

Along with the first of many weapon balance updates, a Bonus Credit weekend and a First Edition week are coming too:

Community Spotlight - 'Dirty Bomb: The Sword is Mightier' by Toasty Haymaker:
OCB World Cup:
Submit a Dirty Bomb Support Ticket: https://dirtybombsupport.zendesk.com/hc/en-us/requests/new

Subscribe to us on YouTube: https://www.youtube.com/user/dirtybombgame/videos
Like us on Facebook: https://www.facebook.com/DirtyBombGame/
Follow us on Twitter: https://www.twitter.com/DirtyBomb

Enjoy!
shoe.

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Comments

  • HYPE HYPE HYPE HYPE HYPE. Btw I like your AKG headphones. :)

  • Weapons balance before merc balance? Sound reasonable, fair enough.
    The whole game is based around gunfights, not "abilityfights" like in a typical hero shooter.

    Fletcher gettin' Sledgehammer melee supporter.
    More arcadey, less grounded gameplay supporter.

  • GatoCommodoreGatoCommodore Posts: 3,622
    edited November 16

    -shotgun headshot damage multiplier decreased
    -shotgun accuracy increased

    AHAHAHAHAHAHAHA
    like the point of having a shotgun is...
    AHAHAHAHAHAHAHA
    im sorry... its just they wanted to reward good ai-
    AHAHAHAHAHAHAHA

    is this the telemetry stuff talking?

    my bet there wont be any ammo count buff for the nerfed weapons
    just tuck my sheet up sempai

    Bayonetta OST-Mysterious Destiny

    Bayonetta, you're a mystery
    You come along with a destiny
    This is your life, a battlefield telling you who you are
    Bayonetta, this is your time
    You're gonna sparkle, you're gonna shine
    Girl, when you fight it looks like a dance, you are magic, you're magic

    Come on, come on, come on, there's only one way, your way
    Come on, come on, come on, you know there's only one way, your way
    Dance, fight, spin around, spin around
    Dance, fight, fly higher, fly higher, fly higher

    Bayonetta, you bury your loneliness deep down in your eyes
    Sadness lies in your smile
    But victory shines in your eyes
    You're still alive
                                                                      
  • XenithosXenithos Posts: 1,206

    @GatoCommodore said:
    -shotgun headshot damage multiplier decreased
    -shotgun accuracy increased

    AHAHAHAHAHAHAHA
    like the point of having a shotgun is...
    AHAHAHAHAHAHAHA
    im sorry... its just they wanted to reward good ai-
    AHAHAHAHAHAHAHA

    is this the telemetry stuff talking?

    my bet there wont be any ammo count buff for the nerfed weapons
    just tuck my sheet up sempai

    If they choose not to buff the respective ammo of some of these weapons, or adjust the final dps of the bursts after the delay is taken into effect I won't know what to think. I also hope that their numbers also take into account the average level and player skill for mercs. Such as Kiras seem incredible to players that never play her because she is simply usually played by players with a higher skill level.

    I will wait until I see the number changes before actually saying anything though. It's very possible these changes to shotguns and semi snipers were exactly what we needed.

    I don't care how much you've played or how good your aim is - If you haven't touched the game at least twice in three months then I see your "opinion" as hot moot.

  • henki000henki000 Posts: 253

    rip

  • XenithosXenithos Posts: 1,206

    Normally the community spotlights are meh or okay. This one was actually awesome, the humor was on point.

    I don't care how much you've played or how good your aim is - If you haven't touched the game at least twice in three months then I see your "opinion" as hot moot.

  • GatoCommodoreGatoCommodore Posts: 3,622

    @Xenithos said:
    Normally the community spotlights are meh or okay. This one was actually awesome, the humor was on point.

    how can people play with that kind of FOV

    Bayonetta OST-Mysterious Destiny

    Bayonetta, you're a mystery
    You come along with a destiny
    This is your life, a battlefield telling you who you are
    Bayonetta, this is your time
    You're gonna sparkle, you're gonna shine
    Girl, when you fight it looks like a dance, you are magic, you're magic

    Come on, come on, come on, there's only one way, your way
    Come on, come on, come on, you know there's only one way, your way
    Dance, fight, spin around, spin around
    Dance, fight, fly higher, fly higher, fly higher

    Bayonetta, you bury your loneliness deep down in your eyes
    Sadness lies in your smile
    But victory shines in your eyes
    You're still alive
                                                                      
  • Pokeking593Pokeking593 Posts: 27
    edited November 17

    @GatoCommodore said:
    -shotgun headshot damage multiplier decreased
    -shotgun accuracy increased

    AHAHAHAHAHAHAHA
    like the point of having a shotgun is...
    AHAHAHAHAHAHAHA
    im sorry... its just they wanted to reward good ai-
    AHAHAHAHAHAHAHA

    is this the telemetry stuff talking?

    my bet there wont be any ammo count buff for the nerfed weapons
    just tuck my sheet up sempai

    Shotguns already reward good aim as it takes just that to shoot someone at close range as the (strafing) movement of something close by is perceived to be much more than something far away. And since they are designed for short range fights, they don't need anymore accuracy for that than they do have.

    (Edit:) If the change in accuracy is simply a decrease in maximum spread, then it benefits those who like to bounce around with a shotgun, which having people more of a benefit to gunplay while bouncing around isn't exactly balanced. Any other changes to accuracy are simply unnecessary. (Edit end)

    Reducing the damage on shotguns even by 1 point per pellet will mean it will take an extra round or two for any variant to actually get a kill depending on the distance even with a meat shot. Increasing the pellet count for all shotguns would counter-act this, but this would need a very small decrease in accuracy to balance this rather unnecessary set of changes.

    As for the headshot damage multiplier reduction, the reason given is complete bullshit as it actually takes more skill and relaxation to aim for the head than it does the body, and the head is also half the size of the bodies of most mercs. Unless the target is completely or nearly still and/or unaware, headshots are not going to occur.

    The telemetry itself is also unable to properly count how many times the trigger of a shotgun is pulled while aiming at a head as it thinks that each pellet that hits a head as a "headshot" for the aftermatch showcase/awards. I found this out as it gave me a spotlight for "most headshots" with a count of 36-39, but in reality I had gotten that by pulling the trigger of an Anhulds aiming at a head about 3-5 times (mostly proxies) while I had played Fletcher the entire match. So no, shotguns don't need any change in headshot multiplier as the telemetry is giving you the number of pellets that hit a head in a match, rather than the number of trigger pulls of shotguns that are aimed at heads.

    Overall, shotguns don't need any change at all as they are in a pretty good spot right now, and your time and attention is going to be wasted working on adjusting them when they are in such a niche. And if shotguns do get a serious hit to their viability, the high speed and low health mercs that have them as primaries for most of their loadouts will be instead played with alternate weapons, or even changed out for different mercs altogether.

    Post edited by Pokeking593 on
  • So with shotguns I'm rewarded less for getting close? That seems to be what they're trying to do.

  • azz_abdrazz_abdr Posts: 82
    edited November 17

    Shotguns are fine now, it was ridiculously powerful. Nerf it further make it weakest primary on game.
    Why do they love to nerf shotguns to the ground? Don't hear salty kids crying because getting rekt in close range with shotguns, because that's what shotguns should work, a powerful close range weapon, shotguns player can be easily killed at medium range combat. It started to lose It's effectiveness on 6 meters and not all pellets can hit target unless they standing so close to the face. I see a lot of shotguns player can be compared to Phantom players, getting close range, kill 1 and then get killed immediately.

    Why devs, why you do this?

    Oh I remember someone said "never underestimate SD's incompetence".

    (update: lol I am flagged for this, here comes ban XD )

    Post edited by azz_abdr on
  • Mc1412013Mc1412013 Posts: 1,799

    There goes my one shot speed runs with aura around the corner

    Hey look i finaly got a sig , and nothing to put here

  • kopyrightkopyright Posts: 426

    To me that sounded like "Hey, it's us! We nerfed every aspect of the game you enjoy. Have fun!"

  • PtilouiPtiloui Posts: 308

    So, shotgun become regular gun ?
    Inb4 shotgun will be worse than the Grandeur SR.

  • Begin2018Begin2018 Posts: 45
    edited November 18

    Nerf shotguns? Yes, Proxy was probably too powerful comparing to Javelin! C4te was probably bored to be rekt.

    SD, do you realize DB is in its worse state ever?

    The game need at least 8 new maps, some mercs ruins the Objective side of the game, as Javelin and Fantom, CMM and Ranked balance totally sucks because you are mixing old and new players, making the game not fun and boring, 5v5 and 6v6 is too few.

    So many things to add and fix, but all you do are minor changes and new broken mercs.
    I had fun with this game in the past, but now it's just a dead game.

    About the second video, 'Dirty Bomb: The Sword is Mightier', that's exactly one of the main problem. This guy do nothing about Objective : not delivering, not defusing, not repairing the EV, no breaking the EV, no team-play, no strategy... Just a silly 'knife runner' as in Call of Duty TDM. Same thing for Vaseline.

    Post edited by Begin2018 on
  • JigstrawJigstraw Posts: 10

    SMG9 buffs. Give us alllll the SMG9 buffs.

  • MeerkatsMeerkats Posts: 91
    edited November 18

    Good. This is good. These are good things. I can accept this. What's the smallest "hallelujah" I can purchase? I want to give Splash Damage one of those.

    FEL-IX and MoA weren't mentioned ( unless I missed it ), but if fifteen guns are getting changes, I'm sure they're on the hit list as well.

    A day where weapons are balanced... is it okay to cross my fingers? And hope? Dream?

    Good.

  • XenithosXenithos Posts: 1,206

    @Eox said:
    Don't expect those to be the only changes coming for shotguns. The change list will be pretty big. Shotguns will probably get other changes as well to justify the spread and damage changes.

    The announced changes were just a very few among a very big list of balance changes affecting a broad variety of weapons. The announced changes were just cherry picked. Shotguns, snipers and burst rifles also won't be the only guns recieving balance tweaks. You can safely expect buffs or nerfs on other weapons as well.

    W-wait... Senpai, please tell me blish is buffed even more :blush:
    I want to rule the universe with the blishy.

    I don't care how much you've played or how good your aim is - If you haven't touched the game at least twice in three months then I see your "opinion" as hot moot.

  • XenithosXenithos Posts: 1,206

    @Meerkats said:
    Good. This is good. These are good things. I can accept this. What's the smallest "hallelujah" I can purchase? I want to give Splash Damage one of those.

    FEL-IX and MoA weren't mentioned ( unless I missed it ), but if fifteen guns are getting changes, I'm sure they're on the hit list as well.

    A day where weapons are balanced... is it okay to cross my fingers? And hope? Dream?

    I don't care how much you've played or how good your aim is - If you haven't touched the game at least twice in three months then I see your "opinion" as hot moot.

  • EoxEox FrancePosts: 2,996Moderator

    @Xenithos said:

    @Eox said:
    Don't expect those to be the only changes coming for shotguns. The change list will be pretty big. Shotguns will probably get other changes as well to justify the spread and damage changes.

    The announced changes were just a very few among a very big list of balance changes affecting a broad variety of weapons. The announced changes were just cherry picked. Shotguns, snipers and burst rifles also won't be the only guns recieving balance tweaks. You can safely expect buffs or nerfs on other weapons as well.

    W-wait... Senpai, please tell me blish is buffed even more :blush:
    I want to rule the universe with the blishy.

    You'll see when the update will come out. I don't know more than you guys do. I just know that the balance content of the next update will be big.

  • azz_abdrazz_abdr Posts: 82

    I would call that a balance update if all primaries TTK about same value, excluding Sniper and Shotguns of course, that the DPS, bloom and starting spread is compensate each other. Same applies to secondaries and melee weapon.

  • NailNail Wpg, CanadaPosts: 3,371

    @azz_abdr said:
    Shotguns are fine now, it was ridiculously powerful. Nerf it further make it weakest primary on game.
    Why do they love to nerf shotguns to the ground? Don't hear salty kids crying because getting rekt in close range with shotguns, because that's what shotguns should work, a powerful close range weapon, shotguns player can be easily killed at medium range combat. It started to lose It's effectiveness on 6 meters and not all pellets can hit target unless they standing so close to the face. I see a lot of shotguns player can be compared to Phantom players, getting close range, kill 1 and then get killed immediately.

    Why devs, why you do this?

    Oh I remember someone said "never underestimate SD's incompetence".

    (update: lol I am flagged for this, here comes ban XD )

    I unflagged you and changed it to disagree, my problem was with you calling SD incompetent
    I'm not that thrilled by the way the game is going but they make games, I don't.

    moop
  • ArtyrimArtyrim Posts: 138

    99% of People who complained about shotguns are NOOBS.
    Yes I can one shot any -100 hp mercs,
    I can 2 shot a Fragger or Thunder
    And I can 3 shot a Rhino
    BUT from max 2 m

    Againts people with good aim the shotgun is useless. You are dead if you miss just one hit because the rate of fire is low. And in a long range fights shotgun is just a cute thing.
    I don't see any reason for a nerf .

    Same for snipers, is not like any random Vissili can oneshot everyone. You need aim.

    br needs a small nerf of rate of fire

  • EoxEox FrancePosts: 2,996Moderator
    edited November 20

    @Artyrim said:
    99% of People who complained about shotguns are NOOBS.

    Hence why they are getting a rework. Shotguns were obviously too efficient in a low level environement, yet inefficient against competent people due to your crippling lack of range. You said it yourself. If a single kind of weapon wards off new players too much, there's likely an issue. Same can be said for a weapon/merc that is too good at high level of play.

    The announced changes so far will reduce the damage of shotguns while reducing their spread. This would attempt to turn shotguns into a weapon that is way less frustrating to deal against for new players while making them a more viable choice in higher level of play. It's a change that is worth trying.

    Post edited by Eox on
  • Snipers need Dreiss rof-see how this old Vassili can handle his sniper rifle

  • @Xenithos said:

    @Eox said:
    Don't expect those to be the only changes coming for shotguns. The change list will be pretty big. Shotguns will probably get other changes as well to justify the spread and damage changes.

    The announced changes were just a very few among a very big list of balance changes affecting a broad variety of weapons. The announced changes were just cherry picked. Shotguns, snipers and burst rifles also won't be the only guns recieving balance tweaks. You can safely expect buffs or nerfs on other weapons as well.

    W-wait... Senpai, please tell me blish is buffed even more :blush:
    I want to rule the universe with the blishy.

    The weird thing is that I find the blishlok absolutely impossible to use at any range (due to the super slow rof), and yet I've been killed by it so many times, quite often by headshot. I'd say it may need a bit of a reduction in lag compensation.

  • XenithosXenithos Posts: 1,206

    @Pokeking593 said:

    @Xenithos said:

    @Eox said:
    Don't expect those to be the only changes coming for shotguns. The change list will be pretty big. Shotguns will probably get other changes as well to justify the spread and damage changes.

    The announced changes were just a very few among a very big list of balance changes affecting a broad variety of weapons. The announced changes were just cherry picked. Shotguns, snipers and burst rifles also won't be the only guns recieving balance tweaks. You can safely expect buffs or nerfs on other weapons as well.

    W-wait... Senpai, please tell me blish is buffed even more :blush:
    I want to rule the universe with the blishy.

    The weird thing is that I find the blishlok absolutely impossible to use at any range (due to the super slow rof), and yet I've been killed by it so many times, quite often by headshot. I'd say it may need a bit of a reduction in lag compensation.

    If you want to talk lag compensation you should hear about the dreiss. That weapon is ridiculous. As for Blishlock, I simply happen to love the feel of the weapon when moving and the accuracy is among the most controllable of all the weapons in DB for me. I hadn't realized it, but when really thinking about it, my favorite Phantom card is probably the blishlock super ammo one, and I love Sawb with it. I prefer having shotguns on Aura, but that might change shortly. ROFL.

    I don't care how much you've played or how good your aim is - If you haven't touched the game at least twice in three months then I see your "opinion" as hot moot.

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