Splash Damage, the developers of Dirty Bomb, are notoriously bad at listening to their players. Oh sure, with the announcement of Summer Squash we can see that they are making efforts because "We want to make sure that this doesn't happen again" - Shoe.
But what about fixing your mistakes? Sure we'll get 1 week of about a total ~30-40% reduction in cost, but... I feel players would rather have a permanent - but smaller - decrease in the Fragment cost, and in the Credit cost of high rarity cards.
Back to my original topic: Why SD should listen.
Dirty Bomb is mostly promoted by content creators, and most of those content creators are disappointed with this update. This causes these "promoters" to send a much more negative vibe about the game, along the lines of "Sure it's fun, but it's not as good as it used to be, and it's probably not going to get better." Other "promoters" have completely STOPPED making Dirty Bomb content, which reduces the chance of a gamer finding DB. And even if he does find out about Dirty Bomb, all he's going to hear about it how bad Splash Damage is about making changes based upon community input.
Cliff Terios explained this very well this this video: https://youtube.com/watch?v=wVj39i295Pk
why he has stopped/slowed down making Dirty Bomb content. He just doesn't have an incentive to play. So what did he say about Summer Squash? https://youtube.com/watch?v=qpM8Tm847tg
Splash Damage needs to either make a permanent change to the parts of the game that are mostly disliked, and make those changes based upon community input. And I'm not just talking about crafting, either (although that is the most prominent issue). This is also talking about Casual matchmaking, Ranked mode, the various gamemodes... the list goes on and on.
I'm to end by saying: This game is definitely going downhill, but it's not too late to stop before the cliff.
Please, respond how you would. Agree, disagree, like, or leave a comment but try to make it constructive.