Guardian nerf or buff

24

Comments

  • Perfect as is

    Give her some time. The new weapon is really good. Very accurate with great fire power. I am a SMG-9 lover and it feels right between SMG-9 and Crotzni. I really like it.
    The revive ability is fine, it just take some time to get used to it and not use it as Sawbonez.
    The dome shield is more a reacting ability.

    The only thing that bothers me is the lack of self sustain. I kinda want to play her as assault but well... 110 HP. She is somewhere between the mercs I like to play: Assault and Sawbonez and I like to play aggressive Saw. But Saw can get to cover and self heal a bit.

    I would not buff her, I would give her Tough as passive.

  • EsakaEsaka Posts: 37
    Buff

    The merc herself is fine but her secondary is too weak. When SD said the Holgat is the weakest, I didn't expect them to literally mean it, as in we're using a peashooter.

  • GuziolGuziol Posts: 258
    Perfect as is

    Her pistol sucks ass though. I really don't know what they were thinking. You can barely click fast enough with m9 while staying on target and it has 15 dmg. This abomination has 13 and has even higher rof cap.

  • DBAimeeDBAimee Posts: 3
    Buff

    @GatoCommodore said:
    let her have passive health regen like javelin ammo printer but slower

    She definitely needs a buff, and like what GatoCommodore said, this can be a good way to make her really useful in the frontline.

    I've tried a few games with her and my main concerns are her lack of healing abilities and buggy Biopulse mechanism. I couldn't even revive a teammate through the railings on Terminal, even when I jumped and tried a second time.

    Personally, since she has such a long CD on her Biopulse if you choose to fully revive someone, then perhaps allowing it to work through walls isn't such a bad idea.

    Her drone has a fairly short throw range and honestly, it's such a reactive ability that you don't even find it useful most of the time. In a nutshell, she's a "Medic" class with zero heal in the front line and a revive that fails as often as it succeeds.

    Suggestions: Give her a passive health regen aura around her to make her FEEL like a medic and sort out the way her Biopulse works. Although her Drone ability is usually not used efficiently, I can see how it can turn the tables around by denying other abilities so no problem there.

    Right now, she's a "medic" running on the front lines who, once hurt, needs to find ANOTHER medic to heal up. Imagine the irony.

  • EsakaEsaka Posts: 37
    Buff

    Also, since she's so revive focus why not let her Bionic Pulse be used as a protecting bubble to prevent down players from being double dead?

  • Mc1412013Mc1412013 Posts: 1,635
    Buff

    Wow based on every other merc release im surprised that most people say buff was expecting a bunch of nerfs

    Hey look i finaly got a sig , and nothing to put here

  • LoafOfBreadLoafOfBread Posts: 424
    edited October 11
    Buff

    Buff Guardian so I can have more and more reasons to main her.

  • NeotaxNeotax Posts: 2
    Nerf

    How to win as defender Destroy the EV on a Chokepoint. Place healstation and Skyshield after 7 Sec on the respawn 100% Uptime Skyshield on Fight. So now the attcker can only shoot you but you have the healstation and your own eplosiv. EZ Win
    SD do you play your own game?!

  • Buff

    I had this idea that might solve her healing problem by adding a second ablitity to her bio pulse. If you eguip here pulse left click still revives and right click casts a healing bubble that heals all targets at medium rate inside for about 10 secs for a 20sec cool down. Targets still take damage inside the bubble and like Aura's healing sation it be disabled by a phantoms emb field.

  • Buff

    I would remove the CD on her revive and reduce the charge time so she revives players with more health. Maybe give her better health regen likes other have said.

  • FishRollsFishRolls Posts: 44
    edited October 11
    Buff

    Most of the guardians on our team just switch when they can't do well, that or we lose.

  • binderrbinderr Posts: 119
    edited October 13

    One thing they could improve on is the revive bubble... it often obscure the vision in in front and in the heat of battle you can't concentrate very well. Instead of that huge bubble, why not just have a visible round line or something. why must it a bubble??

    Post edited by binderr on
  • SorotiaSorotia Posts: 1,256
    edited October 11
    Buff

    I haven't unlocked her quite yet but so far...I like others wish she had some kind of heal to earn the title medic.

    If nothing else her revive being on a cooldown gimps her...she can't heal and has a cooldown revive...just hurts her. You basically have to judge if it's worth using your revive or not or what people seem to be doing is quick revives (for short cooldown) which just leaves you with no health and you're down again

  • SithasSithas Posts: 217
    edited October 11
    Buff

    Please remove the revive cooldown, i spend more time standing next to downed teammates waiting to finally be able to revive again then actually reviving teammates, she isnt worthy being called a medic.

  • WintergreenWintergreen Posts: 329
    Perfect as is

    Community has spoken; so much for all that talk about how broken and OP she's going to be. This is why judging anything before it hits the live game is pointless.

    Personally, and this opinion might change, I think I'm convinced that a passive tough effect for herself and within a certain range after a certain amount of time near her team would help remedy her lack of healing. A lot of people suggested this and I'm sold. No real opinion on whether or not her revive pulse should have no cooldown yet. I don't have enough play time with her yet, but I don't really see anything wrong with it being somewhere around 5 seconds or so. Her AA drone thing is her strongest ability and if anything, I'd like to see its health tripled but the cooldown much longer.

  • SorotiaSorotia Posts: 1,256
    Buff

    @Wintergreen said:
    Community has spoken; so much for all that talk about how broken and OP she's going to be. This is why judging anything before it hits the live game is pointless.

    Personally, and this opinion might change, I think I'm convinced that a passive tough effect for herself and within a certain range after a certain amount of time near her team would help remedy her lack of healing. A lot of people suggested this and I'm sold. No real opinion on whether or not her revive pulse should have no cooldown yet. I don't have enough play time with her yet, but I don't really see anything wrong with it being somewhere around 5 seconds or so. Her AA drone thing is her strongest ability and if anything, I'd like to see its health tripled but the cooldown much longer.

    Pretty much...

    So many people crying about how OP she is before she even launched and this is what we got.

  • XenithosXenithos Posts: 1,020
    Buff

    @NexDroid Her whole point is to be an assault medic, like Phoenix. More on the front lines. She needs the same hp as Sawbonez, ESPECIALLY without any sustain (which she has none)

    I think there are two main things, one, her loadouts actually suck, like almost all of them.
    And two, she either needs some sustain, or a default tough ability.

    The road is over, I finally got a sig. Hallelujah.

  • MeerkatsMeerkats Posts: 59
    edited October 12

    I'm not 100% sure, but it appears Guardian doesn't get objective exp. when her shield destroys ordinance that would typically damage / go off near an objective.

    Guardian is fun to play; I prefer light mercs, and I like the assault rifles, so now, there's a merc that fills that niche. Very agile, good survivability cause 110 HP and automatic rifles. Good.

    But she feels unrewarding to play. She doesn't generate support exp. like an actual medic, and she doesn't generate objective exp. despite being fairly objective oriented. I feel like I can get a whole bunch of kills and do good things, but when I look on the scoreboard I might have 13k exp. or whatev, when at the same time, if I were playing Sawbonez, I might be rolling 19k exp.

    It's not a huge issue cause exp. doesn't mean anything, but increasing how rewarding she feels to play would be a nice quality of life tweak. So, that's my recommendation: Guardian doing guardian things should generate objective exp. Would that be considered a buff? Buff Guardian I suppose.

    Furthermore, it would conclusively end confusion over Recharge vs. Extra supplies ( Imo, Extra supplies should only reduce res cooldown while Recharge reduces cooldown on both the drone and res. ).

    As for how good she actually is, she definitely feels a bit weak, but time will tell, so no comment. I think the main thing is cause she is quick and has an assault rifle, I naturally play her fairly aggressively when, having no abilities that improve her combat capability, she should be played more in a support role like Turtle. That and she requires actual coordination to be effective.

    She's fun to play, and while initial impressions are that she's a bit on the weak side, she's still very counterpicky in nature, and I'm not comfortable with that.

  • TheWickedsinTheWickedsin Posts: 12
    edited October 12
    Buff

    Biggest problem is the cooldown. Absolutely unnecessary and not in line with any of the other mercs and has caused issues in game play.
    Other issues;
    Exploding drone is distracting; just let it time out and give a beep or notification. It pops and I always pull towards it as it sounds similar to someone destroying it.
    Drone should have more hp or last longer.
    Bubble is a bit wonky and can be misleading.
    Should be able to revive out of line of site. Ie second levels etc.

    I love the new primary and her movement/HP but currently she is a fast assault who happens to revive and not a true medic.

  • PtilouiPtiloui Posts: 169
    edited October 12

    I have an idea that could make her more medic oriented : Why not make the drone pulse an healing aoe for each projectile disabled ? The same quick pulse that Phoenix do when not charging his own pulse.

    Also, maybe i was hallucinating, but if this is not the case, it would be great if, when deployed, the drone's timer get a recharge for each porjectile stopped.

  • GatoCommodoreGatoCommodore Posts: 3,353
    edited October 12
    Buff

    @Xenithos
    buffing her HP to 120 could work, shes a part assault, part engineer, part medic after all

    A Hat In Time: Picture Perfect!                                                                  
  • WintergreenWintergreen Posts: 329
    Perfect as is

    @TheWickedsin said:
    Biggest problem is the cooldown. Absolutely unnecessary and not in line with any of the other mercs and has caused issues in game play.

    >
    Having the ability to revive multiple teammates at full or near-full health is not in line with any other medic either, though.

  • I don't think she could be buffed enough for me to play her.
    It would require her shield to not be time-limited, her to have medikits and/or proper health, while I'm only expecting the usual "shield +10% time" micro-buffs.

  • OwynTylerOwynTyler Posts: 314
    Buff

    I totally think her drone could heal, like 1\2 or 1\3 of what aura station does, and have no duration limit - that's the merc we expected, not the trash we got...

  • SorotiaSorotia Posts: 1,256
    Buff

    Well I unlocked her last night...I'd still like some kind of healing ability for her, even if it means nerfing her drone cooldown or something.

    Or at least get rid of the cooldown on her revive.

  • watsyurdealwatsyurdeal Posts: 4,687

    People seem to not get her role, she is a 2nd medic. She's not meant to self sustain, not meant to do the job of Sawbonez, she's meant to be the one who comes in and Revives everyone if the Medic goes down or if a nade takes out a few people. The utility she offers is why you pick her up, she's definitely niche tier, but she does AMAZING within that niche.

    So hey, I have a small guide here you may like, go ahead, read it, you know you want to.


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  • Nerf

    Idk why people even want to buff her, Phoenix is just as bad at healing his team as guardian is, the only diff is a few second cooldown on her revives which I would definitely trade off for a drone that blocks explosives...

  • XernyXerny Posts: 15
    Perfect as is

    A part of me says that she's fine as she is, meanwhile the other says she could be better.

    Anyways, here's my opinion:

    I DON'T like her passive ability, what's the point of a permanent Guardian Angel when:

    1. You can see where the airstrike/artillery is going to land.
    2. You have an ability that if you use quickly enough you can basically counter it.

    Just switch her passive to an AoE HP Regen, make her stand out with the other medics.

  • GuziolGuziol Posts: 258
    edited October 12
    Perfect as is

    The drone is supposed to be reactionary tool, not a setup and forget base that sits there forever. I really like the low duration/low cooldown it has going on for it. One thing i would change is make the drone become active way faster to further go into the reactive playstyle of it.

    Post edited by Guziol on
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