Fine Tuning Update Release Notes - 19th July, 2017

stayfreshshoestayfreshshoe Posts: 490Administrator, Moderator, Developer

Hey all!

In this Fine Tuning Update we're sanding off some of Turtle's rough edges, as well as fixing a few other issues that have been lurking for a while.

TURTLE

  • Fixed bug where the Shield would sometimes not award XP correctly
  • Fixed bug where the Shield could be placed inside an MG
  • Fixed bug where the Shield did not properly block damage from the owner's C4
  • Fixed bug where the Shield appeared too opaque when viewed through IR Goggles
  • Fixed bug where the Shield would make enemies too difficult to see when viewed through IR Goggles
  • Fixed bug where a Healing Pulse could heal through enemy Shields
  • Fixed bug where the Shield's pulsing effect was not visible on minimal graphics
  • Fixed bug where Turtle’s V-Says that did not have VO were not greyed out
  • Fixed bug where friendly explosives did not damage the Shield on friendly fire servers

GAMEPLAY

  • Fixed bug where players would receive negative suicide XP for enemy-inflicted damage
  • Fixed bug where melee weapons were inconsistently registering hits
  • Fixed bug where melee weapons would not register a hit if touching a wall beforehand
  • Fixed bug where a player could get stuck in the item throwing animation until their reserve was depleted
  • Fixed bug where the incorrect enemy weapon could appear after being killed

VAULT

Numerous small visual, text, audio and collision fixes

GENERAL

  • Fixed bug where clients could crash upon joining servers at the end of match
  • Fixed bug where players in Ranked could sometimes be forced to play a completed match again

UI

  • Fixed bug where Turtle's PDA showed "Click to Continue" even after players had seen the help screens
  • Fixed bug in Ranked where disabled Mercs did not have a distinct border

Thanks!
shoe.

Comments

  • neonlichtsneonlichts Posts: 431

    I thought fine tuning was all about balance changes

  • llSquishyllllSquishyll Posts: 29

    My update was 1gb. i feel like somthing is going under my nose anyone know how to get into game files look for new things?

  • XP_ExpertXP_Expert Posts: 121

    @everlovestruck said:
    I thought fine tuning was all about balance changes

    I think, they are fixed bugs for balance with more exactly analysis.

  • XavienXXavienX Posts: 2,399

    @llSquishyll said:
    My update was 1gb. i feel like somthing is going under my nose anyone know how to get into game files look for new things?

    Yea it's pretty big for these small changes.

  • pieta9pieta9 Posts: 7
    edited July 19

    Disappointed a little bit. 1gb is huge but not much fixes.

    Btw for turtle, im turkish too, we dont speak like russians. We dont say "salam" which is arabic style of "selam" (it means hi). We dont say "maraba", again it kinda arabic. I think turtle voice should be fixed completely. There are lot of thing to add the list. We could help if you would.

    if you say "salam" it means salami in english: like this ; http://barfblog.com/wp-content/uploads/2016/10/salami.jpg

    if you say "maraba" it means farmer.

    Waiting for shotgun nerf.

  • ThinkItsCloseThinkItsClose Posts: 52
    edited July 19

    @llSquishyll said:
    My update was 1gb. i feel like somthing is going under my nose anyone know how to get into game files look for new things?

    You can if you want. Just go into Steam > right click Dirty Bomb > Properties > click the "Local Files" tab at the top > click "Browse Local Files". gl hf

  • Tom2160Tom2160 Posts: 169

    Cool. So where are the balance changes?

  • stayfreshshoestayfreshshoe Posts: 490Administrator, Moderator, Developer

    @Tom2160 said:
    Cool. So where are the balance changes?

    No balance changes in this update, just bug fixes

  • JonBongNoJoviJonBongNoJovi Posts: 160

    So basically they fixed what should have been correct at time of turtle release and fixed what they messed up in said release , so actually nothing to see here , just a band aid for self inflicted wounds .

  • apa3apa3 Posts: 12

    @XavienX said:

    @llSquishyll said:
    My update was 1gb. i feel like somthing is going under my nose anyone know how to get into game files look for new things?

    Yea it's pretty big for these small changes.

    blame unreal engine

  • Tom2160Tom2160 Posts: 169

    @stayfreshshoe said:
    No balance changes in this update, just bug fixes

    Can we get some info about when balance changes will be done? I'm pretty sure most players are tired of this crappy broken meta.

  • XP_ExpertXP_Expert Posts: 121

    @stayfreshshoe said:

    @Tom2160 said:
    Cool. So where are the balance changes?

    No balance changes in this update, just bug fixes

    will next update is balance patch?

  • @stayfreshshoe said:

    • Fixed bug where a player could get stuck in the item throwing animation until their reserve was depleted

    Oh my god a fix for this finally! Thank you. It was so annoying trying to throw just 1 or 2 ammo packs and half the time it just throws the rest of them down too.

  • watsyurdealwatsyurdeal Posts: 4,693

    You forgot something

    • Realigned the sights on all weapons so they are lined up with the crosshair

    Take your time though, I am in no hurry

    So hey, I have a small guide here you may like, go ahead, read it, you know you want to.


    ダーティーボムは非常に良いですが、あなたは非常に悪いです
  • Also there's been a fair few times I've dropped the shield, but it doesn't actually drop and I still get a cooldown. And that sucks.

  • Was hoping for some more :(

  • NexDroidNexDroid Posts: 61

    @stayfreshshoe said:

    • Fixed bug where a player could get stuck in the item throwing animation until their reserve was depleted

    Wow amazing! This is the most annoying thing that used to happen.

  • ImSplooshImSploosh Posts: 1,072

    Melee fixes!? Yes SD. Thanks.

  • ThunderZsoltThunderZsolt Posts: 289

    @stayfreshshoe said:

    • Fixed bug where melee weapons were inconsistently registering hits

    Yay, ima grab muh katana now (also the 181 tornado agent)

  • bgyoshibgyoshi Posts: 733
    edited July 19

    @stayfreshshoe said:

    GAMEPLAY

    • Fixed bug where a player could get stuck in the item throwing animation until their reserve was depleted

    I never thought I would see the day, but now...

  • GatoCommodoreGatoCommodore Posts: 3,367

    arty laser bug is still there.

    i keep accidentally dropping 2 really fast

    A Hat In Time: Picture Perfect!                                                                  
  • LoudWhisperLoudWhisper Posts: 12
    edited July 19

    Increase shotgun range but lower it's damage.
    Increase the time between burst on the burst rifles.
    Perhaps slightly lower the body shot damage on the Moa and Felix.
    Make the Granduer the way it was when it first released.
    Slightly increase the recoil on the Hochfir.
    Increase the radius of concussion grenades but make it only blind.
    Separate Phantom's emp from his cloak.

    Just some of my suggestions on weapon and item balance. Like if you agree, dislike if you don't. :smile:

  • hawkeyeguy99hawkeyeguy99 Posts: 597

    So when you say "Fixed Turtle's xp" for shield, does that mean you increased the amount we get from shielding? It's really low at the moment.

    Too glam to give a damn.
    In game as Seebetterfromadistance.

  • kittz0rkittz0r Posts: 275

    Seems like they did also something to the Server backend or similar.. for some reason i don't have the bad Connection Thing blinking at me..

  • XavienXXavienX Posts: 2,399

    @Tom2160 said:

    @stayfreshshoe said:
    No balance changes in this update, just bug fixes

    Can we get some info about when balance changes will be done? I'm pretty sure most players are tired of this crappy broken meta.

    The grandeur Redeye is like really broken right now. The DPS is retarded and as like 80hp mercs you're basically getting 1 shotted headshot from hitfire across the map with like 11 more bullets the grandeur still has.

  • Tom2160Tom2160 Posts: 169

    @XavienX Redeye is stupidly broken. This whole meta is @$!# awful. Balance is a joke in this game.

  • LoudWhisperLoudWhisper Posts: 12

    @Tom2160 said:
    @XavienX Redeye is stupidly broken. This whole meta is @$!# awful. Balance is a joke in this game.

    I agree, but thankfully the devs have said that they are working on balance changes.

  • BlackboltLWBlackboltLW Posts: 577

    @hawkeyeguy99 said:
    So when you say "Fixed Turtle's xp" for shield, does that mean you increased the amount we get from shielding? It's really low at the moment.

    Yes, already tested it and apparently you got more points for blocking now

  • 5 attempts to create a good card and they all came together the same way.

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