Merc idea - Grid

Name: Davis Barker
Age: 32
Gender: Male
Nationality: American
Class: Engineer

Primary Weapons: Hollunds 800, Kek-10, Annhuld
Secondary weapons: Selbstadt, DE 50, MP400
Melee: Cricket bat, beckhill combat knife, kukri

Ability:
Backstabber grenade:-

This grenade when thrown hacks into nearby deployables when it explodes and temporarily turns enemy deployables into friendly deployables and turns against enemies (duration is 7 secs and cooldown is 40 secs). The grenade can affect sticky bombs, shields, proxy mines, turrets, health stations and even recon devices like the snitch and heartbeat sensor. (does not affect redeye's IR goggles as they're not a deployable and also doesnt apply to ammo stations as you can already pick up ammo even if it is an enemy one)

Comments

  • Whoops. I just noticed that your 'Backstabber grenade' is pretty similar (if not the same) to my E.M.P grenade. Since you uploaded your Merc idea first I am willing to delete my Discussion so that there are no misconceptions whose idea it is. Sorry. C ya

  • JJMAJRJJMAJR Posts: 1,115
    edited December 2017

    @TheDorkyDude said:
    Whoops. I just noticed that your 'Backstabber grenade' is pretty similar (if not the same) to my E.M.P grenade. Since you uploaded your Merc idea first I am willing to delete my Discussion so that there are no misconceptions whose idea it is. Sorry. C ya

    Don't be sorry you might have balanced the class better.

    Also @Demonic_Muff1n we need health and speed numbers.

  • Demonic_Muff1nDemonic_Muff1n Posts: 148
    edited December 2017

    @JJMAJR said:

    @TheDorkyDude said:
    Whoops. I just noticed that your 'Backstabber grenade' is pretty similar (if not the same) to my E.M.P grenade. Since you uploaded your Merc idea first I am willing to delete my Discussion so that there are no misconceptions whose idea it is. Sorry. C ya

    Don't be sorry you might have balanced the class better.

    Also @Demonic_Muff1n we need health and speed numbers.

    health: 100
    speed: 420

  • Da_MummyDa_Mummy Posts: 235

    How about removing the duration and reduce the cool down.
    It is really neat if you have to make pushes against cowards of defenders but doesn't really do a whole lot if there are no deployables around I think that alone balances it in a unique spot.
    So: 30 second cool down and all deployables are forced to be destroyed by their own team and replaced.
    Just an idea

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