New Dev Video: New Guns

stayfreshshoestayfreshshoe Posts: 535Administrator, Moderator, Developer

Hey all!

Who doesn't want to see more guns in Dirty Bomb? Check these bad boys out...

Community Spotlight - 'Dirty Bomb Top Plays Week 3' by WTSFM:
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Enjoy!
shoe.

Comments

  • SnakekillerXSnakekillerX Posts: 846
    edited September 28

    More guns...?? pfft, no thanks. Said no one ever.
    They look pretty cool though. Interested to see what's next.

  • I... WANT... THOSE... TONFAS!!!

    Alright, now give Arty some nun-chuck.

    And since you don't wanna give Phantom knives, give him Tekagi-Shugo AKA Wolverine Claws.

    Fletcher gettin' Sledgehammer melee supporter.
    More arcadey, less grounded gameplay supporter.

  • New weapons are always nice. But it would be even nicer if we had 1 of those 2 things:

    Either every merc should have their own unique weapon (Vassili MoA, Redeye Grandeur, Sparks have the REVIVR as her primary, Fletcher Ankhuld whatever it's spelled, Fragger K121, Phantom katana and maybe new weapons for existing mercs) but still keep a few multi-merc weapons available in loadout cards.
    Yes I am aware some of the examples are not special weapons for a specific merc, but if it happens, then those weapons should be removed from the other mercs (e.g. Aimee will lose Grandeur to make it Redeye's special gun, Kira will lose katana)

    OR

    When gen 3 cards are released, some of the older mercs could get some of the new weapons too. Thunder with Fragger's LMG and vise versa, Arty with Javelin's rifle, you get the point.

    It feels like a waste if only new mercs get their own unique weapons but old mercs don't get it too, and it's unfair if old mercs don't get anything special but new ones do

  • I'm sure they'll mix new weapons with old merc, with gen 3. It'll spice things up.

    Fletcher gettin' Sledgehammer melee supporter.
    More arcadey, less grounded gameplay supporter.

  • videoboy4000videoboy4000 Posts: 33
    edited September 28

    I dont care about new guns as long as there are so many annoying bugs like these 2-dimensional air strike markers, invisible fire, swimming bodies etc... I hope that @$!# cmm is fixed soon, for all mercs a 13 Euro obsidian skin released, so SD can focus on fixing bugs (again).

  • Bayonetta OST-Mysterious Destiny

    Bayonetta, you're a mystery
    You come along with a destiny
    This is your life, a battlefield telling you who you are
    Bayonetta, this is your time
    You're gonna sparkle, you're gonna shine
    Girl, when you fight it looks like a dance, you are magic, you're magic

    Come on, come on, come on, there's only one way, your way
    Come on, come on, come on, you know there's only one way, your way
    Dance, fight, spin around, spin around
    Dance, fight, fly higher, fly higher, fly higher

    Bayonetta, you bury your loneliness deep down in your eyes
    Sadness lies in your smile
    But victory shines in your eyes
    You're still alive
                                                                      
  • B_MontielB_Montiel Posts: 1,011

    @frostyvampire said:
    New weapons are always nice. But it would be even nicer if we had 1 of those 2 things:

    Either every merc should have their own unique weapon (Vassili MoA, Redeye Grandeur, Sparks have the REVIVR as her primary, Fletcher Ankhuld whatever it's spelled, Fragger K121, Phantom katana and maybe new weapons for existing mercs) but still keep a few multi-merc weapons available in loadout cards.
    Yes I am aware some of the examples are not special weapons for a specific merc, but if it happens, then those weapons should be removed from the other mercs (e.g. Aimee will lose Grandeur to make it Redeye's special gun, Kira will lose katana)

    OR

    When gen 3 cards are released, some of the older mercs could get some of the new weapons too. Thunder with Fragger's LMG and vise versa, Arty with Javelin's rifle, you get the point.

    It feels like a waste if only new mercs get their own unique weapons but old mercs don't get it too, and it's unfair if old mercs don't get anything special but new ones do

    Things start to get hairy with the core merc pool like proxy, aura, sawbonez, skyhammer, bush, arty, stoker, etc, where all of them share weapons to an extensive state. So I don't think they're going to keep a unique weapon for each merc. That'd do a lot of new weapons.

    On a side note though, unique weapon sets (primary, secondary, melee) for each merc is in my view a strong work as it will makes things harder to balance. The more the weapon is shared by multiple mercs, the more it will be evaluated for its own performance, and not weapon + merc, which can impact partially.

    On the contrary, there are indeed weapon that should not be shared, like you mentioned, grandeur and katana for example. With gen. 2 loadouts, Kira suddenly became the most potent melee merc due to her speed and totally shreds Phantom on that one. Yes, she's Japenese and stuff, but that was quite stupid in my view. And I for one love to abuse of this.

  • on the other news, grandeur is still dead

  • GuziolGuziol Posts: 313

    @Whetstone said:
    on the other news, grandeur is still dead

    From one of my most used weapons to never touched dumpster fire in 1 patch.

  • blufflordblufflord Posts: 578

    @Guziol said:

    @Whetstone said:
    on the other news, grandeur is still dead

    From one of my most used weapons to never touched dumpster fire in 1 patch.

    Wait what happened to the grandeur?

  • @blufflord said:

    @Guziol said:

    @Whetstone said:
    on the other news, grandeur is still dead

    From one of my most used weapons to never touched dumpster fire in 1 patch.

    Wait what happened to the grandeur?

    Base body-shot damage reduced to 32 from 40.

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