Merc Idea. (Clocker.)

TehumanairstrikTehumanairstrik Posts: 15

Clocker
Engineer
Hp: 110
Speed: 420
Weapons: M4, Dreiss, Auto-12
Secondary weapons: Caulden, M9, W/S .40
Melee: Bck, Stilnetto, Cricket bat.

Ability 1: hologram generator
Remember the holograms in Halo? Well they be back!
Summons a hologram of clocker that will just run forward, distracting enemies, sentries, and that kind of stuff.
can be disabled by EMP. takes about 20 seconds to regenerate.
Ability 2: Objective specialist:
Repair, Defuse, and arm C4 much faster than non-engineers.

Post edited by Tehumanairstrik on

Comments

  • Mr-PenguinMr-Penguin Posts: 2,214

    Shock Charges seem to be concussive stickybomb mines. That doesn't sound fun to play against, plus they have a really short cooldown. This isn't balanced at all.

    Hotwire seems unfun and like a chore to play against, plus it only works on the defense on EV maps. Too situational and uncounterable.

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    IGN/Steam Profile Mr. Penguin
    Have an idea for a new merc? Then head on over to my Mercenary Suggestion Form and go post it!
  • Now I'm out of engineer ideas.

    What about a teleporter? Or something like that.

  • VHANGELOG!
    -removed hotwire
    -Changed shock charges to a hologram, like the one in halo.
    -nerfed the cooldown to 20ish seconds.

  • Halo and Dirty Bomb have two different play styles so a hologram might be under powered. I would have the hologram be able to do the objective.

  • At this point i could make fire support ideas all day, but an engineer? im fresh out of ideas.

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