Name: Shikari (shi-curry) 1
Speed: 470 (Same as Aura)
Shikari used to spend his time hunting game in Northeast India. When he heard of the Dirty Bomb incident, he decided up his game.
Shikari is a high-speed recon with a high-tec compound bow. He also allows the player to practice their hunting skills with a spotting ability based on sound.
A powerful bow that deals 100 damage when drawn fully, it fires a projectile that has slight drop. The arrow has a transmitter in the tip that shows as an icon on your HUD. This arrow can stick to enemies for 5 seconds, or until they receive healing, allowing you to track the target hit.
Cooldown: 3 seconds per arrow, maximum 9 seconds
Other: Takes a minimum draw time of 2/3 of a second, and is fully drawn at 1 1/4 seconds. You are slowed by 66% of walking speed while drawing/drawn.
Listen carefully for any noise. Sounds that you can hear are displayed as a marker on your HUD. Sounds include things such as gunshots, footsteps, character voice lines, deployables like proxy mines or turrets, and explosions.
Cooldown: 2 seconds cooldown for 1 second use, maximum 12 seconds cooldown
Other: Works as an activation/deactivation like Redeye's IR Goggles. Sounds are only marked is the sound would have actually played from the game, so certain sounds like gunshots can be tracked from across the map, while footsteps can only be heard when a few meters away. You cannot detect enemies that crouch walk.
Special Ability enhancing/countering augments:
* Sneaky augment makes the user undetectable from footstep sounds.
* Untrackable augment causes there to be a delayed detection.
* Big Ears augment enhances the effective range of Hunter's Intuition, and allow you to detect crouch walking enemies.
I hope this idea gets seen and that you all like it, as I've been thinking about it for a long time.