Ability (danger sensor):
When Scout looks at an enemy, that enemy is marked (can only mark 1 player at the same time). Scout can see a laser pointer coming out of the weapon of the marked player (other players can not see it). Marked enemies are also detected for 3 seconds. Lasts for 10 secods and has 15 seconds cooldown.
2nd ability (shock wave grenade):
Throws a grenade that deals 20 damage and makes enemies flinch a lot for 1.75 seconds. Has a 0.75 seconds fuse and 15 seconds cooldown.
Weapons: can be anything except for shotguns and snipers.