(Bring some drinks, this one's pretty long)
Sorry for the somewhat clickbait title, i have no other idea for a good title.
So, after being bullied around by Javelins in games and finally getting my hands on her, crafting a -10% CD bronze card on her, and playing about 20 games with her in total, i have one big question:
Are the devs cashgrabbing?
For pepole confused about what Javelin can do,here's a little rundown of it:
As long as you're alive, you're a walking ammo station that gives infinite ammo (even to other Javelins around you) without pressing any button and gets one free mag every 30 seconds.
You can launch, in one second of charging and without any warning whatsoever, straight/laser guided instant gibbing, fast 200 dmg rockets every 30 seconds. And given that you've got that -10% off your cooldown, you get both your ammo and your rocket every 27 seconds.
In other words, you can top score consistently without ever needing to manage anything, you can get teamwipes without any sort of game awareness: i'f a whole team crosses you, you could just whip out your tactical nook and just wipe them out.
You can throw the argument that Fragger, or even Stoker have that sort of panicky skills, but the thing is, even the best Fragger player can have an insane amount of predictability around his nades (3 seconds to blow and a distinct yet subtle audio cue), and Stoker launcing a molotov on a 90+ hp character doesn't kill it instantly: you still have a chance to trade your life with him or just fall back nowadays.
(Notice how both of these characters use a bait&trap strategy around them and how Javelin does have that strategy in common with them, but how their tools are far inferior to hers.)
All of those problems will render coordinated Javelin stacking extremely overpowered once she gets used in ranked for a simple reason: as long as you've got two of them two medics and an engineer, everybody gets infinite ammo, rockets every 15 seconds and ez wipes.
I ain't complaning without what i'd consider a solution though, here's what i thought:
To her ammo printer:
here's how it goes:
Small ammo pack: 15%
Regular ammo pack: 35%
Ammo caches: 15%/second
Ammo stations: 25%/Second
Shotguns: 25%/Full Refill
This would make Looter viable on Javelin's Gen 3 cards and give sometimes an option over cards with rocket launcher perks.
The rocket launcher:
Rework how the rocket launcher works, the way i see it, the minimal wind-up time should be of 1.5 seconds, but would do about 79 of damage. meaning that it does not kill anybody by itself, however, the more you keep your rocket wound up the more damage it would make, it's maximal time would be of 3.5 seconds for a 195 damage rocket.
Winding up a rocket slows you down like a conc grenade would. (No more peeking around corners like you're holding foam)
Add a sound cue when winding up a rocket that gets louder every second. (she is supposed to be a loud girl, after all, you shouldn't sneak up on pepole with a bloody rocket launcher)
Depending on how long you wound-up your last rocket, the cooldown would go from 25 seconds to 45.
Keep the rocket launcher on guided mode permanently. It would force clever use of it and not just be a braindead panic button.
Slightly slow the rocket down.
The way i thought of it, she would be how SD might have initially designed her to be: An aggressive push merc designed to keep everyone shooting without worrying about throwing packs and stations around in a fight. That is made more to intimidate than to be just a stupid replacement to every single Assault/Support merc besides Rhino.
EDIT: Please, do not move this topic into another thread, i do not want to see this topic into a place where nobody would check it or discuss about it, pepole need to think and discuss of ways to rework Javelin so the devs could take some notes.