The Final Assault Release Notes - 10th August, 2017

2

Comments

  • @everlovestruck said:

    @schnitzlhuba said:
    Here a text from the original CW Release "For the 30 days of the Containment War event, you'll have a chance to get exclusive, Limited Edition Loadout Cards that will never be available again. "

    those remain limited edition, hence they are gen1
    new ones are gen2

    Still basically the same skin. So that means there will never be exclusive skins because they will just release them with a new gen again?

  • kittz0rkittz0r Posts: 284

    @XP_Expert said:
    are you sure this balance patch is over?
    where is weapon and other?
    pls don't say merc is over.
    we need at once weapons patch too.

    Would people actually Read, then we wouldn't get these Messages..

    Quote from Patch Notes above:

    After an extended hiatus, we're diving back into tweaking Merc balance to improve the game. These changes are the first of many we'll be implementing in the coming months - As always, we'd love to hear your feedback on these and potential future changes.

    So, no they aren't done with Balancing. Better to get more Updates with Balancing than having to wait 1 Year.

  • iNormaliNormal Posts: 24
    edited August 10

    Can you guys also bring back the old credit system back, blending it with the new ones? Because your RNG system for the loot of this game that kinda horrible. I need a lot of credits to buy cases or new event stuff.

  • XP_ExpertXP_Expert Posts: 128

    @kittz0r said:

    @XP_Expert said:
    are you sure this balance patch is over?
    where is weapon and other?
    pls don't say merc is over.
    we need at once weapons patch too.

    Would people actually Read, then we wouldn't get these Messages..

    Quote from Patch Notes above:

    After an extended hiatus, we're diving back into tweaking Merc balance to improve the game. These changes are the first of many we'll be implementing in the coming months - As always, we'd love to hear your feedback on these and potential future changes.

    So, no they aren't done with Balancing. Better to get more Updates with Balancing than having to wait 1 Year.

    i mean in this patch.
    i know patch is not over in dirty bomb.
    javelin is remain.
    but urgent balance is have to rectify hurry.
    many players said few weapons is op for the last few months.
    but SD didn't touch until now.

  • @GhosteyGhost said:
    With execution gone, we have extra place for a game mode... GUN GAMEEEE! For real tho, that is one of the most fun gamemodes in FPS that I ever played. It could fit in DB and it would take place in execution maps maybe. It would be unique since it's FFA. What do you think?

    I really like gun game. I spent hours playing it in several games. I think DB should stick to OBJ - SW modes.

    Very nice update SD. Waiting for weapons balance now.

  • @ragnak said:
    Balance changes are disappointing to say the least, at least the ones that we got are decent.
    When can we expect burst rifles nerfs ? Since that is the most requested thing i am surprised that nothing have been done about them, or redeye, or shotguns (i get that this might not come since shotgunes arent overpowered and reworks are generally harder to do) or...

    I was simply expecting a lot more =/

    It's a merc balance. Hopefully a weapon balance will come.

  • -BigRed-BigRed Posts: 19

    The regular updates have been awesome, nice job! Never thought I would see a change to aura's station. Glad to see potent packs is actually a really useful augment. Not sure why execution was removed. Was it because the servers could be used for other things? Execution wasn't fun imo but there is not much to do in this game other then grind ranked. Once you're elite, there's nothing left to do. OBJ and SW are pretty much the same game mode. The fletcher change should make him a lot more balanced as well. Does a direct sticky still do 100 damage? Or is it now 90? Maybe try out some new game modes? Someone mentioned baserun?

  • VincentRJaegerVincentRJaeger Posts: 516
    edited August 10

    So, will the guaranteed event cases also drop with a 2% chance? It's only been roughly a week after Shell Shock and it.s back to the grinder again...

    Apart from that, here's hoping the maps of Execution will be reused. Won't miss the mode, will miss the maps.

    I like these balance changes though. Still think some more drastic measures ought to be made in some cases coughthunderfletchervassiliredeyecough, but maybe they'll be more bearable once weapon changes are made.

    GG SD

  • blufflordblufflord Posts: 578

    @Grushnag said:
    WHAT THE @$!#? I LOVE EXECUTION.
    Why the hell are you removing it? How does that help anything?
    At this point I think I'm going to quit. What a horrible decision.

    If you are playing for execution and not the modes this game was built for (obj/SW), then it's probably for the best if you do, cause execution isn't coming back. Sorry :/

  • NexDroidNexDroid Posts: 65

    Finally execution is gone, but pleeease let us play exe maps for regular obj/sw or some sort of TDM, with instant spawns and goal of 100(?) kills. Or just slightly remap it so we can still play it as obj/sw.

  • Mc1412013Mc1412013 Posts: 1,797

    @blufflord said:

    @Grushnag said:
    WHAT THE @$!#? I LOVE EXECUTION.
    Why the hell are you removing it? How does that help anything?
    At this point I think I'm going to quit. What a horrible decision.

    If you are playing for execution and not the modes this game was built for (obj/SW), then it's probably for the best if you do, cause execution isn't coming back. Sorry :/

    Maybe not as the execution we curently know but a possible new mode more inline obj
    They said big things are comming in the exclusive members meting yeterday from the little ae were told about it.

    Hey look i finaly got a sig , and nothing to put here

  • @OwynTyler said:
    WTF?! You compensated for... fixing a bug?!?!

    Health station always needed a nerf. Bug fix and better balance is a win-win IMO.

    IMO

  • Are we going to get a new free merc like we got phoenix last CW?

  • SnakekillerXSnakekillerX Posts: 846
    edited August 10

    Its sad how many people are fine with the complete removable of a game mode, that some of us actually liked playing, just because THEY didn't care for it.

    Selfish, having execution in the game didn't hurt anything. Now we are 1 game mode down, 3 maps down, and I don't know about you but when I get bored of playing Objective/Stopwatch instead of playing a few matches of Execution, I'll be playing a different game.

  • BloodySinBloodySin Posts: 238

    I wouldn't have minded the nerf to Aura if there was a decent medic Blishlok loadout with Potent Packs.

    @SnakekillerX said:
    Its sad how many people are fine with the complete removable of a game mode, that some of us actually liked playing, just because THEY didn't care for it.

    That's unfortunately the nature of many gamers. They aren't content with the option of not using/having/playing something, they want it to not be available to anyone at all, like the case with more fanservice-y skins.

  • -BigRed-BigRed Posts: 19

    The regular updates have been awesome, nice job! Never thought I would see a change to aura's station. Glad to see potent packs is actually a really useful augment. Not sure why execution was removed. Was it because the servers could be used for other things? Execution wasn't fun imo but there is not much to do in this game other than grind at ranked. OBJ and SW are pretty much the same game mode. The fletcher change should make him a lot more balanced as well. Does a direct sticky still do 100 damage? Or is it now 90?

  • ScorpionMasterScorpionMaster Posts: 3
    edited August 10

    Good balance changes for the most part. Stoker's molotov still needs something more than +10% fire damage though. It's weak, has a smallish area for denial, and has a long cool down. It needs either to go down to like 20-25 seconds cooldown or have increased area or something.

    Just my opinion. Maybe some players think his molotov is fine but I feel like it's weak when I play as him, or even against him.

  • OwynTylerOwynTyler Posts: 331

    @GhosteyGhost said:
    With execution gone, we have extra place for a game mode... GUN GAMEEEE!

    Just give us custom-maps and UMS maps (use map settings) for custom objectives and custom modifications, we'll manage further as in every other game

  • binderrbinderr Posts: 147

    good update

  • BerylRdmBerylRdm Posts: 675

    Wait... so, my precious, cool, rare, unreachable CW Fragger skin won't be so awesome anymore? Damn.
    :smile:

    Hey, hey look! It's a goddamn signature!
  • XyfurionXyfurion Posts: 498

    @SnakekillerX said:
    Its sad how many people are fine with the complete removable of a game mode, that some of us actually liked playing, just because THEY didn't care for it.

    Selfish, having execution in the game didn't hurt anything. Now we are 1 game mode down, 3 maps down, and I don't know about you but when I get bored of playing Objective/Stopwatch instead of playing a few matches of Execution, I'll be playing a different game.

    Think about it. Approximately 5-7% of players daily play Execution. This means out of the 3000 people that play everyday, only 150-210 players are playing Execution. This means that the Exe servers are underutilized. They could be more useful if they were changed to obj or sw or ranked servers.

    I don't see why SD should spend so many resources on such a small portion of the players.

    At least this will finally get rid of "Play 24 rounds of Exe for 1000 credits."


    Looking to change your HUD? Look no more! Use HUDEdit! Failing at ranked? Learn Call-outs!
  • SnakekillerXSnakekillerX Posts: 846

    @Xyfurion said:

    @SnakekillerX said:
    Its sad how many people are fine with the complete removable of a game mode, that some of us actually liked playing, just because THEY didn't care for it.

    Selfish, having execution in the game didn't hurt anything. Now we are 1 game mode down, 3 maps down, and I don't know about you but when I get bored of playing Objective/Stopwatch instead of playing a few matches of Execution, I'll be playing a different game.

    Think about it. Approximately 5-7% of players daily play Execution. This means out of the 3000 people that play everyday, only 150-210 players are playing Execution. This means that the Exe servers are underutilized. They could be more useful if they were changed to obj or sw or ranked servers.

    I don't see why SD should spend so many resources on such a small portion of the players.

    At least this will finally get rid of "Play 24 rounds of Exe for 1000 credits."

    Not all DB servers are full at all times. This means the people playing Execution during those times are CHOOSING to do so, even though there are open Stopwatch/Objective servers open.

    So changing Execution servers to Stopwatch/Objective doesn't mean there will be more people in those other game modes. It is just as likely that the 5~7% of the people playing Execution during those times will just go play a different game.

  • Mc1412013Mc1412013 Posts: 1,797

    @Xyfurion said:

    @SnakekillerX said:
    Its sad how many people are fine with the complete removable of a game mode, that some of us actually liked playing, just because THEY didn't care for it.

    Selfish, having execution in the game didn't hurt anything. Now we are 1 game mode down, 3 maps down, and I don't know about you but when I get bored of playing Objective/Stopwatch instead of playing a few matches of Execution, I'll be playing a different game.

    Think about it. Approximately 5-7% of players daily play Execution. This means out of the 3000 people that play everyday, only 150-210 players are playing Execution. This means that the Exe servers are underutilized. They could be more useful if they were changed to obj or sw or ranked servers.

    I don't see why SD should spend so many resources on such a small portion of the players.

    At least this will finally get rid of "Play 24 rounds of Exe for 1000 credits."

    If execution must go then turn thrm into ff on 5v5 servers so i can ranked style with out the ranked bullshit

    Hey look i finaly got a sig , and nothing to put here

  • These elite cases are supposed not to have any chances of dropping a containment war skin?

  • MarsRoverMarsRover Posts: 2,043

    Anyone's Hexadic stopped making noise while inspecting or is it just me?

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  • ENDgieENDgie Posts: 78

    Yay! Potent packs fixed on my birthday, thanks SD. :)

  • DjiesseDjiesse mtl.qc.caPosts: 837Genome Editor
    edited August 11

    @schnitzlhuba said:

    @everlovestruck said:

    @schnitzlhuba said:
    Here a text from the original CW Release "For the 30 days of the Containment War event, you'll have a chance to get exclusive, Limited Edition Loadout Cards that will never be available again. "

    those remain limited edition, hence they are gen1
    new ones are gen2

    Still basically the same skin. So that means there will never be exclusive skins because they will just release them with a new gen again?

    Actually, if you look at them closely, the skins are not exactly the same. Very similar, but still not identical, kind of a reboot of the concept. So if you want to be technical the 1st edition ones remain unavailable.

    On the other hand that means another complete set of skin previews to collect for the Genome Project... :(

  • BloodySinBloodySin Posts: 238

    @R4pingTr4in said:
    These elite cases are supposed not to have any chances of dropping a containment war skin?

    Hopefully it's just an oversight that will be fixed. If the idea seriously is for them to be regular elite cases, just with an extra event case if you buy 5 or 10, I see this "opportunity" being a failure.

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