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Now, I'd like to have this thread to talk about the strengths and weaknesses of turtle.
Being a veteran of this game, having played ever since it came out of closed beta, I know it's SUPPOSED to be a team based game, but given the current state of the game, it's not quite there, as it is heavily influenced by just one person's performance.
I really like Turtle so far, for the most part, I have more hours on him than I do Rhino and Skyhammer combined at the moment, moving on to my concerns.
At the MOMENT, Turtle is a very strong team player Merc, he works very well with Aura, Rhino, Bushwacker, or any other kind of stationary mercs. But playing him in quick play, without any friends or high levels on your team, he can be very weak.
So basically what I guess I'm saying is as a loner he can be very weak, but working as a team he can be quite strong, which right now is very concerning, because like I said this game at the MOMENT isn't very team based, and most to ALL mercs are good on their own but have synergy with other mercs, I feel like turtle just has the synergy and by himself can't work that well.
To be honest I feel like he's just missing SOMETHING, I have no clue what it is, but it just feels that way.
EDIT: Alright, so having this post up for roughly a day, I've gotten quite a bit of responses, and reading them, in ascending order (i guess, i read them once over) of improvements, changed to bring to Turtle.
#1 (and this was suggested in, essentially EVERY post) Increase the EXP gained for turtle, as his shield does not provide enough EXP, and combat alone just seems like a stretch for EXP.
#2 A 2nd ability, one suggested was Small ammo packs, like sparks health pack, but for ammo (personally i find this to be a REALLY good Idea, since i find most of my time as turtle standing on ammo stations)
#4 Added HP, roughly 10 or so, so he's more viable in combat.
#5 (Just putting this in just cause) suggested he be a medic instead of an engineer, (more fits his merc)