Would a vertical map work?

Would a vertical map say set in the shard work or is it impractical?

Comments

  • TheStrangerousTheStrangerous Posts: 1,511

    Maybe if other tallest buildings had some sort of bridge connections.

    Something like Morpheus from UT series.

    Friendship ended with Rockstar Games.
    Now Platinum Games is my best friend.

    https://i.imgur.com/igs95np.jpg

  • AlbinMattAlbinMatt Posts: 934

    Shard World? You mean the origin of Cobalt?

    Main issue with vertical maps is that they can make Fire Support abilities either useless, overly situational, or stupidly OP. I would love to see one, just so that players may be encouraged to do trick jumps more.

  • ThinkItsCloseThinkItsClose Posts: 52
    edited June 1

    @AlbinMatt said:
    Shard World? You mean the origin of Cobalt?

    Main issue with vertical maps is that they can make Fire Support abilities either useless, overly situational, or stupidly OP. I would love to see one, just so that players may be encouraged to do trick jumps more.

    No idea what you mean haha but i meant set in the Shard in London (DB is set in London) and it could always have a hole blown through it for fire support? Would also be really good for trick jumps.

  • Dr_PlantbossDr_Plantboss Posts: 529

    I think a map focused on a relationship between 3 skyscrapers with the attackers working their way up would be mad cool, especially with the potential for some hilarious environmental deaths.

  • AlbinMattAlbinMatt Posts: 934

    @Dr_Plantboss said:
    I think a map focused on a relationship between 3 skyscrapers with the attackers working their way up would be mad cool, especially with the potential for some hilarious environmental deaths.

    db_Vertigo

  • znuundznuund Posts: 128

    In general, I would like to see some silly maps. some which don't need the environmental specialists to set the atmosphere.

    silly would mean like goldendunk or baserace in ET

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