Summer Squash Part III Update Notes - 10/06/2016

stayfreshshoestayfreshshoe Posts: 598Administrator, Moderator, Developer
We're slashing bugs like it's nobody's business! This update rounds off our bug-focused Summer Squash - We've squeezed tons of fixes into this release, so we'll let them speak for themselves.



The cavalry is also on the horizon - Our next release is a map optimization pass that's laser-focused on framerate improvements in matches, and DirectX9EX support for menu and match performance is also in the works. Keep your eye on our Youtube channel for more information in the coming weeks.

General
  • Made numerous general optimization improvements
  • Greatly reduced negative framerate spikes caused by players joining the game or switching Mercs
  • Improved performance of the post-game Lobby screen in Matchmade games
  • Reduced the memory usage of many different audio files
  • Made several improvements to the death ghost system, making them more reliable and less likely to show bullets passing through walls
  • Added Jackal and CDA headers to the two teams in the Lobby
  • After dropping a Carryable Objective using Alternate Fire, the previously selected item will now be chosen (rather than Primary)
  • Increased Merc selection time in Ranked lobbies to 50s (from 25s)
    • The extra time will allow for a more strategy when planning your team selection
  • Added a HUD indicator for when network conditions are considered poor
    • Our initial values can be tweaked in a future update if required
  • Disabled & removed the 'Motion-Blur Skinning' video option as it had no effect in-game
  • Removed several minor environmental effects on 'Low' and 'Minimal' graphics settings (plastic bags, pigeons, etc.)
  • Alt-F4 will no longer close down the game
    • This is to discourage rage-quitting, as it prevents closing the game instantly
  • Players are now only able to vote once for a Map in the Lobby
    • This is to stop players from spamming the map vote or changing their vote at the last second
  • Added Friends support to the post game Lobby in Matchmade games
  • Added player-muting support to the post game Lobby in Matchmade games
  • Added player reporting to the post game Lobby in Matchmade games

Bug Fixes
  • Fixed several commonly reported crashes
  • Fixed bug where Kira's character model could be corrupted when crouching or incapped, and viewed from a distance
  • Fixed bug where Redeye was unable to disable IR Goggles when they were nearly out of charge
  • Fixed bug where players would sometimes instantly respawn when fully killed, regardless of spawn wave timers
  • Fixed bug where players on MGs were not affected by Molotovs and Healing Stations
    • Phoenix's Healing Pulse does not yet affect players on MGs - we will address this in a future update
  • Fixed bug where crouching could sometimes cancel a reload
  • Fixed bug where firing a Shotgun once could consume two shells
  • Fixed bug where Ammo Stations and Ammo Caches could provide Ammo through walls
  • Fixed bug where Molotov flames wouldn't gib incapped enemies
  • Fixed bug where enemy indicators would sometimes be visible through Smoke
  • Fixed bug where weapon switches could occur with no player input during high network packet loss
  • Fixed several issues with preset graphics options applying incorrect settings
  • Fixed bug where 'unknown' was listed for the player name when they joined a game
  • Fixed bug where unsent chat messages were not saved when returning to the lobby
  • Fixed bug where melee attack animations would sometimes not be visible on other players
  • Fixed bug where 'TEXTFIELD' could display on players' death ghosts
  • Fixed bug where players could not see the Merc selections of others during the Merc selection phase
    • Merc selection is still hidden for the enemy team in Matchmade games
  • Fixed bug where teamkills were not punished with negative XP in Ranked
  • Fixed bug where players banned from a match would be asked if they wanted to reconnect
  • Fixed bug that would cause numbers on the settings screen to be displayed with excessive numerical accuracy
  • Fixed bug where game music would still play when watching YouTube videos in-game
  • Fixed bug where the game would say 'has left the game' without a player name
  • Fixed bug where un-muted players could generate duplicate chat messages
  • Fixed bug where incapacitated Merc bodies would sometimes rotate on the floor
  • Fixed bug where players were seeing the incorrect Jackal/CDA loading screen in Matchmade games
  • Fixed bug where extra brackets could appear around Clan Tags in join/leave messages in Matchmade games
  • Fixed bug where new players were defaulting to 'Custom' graphics options

Notable Known Issues
  • Several key environmental effects that play during cinematics are missing on 'Low' and 'Minimal' graphics settings (explosions, etc.)
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Comments

  • BananaSlugBananaSlug Posts: 1,894
    i dont want to be a dick, but... changing colorgrading from 1 to 2 isnt really a change :joy:
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  • Dieu-SamaDieu-Sama Posts: 194
    phew he shaved it
    • Fixed bug where crouching could sometimes cancel a reload
    @Amerika

    IMO

  • @BananaSlug at a first glance it might seem like that, but if you pause and compare, there are noticeable texture differences, everything does look a bit darker but also way more polished.

  • ThatJohnSThatJohnS Posts: 621
    BananaSlug wrote: »
    i dont want to be a dick, but... changing colorgrading from 1 to 2 isnt really a change :joy:
    • new lightposts
    • new background buildings, some removed and/or changed
    • new logos for markets

    that's all I've noticed so far :P

  • Added Jackal and CDA headers to the two teams in the Lobby

    See, this kind of small additions that makes me really happy
  • fuzzelfuzzel Posts: 104
    notes looking good...
  • i dont want to be a dick but where is the first edition cards ? omg. dont say we removed ! ?
  • jnglstjnglst Posts: 12
    edited October 2016
    • Alt-F4 will no longer close down the game
      • This is to discourage rage-quitting, as it prevents closing the game instantly

    :joy:

    I really wish this would make a difference... but most people just switch to another server. And this is why some players use smurf accounts.
    Post edited by jnglst on
  • That chicken company has been doing y'all some real good
    img_6176.jpg

    That guy in the back is looking at his ass.

    Shiny, is that guy you.
  • That chicken company has been doing y'all some real good

    -bawk-

    Hotline Miami 3 looks promising
  • misspomisspo Posts: 476
    nice
  • XenithosXenithos Posts: 1,501Special Editor
    Did they fix Phoenix's Potent Packs Augment being broken!?!!? DID THEY!?@!%*!@&;#

    I don't care how much you've played or how good your aim is - If you haven't touched the game at least twice in three months then I see your "opinion" as hot moot.

  • Xenithos wrote: »
    Did they fix Phoenix's Potent Packs Augment being broken!?!!? DID THEY!?@!%*!@&;#

    what?
    so all this time its not giving extra health?!

    xYPdGT5.jpg
    Electric Light Orchestra - Prologue/Twilight
                                                                    
  • M@rsM@rs Posts: 21
    Thats all very well, but when will you fix ranked?
  • dluxdlux Posts: 117
    New bugs I found so far:

    Molotov's do not gib anymore.
    The FOV slider in the frontend does not have numbers anymore, the ingame one does.
  • BerylRdmBerylRdm Posts: 675
    Happened to me tonight for the first time, so I think it's update-related:
    - Toggled mute, but it didn't work. And believe me, this guy was REALLY annoying :)
    Hey, hey look! It's a goddamn signature!
  • STARRYSOCKSTARRYSOCK Posts: 1,439
    Delukz wrote: »
    New bugs I found so far:

    Molotov's do not gib anymore.

    Molotovs gibbed players before? Never saw it happen.
  • ImSplooshImSploosh Posts: 1,167
    Game has more bugs now. The most annoying one I've seen is that reloading is very difficult, sometimes the game won't let me reload at all for 5 or so seconds (by which time I'm dead or close to it).

    What's up with that? Anyone know why this is happening? It has something to do with sprinting/walking then reloading and walking??? Not sure. But it's essentially a game-breaking bug, for me at least.
  • bugs im not sure BUT performance did improve. Less stutters and spikes. Congrats on that. Performance is the real key so im pretty satisfied. furhter optimizations and should be great
  • KeithTalentKeithTalent Posts: 13
    edited October 2016
    Two new bugs for me:

    1. The game randomly unbinds keys? My F1 and F2 keys just stopped working for no reason whatsoever, so I went into the control settings and saw F1 and F2 were bound to nothing and I had to rebind them. This happened in the middle of a game of Execution.
    2. Mute doesn't work sometimes (so seconding Beryl's post). Muted one guy and it worked, muted another and didn't. The mute that didn't work was on my own teammate if that matters. Did not get to test it on too many other people though.
  • HunterAssassin5HunterAssassin5 Posts: 1,201
    edited October 2016
    General
    • Players are now only able to vote once for a Map in the Lobby
      • This is to stop players from spamming the map vote or changing their vote at the last second

    @ThaiSan now you can play Dome without worrying about people changing their minds!
    QgEMw04.jpg
  • THUNDAAATHUNDAAA Posts: 985
    @Xenithos They already did long long time ago.

    Team healing amount is increased to 120, your self heal will be 96. (MAX)



    @Sploosh I've seen some of the others, but this reload bug is one of the most annoying and stressful bug ever.

    Every walk,jump, single movement cancels the reload so that I had to stay still to reload for whole damn time.

    Furthermore R key doesn't even work that I'm keep pressing that little thing, but my merc doesn't give a shxt about reload.

    My goodness.

    I think we really have to wait for some rapid hotfix patch just like fletcher suffered for short time.
  • ImSplooshImSploosh Posts: 1,167
    @THUNDA

    Yeah man, that's exactly what's going on and it's really bothering me. It's really gamebreaking. At first I thought my keyboard was broken lol. I'm not sure why more people aren't complaining about this. Maybe I just missed them. The bug happens to me so often that I can't even finish a game :(
  • Mc1412013Mc1412013 Posts: 2,090
    @stayfreshshoe you said in the youtube vid instant respawm regardless of the wave timer yet i still have to wait am i missing something.

    Hey look i finaly got a sig , and nothing to put here

  • ThatJohnSThatJohnS Posts: 621
    Mc1412013 wrote: »
    @stayfreshshoe you said in the youtube vid instant respawm regardless of the wave timer yet i still have to wait am i missing something.
    Fixed bug where players would sometimes instantly respawn when fully killed, regardless of spawn wave timers

  • Nice patch, 20 - 40 fps reduction here.
  • Since this update my game has become laggy ,like pausing all the time,sometimes for as long as five seconds
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