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Is Rhino considered "Balanced" ?

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Comments

  • It feels like past the point of playing against low skill players he no longer has a place. The minigun is far too inaccurate so hitting anyone for any viable damage past maybe a few feet away from you seems impossible, you're too slow to really dodge the people pumping bullets into your because you're too slow, and there are plenty of characters that are still capable of easily dueling you in close range and destroying you.

    So the point is does rhino even have a proper place in the game?

    rhino has a place he is the TANK he sits and waits .. aka he is the camper most the time.... which drives me mad is how can you get headshots with a rhino and maybe make it so he cant.. after all you have a unlimited clip and huge DPS why add headshots onto that ??
  • SzakalotSzakalot Posts: 3,251
    It feels like past the point of playing against low skill players he no longer has a place. The minigun is far too inaccurate so hitting anyone for any viable damage past maybe a few feet away from you seems impossible, you're too slow to really dodge the people pumping bullets into your because you're too slow, and there are plenty of characters that are still capable of easily dueling you in close range and destroying you.

    So the point is does rhino even have a proper place in the game?

    rhino has a place he is the TANK he sits and waits .. aka he is the camper most the time.... which drives me mad is how can you get headshots with a rhino and maybe make it so he cant.. after all you have a unlimited clip and huge DPS why add headshots onto that ??

    being able to headshot with the minigun is the only thing that keeps it viable

    Minigun body DPS : 300

    Burst rifle headshot DPS ~ 280
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  • JJMAJRJJMAJR Posts: 1,117
    Szakalot wrote: »
    JJMAJR wrote: »
    Szakalot wrote: »
    I think it would be okay if the burst-minigun accuracy was indeed just a bit higher, making him little less situational; but you will get a LOT of rage if a good player picks him and becomes literally unstoppable.

    Doesn't that happen with any kind of weapon or ability?

    the problem here is that rhino is MUCH easier to use than most mercs at low levels. You can pick rhino if you never played a single game and camp close quarters - suddenly you have twice the hp and 2-3x the DPS of everyone else (because everyone's aim sucks).

    Buffing rhino more in this situations can be dangerous.

    I pick Rhino once in a while, and If i have a good/dedicated medic by my side, at least one person on the enemy team will rage that im playing Rhino.

    I'd imagine the rage to be much higher in low lvl servers where people have no clue how to counter, and in a straight up fight they just dont stand a chance.

    SD should really focus on balancing the game for higher level play instead of on low levels that don't know what they're doing.
  • HadronZodiacHadronZodiac Posts: 326

    @frostyvampire said:
    He might seem really bad because his inaccuracy and slowness, but don't forget that he has 200 health and his minigun deals insane DPS.
    While he sucks in long range fights and at retaking a site, he is one of the best options on close range defense. Such as Underground first site and generator on Bridge.

    A Rhino in Underground is one of the most OP things in the game and also you have to trust me when I tell you you don't want to be playing against 4 Rhinos' + 1 Aura, especially on Underground

    And by long range im assuming more than half a centimer

  • HadronZodiacHadronZodiac Posts: 326

    @watsyurdeal said:
    MisterBadmin wrote: »

    meekPentacle wrote: »

    MisterBadmin wrote: »

    .

    The problem in buffing him is twofold. Buff the range on the minigun, and now he's too versatile. Give him mobility and he can then gapclose, removing the one weakness he has.


    What about removing/reducing the spread on the minigun?


    That's what I meant by range buff. It already has usable range, it just isn't reliable past shotgun range.

    If you drop the spread on it, it becomes a really big Timik with infinite ammo and no reload. Sound balanced? If it does, please think again.


    It would need to become a primary weapon then, a weapon like that with infinite ammo and barely any penalty?

    Come on now

    Make him like hunter and sparks, ability is his weapon, both of his main weapons are secondaries

  • Lord_CoctusLord_Coctus Posts: 2,345

    This is a really old thread...

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  • GatoCommodoreGatoCommodore Posts: 4,388

    @HadronZodiac said:

    @watsyurdeal said:
    MisterBadmin wrote: »

    meekPentacle wrote: »

    MisterBadmin wrote: »

    .

    The problem in buffing him is twofold. Buff the range on the minigun, and now he's too versatile. Give him mobility and he can then gapclose, removing the one weakness he has.


    What about removing/reducing the spread on the minigun?


    That's what I meant by range buff. It already has usable range, it just isn't reliable past shotgun range.

    If you drop the spread on it, it becomes a really big Timik with infinite ammo and no reload. Sound balanced? If it does, please think again.


    It would need to become a primary weapon then, a weapon like that with infinite ammo and barely any penalty?

    Come on now

    Make him like hunter and sparks, ability is his weapon, both of his main weapons are secondaries

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