Destroying a deployable should increase it's cooldown by 5 seconds

There's been a countless amount of times where I destroyed a health station just for the enemy Aura to instantly place a new one. And god it's so annoying.
This is already the case with Vassili and Aimee so I don't see why it shouldn't be the case for every other merc.

Just make it so every deployable instantly get +5 seconds longer cooldown. Similar to how Vassili's HB sensor and Aimee's SNITCH work.
Same applies to Stoker's molotov and Redeye's smoke if they get extinguished


  • watsyurdealwatsyurdeal Posts: 4,741

    Agreed, this is probably the easiest way to implement this.

    So hey, I have a small guide here you may like, go ahead, read it, you know you want to.

  • TheStrangerousTheStrangerous Posts: 1,763

    That would be a welcoming buff for Bushywanka :)

    Fletcher gettin' Sledgehammer melee supporter.
    More arcadey, less grounded gameplay supporter.

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