4500 support XP vs 4500 objective XP

Some food for thought:

Q1: Which mission gets you more credits?
A: Of course the support XP gives twice as much!

Q2: Which mission is harder to do?
A: Well, it is a little more complicated, but let's get to it.

Arming secondary objective: 100 obj. XP
One fully charged revive: 100 sup. XP
2x direct hit with ammo pack: 100 sup. XP.

Arm C4 on primary objective: 200 obj. XP
Long defense bonus: 200 obj. XP
Having ammo station deployed at spawn point: 200 sup. XP each spawn wave if 5 teammates spawn

Destroy secondary objective: 300 obj. XP
Spot 5 enemies with Redeye: 300 sup. XP, +500 if they die while spotted (800 total)

Destroy/deliver primary objective: 1000 obj. XP
Friendly Rhino camping your health station for 1 minute: 1000 sup. XP + whatever health insurance bonus you get


Also, the only reliable way to get objective XP is escorting/damaging the EV, and long defense bonus (team selection is random though) If you are in the attacking team, your teammates arm C4 on everything before you get there and you lose the match, you get little to no objective XP (only source is "guarding" the objective)
Even better, if the enemy team is much better and your team gets spawncamped, you can still drop ammo/medkits for yor teammates and revive them, but you won't get any objective XP


TLDR: in general support XP is much easier to get, because it is tied to using abilities on teammates, which is more safe than trying to destroy/deliver the stuff the whole enemy team is trying to defend.
I think 2500, 3500 and 4500 for objective XP, and something like 4-5-6k for support XP for the 500C 750C and 1000C missions would be more fair.

Comments

  • OwynTylerOwynTyler Posts: 333
    What... does it matter how long I charge the reviver for EXP?!...

    In matter of hardness: combat exp > objective exp > support exp
  • Madonna_Madonna_ Posts: 162
    edited January 24
    two teams on both their healing station fighting from distance will rise combat exp fast but its a rare case
  • Owyn wrote: »
    What... does it matter how long I charge the reviver for EXP?!...

    Yes. If you hold the charge button (or LMB if you have the defib equipped) the people are resurrected with more HP, so you get more XP up to 100.
    Also, the more you charge the defib pads, the more range they have - it is useful when reviving teammates who are in the open. Just make sure it is safe to wait for the full charge, otherwise the enemies will finish your teammates.


    Combat XP is fine, I can do the 3* mission for 1000 credits (10k combat XP) in 1-2 objective matches, the 3* support XP (4500) never takes more then one game, and the 3* objective XP I honestly don't even know how long it takes, because I always abandon thet mission instantly if that pops up. The 1* obj. XP takes about 3 matches if I don't abuse the EV 24/7


  • Yes. If you hold the charge button (or LMB if you have the defib equipped) the people are resurrected with more HP, so you get more XP up to 100.

    What if you have Get Up? Does it go up to 120?
  • hurgyahurgya Posts: 104
    What if you have Get Up? Does it go up to 120?
    You still get 100XP, but the teammate gets 130 hp
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